Campaigns: double spaces after sentences isn't standard

This commit is contained in:
Charles Dang 2020-03-08 22:12:33 +11:00
parent 60324e49d8
commit fa2b2eea4e
49 changed files with 205 additions and 209 deletions

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@ -447,7 +447,7 @@
name=turn 2
# If, at the end of turn 2, (actually, beginning of turn 3)
# the merfolk are still ashore, the orcs attack. The event
# the merfolk are still ashore, the orcs attack. The event
# doesn't need to check for the turn being 3, because that's
# the only way the merfolk could be ashore with the orcs still
# passive.

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@ -73,7 +73,7 @@
# I want mostly cuttle fish and water serpents, so I'll limit
# everything else. Also, I'll limit the cuttle fish a little,
# because the AI prefers them, but they're quite expensive. On
# because the AI prefers them, but they're quite expensive. On
# hard levels, he has enough gold to buy a few more sea serpents
# at a time.
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Tentacle of the Deep) 4}

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@ -952,7 +952,7 @@
# the unit gets it because he is standing there already.
# If the unit does not take it, another moveto event is
# added. This one is *not* first_time_only, but it does the same
# thing without the explanation. If a unit does not take the
# thing without the explanation. If a unit does not take the
# sword, an [allow_undo] is added to the event.
[event]
name=moveto

