explicitly log the player names when starting a game
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b645233ae0
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f8b89b6ed6
2 changed files with 20 additions and 11 deletions
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@ -135,6 +135,21 @@ std::string game::username(const player_map::const_iterator pl) const
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return "(unknown)";
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}
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std::string game::list_users(user_vector users, const std::string& func) const
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{
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std::string list;
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for (user_vector::const_iterator user = users.begin(); user != users.end(); ++user) {
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const player_map::const_iterator pl = player_info_->find(*user);
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if (pl != player_info_->end()) {
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if (!list.empty()) list += ", ";
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list += pl->second.name();
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} else missing_user(*user, func);
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}
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return list;
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}
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void game::start_game(const player_map::const_iterator starter) {
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// If the game was already started we're actually advancing.
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const bool advance = started_;
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@ -145,7 +160,7 @@ void game::start_game(const player_map::const_iterator starter) {
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LOG_GAME << network::ip_address(starter->first) << "\t"
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<< starter->second.name() << "\t" << (advance ? "advanced" : "started")
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<< (save ? " reloaded" : "") << " game:\t\"" << name_ << "\" (" << id_
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<< "). Settings: map: " << s["id"]
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<< ") with: " << list_users(players_, __func__) << ". Settings: map: " << s["id"]
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<< "\tera: " << (s.child("era") ? (*s.child("era"))["id"] : "")
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<< "\tXP: " << s["experience_modifier"]
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<< "\tGPV: " << s["mp_village_gold"]
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@ -524,16 +539,7 @@ void game::send_muted_observers(const player_map::const_iterator user) const
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send_server_message("All observers are muted.", user->first);
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return;
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}
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std::string muted_nicks = "";
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for (user_vector::const_iterator muted_obs = muted_observers_.begin();
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muted_obs != muted_observers_.end(); ++muted_obs)
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{
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if (muted_nicks != "") {
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muted_nicks += ", ";
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}
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muted_nicks += (player_info_->find(*muted_obs) != player_info_->end()
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? player_info_->find(*muted_obs)->second.name() : "");
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}
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std::string muted_nicks = list_users(muted_observers_, __func__);
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send_server_message(("Muted observers: " + muted_nicks).c_str(), user->first);
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}
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@ -263,6 +263,9 @@ private:
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/** Returns the name of the user or "(unfound)". */
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std::string username(const player_map::const_iterator pl) const;
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/** Returns a comma seperated list of user names. */
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std::string list_users(user_vector users, const std::string& func) const;
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/** Function to log when we don't find a connection in player_info_. */
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void missing_user(network::connection socket, const std::string& func) const;
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