changed the default setting for the turn bell to on

simplify the scroll speed setter/getter
This commit is contained in:
Gunter Labes 2007-11-21 06:12:10 +00:00
parent 11efdbe595
commit fd840b8b07
3 changed files with 18 additions and 24 deletions

View file

@ -1,14 +1,16 @@
Version 1.3.11+svn:
* sound:
* added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
* WML engine:
* New standard unit filter keys :
- defense: chance to be hit on current terrain by normal weapons
- movement_cost: movement cost on current terrain
* miscellaneous and bug fixes:
* fix a compilation bug on Windows (usleep not defined)
* language and i18n:
* updated translations: Swedish
* miscellaneous and bug fixes:
* fix a compilation bug on Windows (usleep not defined)
* sound:
* added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
* user interface:
* changed the default setting for the turn bell to on
* WML engine:
* New standard unit filter keys:
- defense: chance to be hit on current terrain by normal weapons
- movement_cost: movement cost on current terrain
Version 1.3.11:
* campaigns

View file

@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.11+svn:
* User interface
* Changed the default setting for the turn bell to on.
Version 1.3.11:
* Campaigns
* Fix the recall list duplication bug.
* Eastern Invasion

View file

@ -303,7 +303,7 @@ void set_UI_volume(int vol)
bool turn_bell()
{
return get("turn_bell") == "yes";
return utils::string_bool(get("turn_bell"), true);
}
bool set_turn_bell(bool ison)
@ -414,27 +414,15 @@ namespace {
int scroll_speed()
{
static const int default_value = 50;
int value = 0;
const string_map::const_iterator i = prefs.values.find("scroll");
if(i != prefs.values.end() && i->second.empty() == false) {
value = atoi(i->second.c_str());
}
if(value < 1 || value > 100) {
value = default_value;
}
const int value = lexical_cast_in_range<int>(get("scroll"), 50, 1, 100);
scroll = value/100.0;
return value;
}
void set_scroll_speed(int new_speed)
void set_scroll_speed(const int new_speed)
{
std::stringstream stream;
stream << new_speed;
prefs["scroll"] = stream.str();
prefs["scroll"] = lexical_cast<std::string>(new_speed);
scroll = new_speed / 100.0;
}