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@ -147,7 +147,7 @@ r4393 | esr | 2009-04-08 08:48:12 -0400 (Wed, 08 Apr 2009) | 5 lines
Cope with the fact that saved recruit lists currently seem to override SideWML
declarations, soo they have to be hacked with [allow_recruit] and
[disallow_recruit] explicitly. YogiHH admits there may be a core bug here
[disallow_recruit] explicitly. YogiHH admits there may be a core bug here
due to recent savegame changes; this revision should bulletproof us.
------------------------------------------------------------------------
@ -317,7 +317,7 @@ Added the new castle terrain overlay around the mage's keep.
r4305 | esr | 2009-04-05 01:36:05 -0400 (Sun, 05 Apr 2009) | 4 lines
Put back the hexes around Arpus's keep so this will remain playable
until we can replace them with the right custom terrain. Add TODO
until we can replace them with the right custom terrain. Add TODO
notes about this and a few other issues.
------------------------------------------------------------------------
@ -369,7 +369,7 @@ parent directory.
r4293 | esr | 2009-04-03 16:36:31 -0400 (Fri, 03 Apr 2009) | 5 lines
During the event where Niktor puts his men under Delfador's command,
try to unfog the mage keep before we scroll to it. Does not work yet
try to unfog the mage keep before we scroll to it. Does not work yet
at trunk rev 34422; an engine change to enable [modify_side] to work
on share_view is in progress.
@ -400,14 +400,14 @@ Make the forest in Return of Trouble more interesting, and fix a zookeeper bug.
------------------------------------------------------------------------
r4280 | esr | 2009-04-02 15:45:20 -0400 (Thu, 02 Apr 2009) | 3 lines
Names of two scenarios change. All IDs are consistent with their filenames
Names of two scenarios change. All IDs are consistent with their filenames
now, and capitalization variation in both has been removed.
------------------------------------------------------------------------
r4279 | esr | 2009-04-02 07:18:50 -0400 (Thu, 02 Apr 2009) | 4 lines
Changes for more continuity in recruit lists -- now, we never throw away a
veteran unless there's a strong storyline reason. (One difference this makes
veteran unless there's a strong storyline reason. (One difference this makes
is that dwarves will fight in the showdown with Iliah-Malal.)
------------------------------------------------------------------------
@ -1071,7 +1071,7 @@ ke sure death events are defined where they should be.
r2734 | esr | 2008-12-01 17:06:43 -0300 (Mon, 01 Dec 2008) | 5 lines
Trim the Parthyn Ford map further, assign all villages omn the souuth shore,
add a few villages to compensate for those lost by trimming. This change should
add a few villages to compensate for those lost by trimming. This change should
save the player from getting involved in a boring village-chasing exercise on
the south shore of the river.
@ -1104,7 +1104,7 @@ Start Chantal with her feet dry,
r2726 | esr | 2008-12-01 11:48:42 -0300 (Mon, 01 Dec 2008) | 3 lines
Arrange for Delfador's portrait to change along with his unit image
when he advances to Elder Mage. More material for the walkthrough.
when he advances to Elder Mage. More material for the walkthrough.
------------------------------------------------------------------------
r2725 | esr | 2008-12-01 02:40:35 -0300 (Mon, 01 Dec 2008) | 2 lines
@ -1547,7 +1547,7 @@ Also, remove Kalenz from last mention in the Epilog; this is Delfador's story.
------------------------------------------------------------------------
r2259 | esr | 2008-10-30 05:50:40 -0300 (Thu, 30 Oct 2008) | 2 lines
Dialog and kournet-track fixups. Have Kalenz and Delf and Chantal figure out that Asheviere ids their real problem
Dialog and kournet-track fixups. Have Kalenz and Delf and Chantal figure out that Asheviere ids their real problem
------------------------------------------------------------------------
r2258 | esr | 2008-10-30 04:06:37 -0300 (Thu, 30 Oct 2008) | 2 lines
@ -1595,7 +1595,7 @@ Update the DM to-do liat.
------------------------------------------------------------------------
r2250 | esr | 2008-10-29 04:19:03 -0300 (Wed, 29 Oct 2008) | 3 lines
Rename Southern Pass to Terror at Parthyn Ford. It is manifestly not a pass,
Rename Southern Pass to Terror at Parthyn Ford. It is manifestly not a pass,
that's flat country!
------------------------------------------------------------------------
@ -1713,7 +1713,7 @@ Trackplacer conversion, prose polishing, and partial wmllint cleanup.
------------------------------------------------------------------------
r2227 | esr | 2008-10-27 17:19:31 -0300 (Mon, 27 Oct 2008) | 3 lines
Deal with issues in ESR-NOTES. Consolidate to-do items in the TODO file.
Deal with issues in ESR-NOTES. Consolidate to-do items in the TODO file.
Prose polish and historical continuity fixes.
------------------------------------------------------------------------
@ -1823,7 +1823,7 @@ Transplant some macro definitions from LoW.
r2004 | esr | 2008-10-06 18:36:44 -0400 (Mon, 06 Oct 2008) | 5 lines
Finish LoW at after scenario 24. Move LoW scenarios 25-32 to the directory
for DM, where they will eventually be merged. Perform apprppriate moves of
for DM, where they will eventually be merged. Perform apprppriate moves of
unit and graphics resources, and delete things no longer used when they
have duplicates in mainline.
@ -1879,7 +1879,7 @@ Add story outline for DM.
------------------------------------------------------------------------
r102 | esr | 2008-04-04 00:50:41 -0400 (Fri, 04 Apr 2008) | 3 lines
Delfador's Memoirs moved to UMC sandbox. Older hisory
Delfador's Memoirs moved to UMC sandbox. Older hisory
of the campaign is in HISTORY.
------------------------------------------------------------------------
@ -2014,7 +2014,7 @@ Fix a glitch detectected by wmllint.
------------------------------------------------------------------------
r1979 | esr | 2008-01-30 23:35:15 -0500 (Wed, 30 Jan 2008) | 3 lines
Reinstate the Cockatrice unit and images. Fix some recuitment-pattern
Reinstate the Cockatrice unit and images. Fix some recuitment-pattern
glitches revealed by wmllint.
------------------------------------------------------------------------
@ -2074,7 +2074,7 @@ Fix some dialogue markup.
------------------------------------------------------------------------
r1961 | esr | 2008-01-28 16:18:47 -0500 (Mon, 28 Jan 2008) | 3 lines
Create new 4th-level Mage Magister for Delfador. Mage Commander advances
Create new 4th-level Mage Magister for Delfador. Mage Commander advances
to it, it advances to Elder Mage.
------------------------------------------------------------------------
@ -2125,7 +2125,7 @@ Create user_desciption attributes where needed.
------------------------------------------------------------------------
r1946 | esr | 2008-01-27 17:41:53 -0500 (Sun, 27 Jan 2008) | 2 lines
Add music. Use {DEFAULT_SCHEDULE} where appropriate.
Add music. Use {DEFAULT_SCHEDULE} where appropriate.
------------------------------------------------------------------------
r1939 | esr | 2008-01-27 12:29:37 -0500 (Sun, 27 Jan 2008) | 2 lines
@ -2151,7 +2151,7 @@ Recall Methor rather than recreating him.
------------------------------------------------------------------------
r1931 | esr | 2008-01-24 15:43:22 -0500 (Thu, 24 Jan 2008) | 3 lines
Hand out nearby starting villagesto sides. In Valley of Statues this
Hand out nearby starting villagesto sides. In Valley of Statues this
required a downward side income adustment for balance.
------------------------------------------------------------------------

