Revert 2009-07-05T07:58:06Z!koraq@xs4all.nl.
I've never been able to reproduce the bug it should fix and tested again after reverting the commit. Reverted it since the commit introduced bug #14405. The bug was uncovered by 2009-09-02T21:38:07Z!jeremy.rosen@enst-bretagne.fr.
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@ -35,6 +35,7 @@ Version 1.7.6+svn:
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* Fixed broken ambush/invisibility at first turn or at unit creation
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* Fixed ambushing unit not directly visible when discovered
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* Fixed time tooltips (bug #13886)
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* Fixed halo render glitches (bug #14405)
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Version 1.7.6:
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* AI:
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@ -307,7 +307,6 @@ void set_location(int handle, int x, int y)
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const std::map<int,effect>::iterator itor = haloes.find(handle);
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if(itor != haloes.end()) {
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itor->second.set_location(x,y);
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invalidated_haloes.insert(itor->first);
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}
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}
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