mattsc
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9b6008be54
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ExpAI: fix bug in finding hexes next to healers
The CA was supposed to mark hexes next to healers as potential healing locations, but because of this bug that did not work.
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2021-03-14 08:59:09 -07:00 |
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mattsc
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9020c92498
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AI retreat CA: bug fix for cure-only abilities
That is, those that cure poison, but do not provide any healing.
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2020-02-11 12:33:39 -08:00 |
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mattsc
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c7f32b1ed5
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Lua code: replace deprecated helper.child_range() calls
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2018-05-12 17:41:40 -07:00 |
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mattsc
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a5bd46e172
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Lua code: replace deprecated helper.get_child() calls
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2018-05-12 17:41:39 -07:00 |
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Celtic Minstrel
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8d4cf3cf62
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Shorten requires where possible
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2017-05-03 02:42:25 -04:00 |
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mattsc
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f2406ac829
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Experimental AI: correctly deal with hidden and petrified units
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2016-10-19 07:37:19 -07:00 |
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mattsc
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c03bd5411f
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Various Lua AI code: use simpler and faster new syntax
No change in behavior.
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2016-09-04 18:54:26 -07:00 |
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mattsc
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c46d8459d6
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Retreat AI eval: poisoned units do not get resting healing bonus
... in evaluation of best retreat positions.
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2013-11-14 20:04:52 -08:00 |
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mattsc
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9c86a71ef7
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ExpAI retreat code: also return enemy attack map
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2013-11-01 08:51:21 -07:00 |
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mattsc
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1fa06a6811
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Exp AI retreat code: make function min_hp() externally accessible
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2013-11-01 08:51:21 -07:00 |
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mattsc
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938b2e6520
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ExpAI retreat: count amount of hp healed when choosing retreat location
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2013-11-01 08:51:21 -07:00 |
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mattsc
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456f60a9ee
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ExpAI: make sure injured regenerating units are not stranded if ...
... no non-regenerating units can get to safe locations.
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2013-11-01 08:51:20 -07:00 |
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Simon Forsyth
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3c41b7c75a
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Fix bug preventing regenerating units from retreating with experimental AI
(thanks mattsc)
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2013-02-16 03:11:14 +00:00 |
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Simon Forsyth
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f5a4a83def
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New experimental CAs to improve village capturing and retreat when injured
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2013-01-21 19:54:58 +00:00 |
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