View file

@ -581,7 +581,7 @@
[message]
speaker=narrator
#po: "matter" is used here with an archaic meaning, roughly
#po: that of "ground" or "essence". This sense survives in
#po: that of "ground" or "essence". This sense survives in
#po: modern English in constructions like "It matters a lot."
message=_"Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
image="portraits/tomb-guardian.png"

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@ -63,8 +63,8 @@
[/gold_carryover]
[/objectives]
# A bit of hackery to get the map border to look right, after
# Iliah-Malal has opened the portal. The map initially includes
# a bit of grassland to the northwest. We remove that here, but
# Iliah-Malal has opened the portal. The map initially includes
# a bit of grassland to the northwest. We remove that here, but
# when the portal opens, the grassland will appear to continue
# off the edge of the map.
[terrain]

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@ -240,9 +240,9 @@
speaker=Chantal
# Historical background: Parthyn appears as the home town
# of Malin Keshar from Descent Into Darkness; he is exiled
# sometime in 389-390 YW. Garard I ends the civil war in
# sometime in 389-390 YW. Garard I ends the civil war in
# 417 YW; Parthyn is strongly garrisoned within the next
# few years. It is now 470 YW and Garard I died a few months
# few years. It is now 470 YW and Garard I died a few months
# previously. Garard II, the new King, is 30 years old.
message= _ "This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since."
[/message]

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@ -24,8 +24,8 @@ or black-letter chronology.
necromancer Iliah-Malal raid Wesnoth's borders. All but the first
and last scenarios of Delfador's Memoirs take place in this year.
* Control of the Estmarks is effectively lost during this war, not to
be regained for decades. Outposts are built on the near
side of the Weldyn to repel orc raids. The long watch of
be regained for decades. Outposts are built on the near
side of the Weldyn to repel orc raids. The long watch of
the River Guard begins.
473 YW: * Garard I dies.
@ -50,8 +50,4 @@ or black-letter chronology.
** Wesnoth and the orcs of the north go to war.
501 YW ** Prince Eldred kills Garard II at Abez and is in turn killed
by Delfador. Usurpation of Asheviere begins.
by Delfador. Usurpation of Asheviere begins.

