Revert 2009-07-05T07:58:06Z!koraq@xs4all.nl.

I've never been able to reproduce the bug it should fix and tested
again after reverting the commit. Reverted it since the commit
introduced bug #14405. The bug was uncovered by 2009-09-02T21:38:07Z!jeremy.rosen@enst-bretagne.fr.
This commit is contained in:
Mark de Wever 2009-10-14 21:19:08 +00:00
parent f8b89b6ed6
commit fe4f8d5084
2 changed files with 1 additions and 1 deletions

View file

@ -35,6 +35,7 @@ Version 1.7.6+svn:
* Fixed broken ambush/invisibility at first turn or at unit creation
* Fixed ambushing unit not directly visible when discovered
* Fixed time tooltips (bug #13886)
* Fixed halo render glitches (bug #14405)
Version 1.7.6:
* AI:

View file

@ -307,7 +307,6 @@ void set_location(int handle, int x, int y)
const std::map<int,effect>::iterator itor = haloes.find(handle);
if(itor != haloes.end()) {
itor->second.set_location(x,y);
invalidated_haloes.insert(itor->first);
}
}