Ensure humans are removed from display during their 'die' event.
(cherry picked from commit 378301722b
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1 changed files with 6 additions and 1 deletions
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@ -1018,7 +1018,7 @@
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# Vary dialogue depending on what kind of sea life the humans originally
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# mentioned. Also if last human died from drowning instead of being killed
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# have Kaleh as the question, instead of the victorious unit.
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# have Kaleh ask the question, instead of the victorious unit.
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# Set speaker before checking for dialog
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[if]
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@ -1038,6 +1038,11 @@
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[/else]
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[/if]
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# Ensure all humans are removed from display
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[kill]
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role=human_scout
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[/kill]
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[message]
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speaker=$speaking_unit.id
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message=$sealife_response
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