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@ -1,7 +1,7 @@
#textdomain wesnoth-dm
# During the plot of this campaign Delfador changes recall lists more
# often than most Wesnoth characters change their underwear. This file
# often than most Wesnoth characters change their underwear. This file
# exists to encapsulate all that machinery and the comments explaining
# what it does.
@ -141,7 +141,7 @@
#enddef
# In Terror at the Ford of Parthyn (12), Delfador gets control of some
# loyalist troops and later some mages. We'll use SUBSUME_SIDE_AND_VILLAGES
# loyalist troops and later some mages. We'll use SUBSUME_SIDE_AND_VILLAGES
# for these.
# At the end of Terror at the Ford of Parthyn (12), Chantal leaves to
@ -174,7 +174,7 @@
# Survivors from Terror at the Ford of Parthyn will be conditionally
# available depending on which group Delfador is running with in
# the future. No need to filter out Chantal as she is already gone.
# the future. No need to filter out Chantal as she is already gone.
{MEMOIRS_STORE_MATCHING_UNITS race=human delfador_human_veterans}
{MEMOIRS_STORE_MATCHING_UNITS (race=elf
[not]
@ -278,7 +278,7 @@
# At the end of Shadows (14), control of side 1 needs to be handed
# back to Delfador. He gets his elvish veterans back, but he's not
# Kalenz (e.g current or former High Lord of the Elves) so he can't
# recruit L2s. This macro will be used in Prince of Wesnoth (20) as
# recruit L2s. This macro will be used in Prince of Wesnoth (20) as
# well.
#define DELFADOR_TAKES_CONTROL
@ -294,7 +294,7 @@
#enddef
# At the end of Save the Prince (15), Delfador loses Kalenz, Chantal, his
# Elvish veterans, and the ability to recruit elves. This is as it
# Elvish veterans, and the ability to recruit elves. This is as it
# should be; he's returning to human lands. He also loses his rescue
# force of Wesnothians.
@ -350,7 +350,7 @@
[/disallow_recruit]
#enddef
# Delfador returns to Weldyn in The King's Council (16). This is when he
# Delfador returns to Weldyn in The King's Council (16). This is when he
# plugs back into the Wesnothian power structure, though the recruiting
# consequences are delayed because 16 is talk-only.
#
@ -389,7 +389,7 @@
#enddef
# At the beginning of Portal of Doom (18), Delf acquires the ability to
# recruit dwarves via Ulrek. (Should be called from the prestart event.)
# recruit dwarves via Ulrek. (Should be called from the prestart event.)
#define DELFADOR_GETS_DWARVES
[allow_recruit]
@ -399,7 +399,7 @@
#enddef
# At the beginning of Showdown in the Northern Swamp (19), Kalenz
# rejoins Delfador. Chantal is not here for this one.
# rejoins Delfador. Chantal is not here for this one.
#define KALENZ_REJOINS_DELFADOR X Y
[unstore_unit]
@ -444,7 +444,7 @@
# At the end of Showdown in the Northern Swamp (19), Delfador departs
# the scene: Kalenz will lead side 1 in the next scenario, 26 years
# later. This is preparation.
# later. This is preparation.
#define DELFADOR_DEPARTS_AGAIN
# He's not going to be where he can recruit dwarves again.
[disallow_recruit]
@ -462,10 +462,10 @@
# Delfador dismissed his undead veterans
{CLEAR_VARIABLE dead_recall}
# It would be nice to let Delfador keep his other veterans, but that
# would stretch the storyline a bit far. Human veterans will get
# would stretch the storyline a bit far. Human veterans will get
# old; dwarves have longer lifespans, but letting Delfador have
# them back would imply that dwarves had been following him around
# *in Wesnoth* for 26 years. Revisit this if we let Delfador
# *in Wesnoth* for 26 years. Revisit this if we let Delfador
# have his elvish veterans for this battle.
# If the player has recruited any elves, store them
[store_unit]
@ -497,7 +497,7 @@
#enddef
# At the beginning of Prince of Wesnoth (20) Kalenz is running
# things again. Delfador will make another entrance, but without the ability
# things again. Delfador will make another entrance, but without the ability
# to recruit loyalists and mages (he's going against Prince Eldred)
# and gets back the Elvish recall list. Chantal reappears as well.

