Ensure humans are removed from display during their 'die' event.

This commit is contained in:
Wedge009 2021-12-05 17:12:51 +11:00
parent 472e756599
commit 378301722b

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@ -994,7 +994,7 @@
# Vary dialogue depending on what kind of sea life the humans originally
# mentioned. Also if last human died from drowning instead of being killed
# have Kaleh as the question, instead of the victorious unit.
# have Kaleh ask the question, instead of the victorious unit.
# Set speaker before checking for dialog
[if]
@ -1014,6 +1014,11 @@
[/else]
[/if]
# Ensure all humans are removed from display
[kill]
role=human_scout
[/kill]
[message]
speaker=$speaking_unit.id
message=$sealife_response