Commit graph

118 commits

Author SHA1 Message Date
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Nils Kneuper
611c2751f6 bumped version to 1.3.4+svn and changed server ports 2007-06-23 18:21:20 +00:00
Nils Kneuper
5570f19408 switched server ports to dev version port 2007-06-23 17:47:25 +00:00
Nils Kneuper
e202942acf bumped version to 1.3.4 2007-06-23 17:39:06 +00:00
Ali El Gariani
5cb4a79986 Add code and data for a new game_config key : "defense_color_scale"
Currently it will be used only for the movement hint, but I choose a
general name, in case of other uses.

There is 11 colors, each one for each 10 intervals and the last one
for the maximum.

I kept my previous colors: pure yellow for 50% and subtract multiple
of 50 in red or green for other values.
2007-06-10 12:14:48 +00:00
Mark de Wever
7bbd9f25dc added some comment regarding commit 18150 in _main.cfg 2007-06-08 14:00:31 +00:00
Mark de Wever
f9b0820943 The editor has to parse the multiplayer part of the config...
...in order to generate random maps.
2007-06-08 13:43:46 +00:00
Ali El Gariani
176a8ca9f9 Don't use {hardwired/}.
These files are already loaded by the c++ code (see the warning file
in the directory)
2007-06-06 03:25:31 +00:00
Patrick Parker
5fb0b2a911 [[campaign server improvements]]
* check game.cfg (currently inside _main.cfg) and preferences.cfg for
  server lists instead of using a hard-coded list of official servers.

* added help strings to the View Server List dialog
2007-06-02 04:50:34 +00:00
Ali El Gariani
207e1cdfc1 move some harcoded url of images into game_config, following the local rules:
"_image" suffix and add an apparantly never used hardcoded default
values, even if the cfg doesn't define one

the new keys are grid_image, unreachable_image, void_image, fog_image
and tod_bright_image
2007-05-30 20:47:16 +00:00
Ali El Gariani
04de610e7b use the new EDITOR tag to not load useless game data (units...)
when starting the editor

This seems to greatly improve the editor start time
Also use it to skip editor-groups.cfg when starting the game
Adding a GAME tag is probably nicer, but seems a bit more complex
2007-05-22 01:17:02 +00:00
Benoît Timbert
032317034e Move multiplayer stuff under multiplayer/ (part 1/2) 2007-05-21 17:54:05 +00:00
Mark de Wever
f1f2721b37 include the test scenario makes the -t command line parameter working again 2007-05-21 15:47:30 +00:00
Eric S. Raymond
d128bd8370 More reorganization.
Main effect is to put terrain.cfg and terrain-graphics near each other
as eleazar requested.
2007-05-17 05:07:36 +00:00
Eric S. Raymond
cf9830ab3a Remove one unneeded reference...
...and add a couple of READMEs to clarify what's going on in the
top-level resource directories.
2007-05-16 14:36:40 +00:00
Eric S. Raymond
10ba9b3d46 Most sounds and images moved to new core directory. 2007-05-16 03:18:52 +00:00
Eric S. Raymond
21b24e2a9b Move macros into a 'maxros' directory under core. 2007-05-16 01:04:29 +00:00
Eric S. Raymond
9680f0084c All files with locations hardwired intgo C++ go into data/hardwired. 2007-05-15 20:56:42 +00:00
Renamed from data/game.cfg (Browse further)