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@ -213,7 +213,7 @@ end
[message]
speaker=Malin Keshar
message= _ "The Whitefang orcs... so thats their name. When I was younger, I remember fearing the sight of their banners raisd across the river. Now, though, its something totally different. Loathing? Disgust? A desire for vengeance? Certainly... this is no longer a fight merely to protect Parthyn."
message= _ "The Whitefang orcs... so thats their name. When I was younger, I remember fearing the sight of their banners raisd across the river. Now, though, its something totally different. Loathing? Disgust? A desire for vengeance? Certainly... this is no longer a fight merely to protect Parthyn."
[/message]
[message]

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@ -628,7 +628,7 @@
[/event]
# Dela Keshar can't actually die here, she needs to reappear in
# Alone At Last. It's not easy to get to this contingency, which
# Alone At Last. It's not easy to get to this contingency, which
# is why we settle for a relatively crude fallback here.
# This is also an alternative victory condition.
[event]

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@ -34,7 +34,7 @@
{EI_BIGMAP}
[/part]
[part]
# The River Guard posts had been built in 470 YW. They were
# The River Guard posts had been built in 470 YW. They were
# abandoned in 544 YW; the wave of colonization had begun around
# 530 YW.
story= _ "In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River."

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@ -625,7 +625,7 @@
message= _ "I have been meeting with the Kalian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people."
# See Legend of Wesmere; Kalenz is the former High Lord of
# the elves. At this time in 517 YW, he is probably a leader or
# legate of the elves of the Forest of Lintanir. None of
# legate of the elves of the Forest of Lintanir. None of
# this backstory existed when HttT was first written.
[/message]

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@ -435,9 +435,9 @@
# Sleeping Gryphons will counter if attacked, then wake up and
# morph to new Gryphons (a different unit type). The new unit will
# then usually fly away because the AI thinks your attacking unit
# is too tough for it to take. This could be fixed with some
# WML contortions, but why do it? The nonstandard behavior adds
# variety and a bit of mystery. Gryphon Mountain is a magical place.
# is too tough for it to take. This could be fixed with some
# WML contortions, but why do it? The nonstandard behavior adds
# variety and a bit of mystery. Gryphon Mountain is a magical place.
#
# If the sleeping gryphon is attacked, it wakes up

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@ -9,7 +9,7 @@ This finishes the first pass of the LoW scenario poishing.
------------------------------------------------------------------------
r2000 | esr | 2008-10-06 12:06:49 -0400 (Mon, 06 Oct 2008) | 2 lines
LoW text polish up to scenario 21. Includes the Kalenz/Cleodil love scene.
LoW text polish up to scenario 21. Includes the Kalenz/Cleodil love scene.
------------------------------------------------------------------------
r1999 | esr | 2008-10-06 10:28:38 -0400 (Mon, 06 Oct 2008) | 2 lines

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@ -48,8 +48,8 @@
[/part]
# Historical note:
# In Sceptre Of Fire, the beginning of which is dated 25YW, it is said
# that this conversation took place five years ago. So this has to
# be 20YW. Beware of changing the chronology of this scenario without
# that this conversation took place five years ago. So this has to
# be 20YW. Beware of changing the chronology of this scenario without
# tweaking SoF as well.
[part]
background=story/characters/cleodil.png

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@ -55,7 +55,7 @@
message= _ "Im sorry I failed you, Kalenz... my beloved..."
[/message]
[message]
# Ditto. In the early scenarios, this is Kalenz realizing
# Ditto. In the early scenarios, this is Kalenz realizing
# how much she meant to him just as he loses all hope.
speaker=Kalenz
message= _ "Nooo! Cleodil! Without you I cannot go on!"

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@ -257,7 +257,7 @@
#po: Some languages, including Norwegian and Old English, don't
#po: have a single word for "uncle", dividing it into
#po: mother's-brother vs. father's-brother. Baldras is
#po: Harper's mother's brother. In some human societies,
#po: Harper's mother's brother. In some human societies,
#po: including the Navaho and Akan, this would give him a
#po: special responsibility for the boy.
message= _ "And Harper... dont get yourself killed. Im responsible for you now that your father is gone, and I wont dishonor his memory by breaking my promise to keep you safe."

