mattsc
4d43b218ee
AI configuration: invert mp_rank based ordering
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This is supposed to be equivalent to the campaign rank, so it should be in ascending order.
2018-12-18 07:19:31 -08:00
mattsc
a2c30ea665
AI configuration: new optional parameter mp_rank=
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This parameter determines in which order the available AIs are shown in the MP computer player selection menu. This can be used for eras, modifications or cores to change which AI is first in the list.
2018-12-18 07:13:41 -08:00
mattsc
d781e6263a
High XP attacks: adapt other AIs to existence of new CA
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This means:
1. Adding the new CA to AI configs
2. Removing it whenever the combat CA is removed
3. Preventing conflicts for AIs that previously used overlapping scores
2016-09-03 20:00:12 -07:00
mattsc
e48908f42f
Fix FAI experimental recruitment setup
2016-03-25 09:40:13 -07:00
Celtic Minstrel
9c2027a8d8
Remove version key from AI configs
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This has a lot of cascade effects and may remove support for some old syntaxes, such as [protect_unit].
2016-03-22 07:22:22 -07:00
mattsc
f57485a8c0
Add conditional inclusion of AI macros to AI cfgs in data/ai
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In normal MP and SP games, these macros are defined previously and
including them here produces unnecessary overhead. However, they are
not defined when an AI MP game is started from the commandline with the
-m and --ai-config options.
2015-01-11 08:47:33 -08:00
mattsc
c0ee2c8e87
Add wmllint spelling exceptions for files in data/ai/
2013-11-02 20:20:10 -07:00
mattsc
46bf12a523
Old AIs in ai/dev/: change descriptions displayed in MP selection menu
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These are the AIs that are only visible in debug mode. They were very
ambiguous and two of them were even exactly the same.
2013-10-31 15:32:21 -07:00
Espreon
3f20785d02
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
Matthias Schoeck
8f366482a5
Development AIs: Add missing translation marks
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As found by wmllint
2013-03-04 20:54:45 +00:00
Alexander van Gessel
f4ab3722dc
Apply patch #3570 by mattsc
2012-11-26 23:50:17 +01:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Iurii Chernyi
5a4e32bb55
add a workaround to convert old usages of 'fallback to default ai'...
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...to 'fallback to rca ai'
2010-04-29 21:24:50 +00:00
Iurii Chernyi
7d2d62cb33
added macros to use new formula_ai recruitment (experimental!).
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The simplest way is to include
{AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} in [side][ai]
2009-09-05 22:10:09 +00:00
Bartek Waresiak
f572929016
Disable Formula AI from AIs list,
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...make it availale for now only in debug mode
2009-08-16 11:58:32 +00:00
Bartek Waresiak
c47641dd25
Changed description of Formula AI from /ai/dev/, small fix to recruitment
2009-08-13 18:46:46 +00:00
Iurii Chernyi
13a103f640
recruitment as aspect
2009-08-12 11:19:17 +00:00
Iurii Chernyi
3b93f971b7
added example usage of side_formulas stage to 'Formula AI' multiplayer AI
2009-08-09 21:04:47 +00:00
Iurii Chernyi
39633ab2f8
examples of new-style ai configurations
2009-08-04 21:02:29 +00:00
Iurii Chernyi
09223f03cc
new AI configuration syntax. Note: boost 1.35 required for compilation
2009-08-01 14:17:15 +00:00
Iurii Chernyi
5652b111c0
optional new-style AI configs...
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...and generation of AI lists in multiplayer from files
2009-06-28 13:01:41 +00:00