Ensure humans are removed from display during their 'die' event.
This commit is contained in:
parent
472e756599
commit
378301722b
1 changed files with 6 additions and 1 deletions
|
@ -994,7 +994,7 @@
|
|||
|
||||
# Vary dialogue depending on what kind of sea life the humans originally
|
||||
# mentioned. Also if last human died from drowning instead of being killed
|
||||
# have Kaleh as the question, instead of the victorious unit.
|
||||
# have Kaleh ask the question, instead of the victorious unit.
|
||||
|
||||
# Set speaker before checking for dialog
|
||||
[if]
|
||||
|
@ -1014,6 +1014,11 @@
|
|||
[/else]
|
||||
[/if]
|
||||
|
||||
# Ensure all humans are removed from display
|
||||
[kill]
|
||||
role=human_scout
|
||||
[/kill]
|
||||
|
||||
[message]
|
||||
speaker=$speaking_unit.id
|
||||
message=$sealife_response
|
||||
|
|
Loading…
Add table
Reference in a new issue