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@ -5,7 +5,7 @@
# One line of advancement line runs from Peasant (reskinned Thug)
# through Village Elder (reskinned Bandit) to Senior Village Elder
# (reskinned Highwayman). These are the ordinary village inhabitants.
# (reskinned Highwayman). These are the ordinary village inhabitants.
[unit_type]
[base_unit]
@ -145,9 +145,9 @@
[/female]
[/unit_type]
# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
# advances to Peasant Trapper (reskinned Trapper) which can advance either to
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
# Huntsman does a little better in swamps than the base unit.
[unit_type]

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@ -306,7 +306,7 @@
[/if]
# If Eryssa is alive change her to recruiting leader of side 5 and
# place on that keep. This method works because, unlike Krash, she
# place on that keep. This method works because, unlike Krash, she
# has no recall list of followers to preserve.
[if]
[have_unit]

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@ -280,7 +280,7 @@
# Krash may not actually still be alive at this point, but setting up
# his side this way is the only way to reliably pick up his recall
# list if he is. Later, we'll edit in another leader if he's dead.
# list if he is. Later, we'll edit in another leader if he's dead.
[side]
side=7
save_id=Krash

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@ -6,10 +6,10 @@
[/base_unit]
description=_"The Water Serpent is a foe dire enough when encountered in the rivers and seas of the sunlit world, but his rare cave-dwelling kin are yet more terrible. Though their eyes are of little use in the stygian darkness of the deep caves where they dwell, they have become sensitive to even the tiniest sound that might indicate unwary prey in their domain, and will home in on it with remorseless efficiency."
{NOTE_POISON}
# We used to deploy a Sea Serpent here. The poison ability from
# We used to deploy a Sea Serpent here. The poison ability from
# the Water Serpent base type should do a pretty good job of
# compensating for the fact that the main attack is 6 points
# weaker than Sea Serpent's. We'll boost his HP a little to take
# weaker than Sea Serpent's. We'll boost his HP a little to take
# uup the rest of the slack.
hitpoints=65
[/unit_type]

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@ -330,7 +330,7 @@
# The conversation Haldric alludes to took place in the Legend of
# Wesmere scenario "The Treaty", which is thus pinned to 20YW.
# This scenario establishes that Landar is already leading a
# Xenophobic faction at start of this campaign, e.g 25YW. This
# Xenophobic faction at start of this campaign, e.g 25YW. This
# development is noted as having begun on the main timeline in 24YW.
# Be careful to change this chronology consistently, if you do so.
[message]
@ -396,7 +396,7 @@
[/message]
[message]
speaker=Haldric II
message= _ "I want you to make it into a sceptre. A gold and ruby sceptre to all appearances. We shall call it the Sceptre of Fire."
message= _ "I want you to make it into a sceptre. A gold and ruby sceptre to all appearances. We shall call it the Sceptre of Fire."
scroll=no
[/message]
[message]
@ -726,7 +726,7 @@
name=turn 7
[message]
speaker=Glildur
message= _ "Our reinforcements should be here soon. Send those caravans here, we might let you walk away."
message= _ "Our reinforcements should be here soon. Send those caravans here, we might let you walk away."
[/message]
[message]
speaker=Haldric II
@ -786,7 +786,7 @@
[/message]
[/event]
# Tie-ins to the Legend of Wesmere. The elves are xenophobes from
# Tie-ins to the Legend of Wesmere. The elves are xenophobes from
# Landar's faction.
[event]
name=attack

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@ -63,7 +63,7 @@
[story]
[part]
story= _ "The journey to the far northern wastelands was long and perilous. The tunnels were narrow, but by following the old mining rails, Rugnur and his group could make good time. After a few days journey, they saw a dim red glow in the tunnel ahead, and could feel sporatic vibrations in the rails."
story= _ "The journey to the far northern wastelands was long and perilous. The tunnels were narrow, but by following the old mining rails, Rugnur and his group could make good time. After a few days journey, they saw a dim red glow in the tunnel ahead, and could feel sporatic vibrations in the rails."
[/part]
[part]
story= _ "As the group got near the source of the glow, they heard metallic banging and guttural shouting, and their noses were assaulted by a fetid smell..."
@ -141,7 +141,7 @@
[/message]
[message]
speaker=Baglur
message= _ "Aye, in all their destructive glory. Looks like they're trying to strip the metal from the rails."
message= _ "Aye, in all their destructive glory. Looks like they're trying to strip the metal from the rails."
[/message]
[message]
speaker=Alanin
@ -149,11 +149,11 @@
[/message]
[message]
speaker=Rugnur
message= _ "Do orcs always stink so bad? I've heard that they are stupid and messy, but this is almost unbearable!"
message= _ "Do orcs always stink so bad? I've heard that they are stupid and messy, but this is almost unbearable!"
[/message]
[message]
speaker=Bragdash
message= _ "We see you, we hear you, sneaky little moles! Pidmer, go skewer them!"
message= _ "We see you, we hear you, sneaky little moles! Pidmer, go skewer them!"
[/message]
[message]
speaker=Pidmer
@ -161,7 +161,7 @@
[/message]
[message]
speaker=Bragdash
message= _ "No! You've been straining and struggling, but those metal tracks defeat you! It takes a strong orc to break that steel, you go deal with those little cave rats. You can keep their shiny helmets, they might fit you!"
message= _ "No! You've been straining and struggling, but those metal tracks defeat you! It takes a strong orc to break that steel, you go deal with those little cave rats. You can keep their shiny helmets, they might fit you!"
[/message]
[message]
speaker=Rugnur
@ -202,12 +202,12 @@
[/filter]
[message]
speaker=unit
message= _ "This old cart still rolls smoothly on the track... It's forged by us dwarves, I shouldn't be surprised!"
message= _ "This old cart still rolls smoothly on the track... It's forged by us dwarves, I shouldn't be surprised!"
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "A dwarf can ride the carts along the tracks. Use the context menu (usually right-click menu) to board or exit the cart. If a cart rider is involved in combat, the rider exits the cart."
message= _ "A dwarf can ride the carts along the tracks. Use the context menu (usually right-click menu) to board or exit the cart. If a cart rider is involved in combat, the rider exits the cart."
[/message]
[/event]
@ -227,7 +227,7 @@
[/message]
[message]
speaker=unit
message= _ "This underground river is choked off with a rotting mess, it's overgrown with fungus. I can try to see what's underneath... Whoops!"
message= _ "This underground river is choked off with a rotting mess, it's overgrown with fungus. I can try to see what's underneath... Whoops!"
[/message]
{QUAKE "rumble.ogg"}
[terrain]
@ -260,7 +260,7 @@
[/redraw]
[message]
speaker=Pidmer
message= _ "Help! We can't swim!"
message= _ "Help! We can't swim!"
[/message]
[kill]
[and]
@ -277,7 +277,7 @@
[/message]
[message]
speaker=Baglur
message= _ "Och, we 'ave... But our rails are as strong and stout as we are!"
message= _ "Och, we 'ave... But our rails are as strong and stout as we are!"
[/message]
[message]
speaker=Rugnur
@ -340,11 +340,11 @@
[/filter]
[message]
speaker=Rugnur
message= _ "The air smells much better up ahead, let's leave this place behind us. Too bad the rails are damaged here, the carts could have been handy."
message= _ "The air smells much better up ahead, let's leave this place behind us. Too bad the rails are damaged here, the carts could have been handy."
[/message]
[message]
speaker=Baglur
message= _ "Aye, but the carts are common enough, the real beauty is the rail track! Let's follow the straight steel path as far north as it will take us."
message= _ "Aye, but the carts are common enough, the real beauty is the rail track! Let's follow the straight steel path as far north as it will take us."
[/message]
[endlevel]
result=victory

View file

@ -112,7 +112,7 @@
[/scroll_to]
[message]
speaker=Durstorn
message= _ "Another day older, another foot stuck in the sludge! Let's start with some soft clay... Rugnur, how goes it at the western gate?"
message= _ "Another day older, another foot stuck in the sludge! Let's start with some soft clay... Rugnur, how goes it at the western gate?"
[/message]
{MODIFY_UNIT (id=Durstorn) facing se}
[delay]
@ -137,7 +137,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Where's that fool Rugnur? He should be here to report on events in the surface world. Hes late!"
message= _ "Where's that fool Rugnur? He should be here to report on events in the surface world. Hes late!"
[/message]
[message]
speaker=Noiraran
@ -153,7 +153,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Good one, let them try to take it! Ha!"
message= _ "Good one, let them try to take it! Ha!"
[/message]
{MOVE_UNIT id=Rugnur 8 10}
[recall]
@ -166,7 +166,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Speak properly to your elders, boy! Why are you late?"
message= _ "Speak properly to your elders, boy! Why are you late?"
[/message]
[message]
speaker=Rugnur
@ -239,11 +239,11 @@
[/message]
[message]
speaker=Rugnur
message= _ "Thank you, Lord. I'll find him and do us proud!"
message= _ "Thank you, Lord. I'll find him and do us proud!"
[/message]
[message]
speaker=Durstorn
message= _ "Too late for that, young fool. But go on, I can see there's hope for you yet."
message= _ "Too late for that, young fool. But go on, I can see there's hope for you yet."
[/message]
{VARIABLE changealanin.x 2}
{VARIABLE changealanin.y 5}
@ -260,11 +260,11 @@
[/message]
[message]
speaker=Rugnur
message= _ "Where have you been? Lord-"
message= _ "Where have you been? Lord-"
[/message]
[message]
speaker=Durstorn
message= _ "A friend of Rugnur, huh? ... Follow him north. He needs all the help he can get!"
message= _ "A friend of Rugnur, huh? ... Follow him north. He needs all the help he can get!"
[/message]
[endlevel]
result=victory

View file

@ -37,10 +37,10 @@
[story]
[part]
story= _ "It was a couple more weeks of marching along the tracks before a chill breeze touched Rugnur's group, washing over them from a tunnel leading up to the surface. Had they reached the Northlands?"
story= _ "It was a couple more weeks of marching along the tracks before a chill breeze touched Rugnur's group, washing over them from a tunnel leading up to the surface. Had they reached the Northlands?"
[/part]
[part]
story= _ "Much to his chagrin, Alanin was dispatched to scout further up the rails, but he soon came back and claimed the rails ended, the tunnel was unfinished to the north. For this reason, Rugnur lead the dwarves up the cold tunnel, and began to search for the runesmith named Thursagan. Thursagan, the Sage of Fire."
story= _ "Much to his chagrin, Alanin was dispatched to scout further up the rails, but he soon came back and claimed the rails ended, the tunnel was unfinished to the north. For this reason, Rugnur lead the dwarves up the cold tunnel, and began to search for the runesmith named Thursagan. Thursagan, the Sage of Fire."
[/part]
[/story]
@ -208,7 +208,7 @@
[message]
speaker=Alanin
message= _ "Now where are we going, anyway? I've had to ride down cold, dark, unknown caves... It's been quite harrowing, this trip had better be worth all that!"
message= _ "Now where are we going, anyway? I've had to ride down cold, dark, unknown caves... It's been quite harrowing, this trip had better be worth all that!"
[/message]
[message]
speaker=Baglur
@ -224,7 +224,7 @@
[/message]
[message]
speaker=Alanin
message= _ "Except for trolls and ogres, right? I've heard they live in the far Northlands. Theyre probably lurking around here somewhere."
message= _ "Except for trolls and ogres, right? I've heard they live in the far Northlands. Theyre probably lurking around here somewhere."
[/message]
[message]
speaker=Baglur
@ -364,7 +364,7 @@
[message]
speaker=Krawg
message= _ "Screech!
<i>(Makes eye contact, bobs and cocks head.)</i>"
<i>(Makes eye contact, bobs and cocks head.)</i>"
[/message]
[message]
speaker=Rugnur
@ -381,7 +381,7 @@
[/message]
[message]
speaker=Rugnur
message= _ "Well, um, yes, Thursagan. Why, can you help us find him?"
message= _ "Well, um, yes, Thursagan. Why, can you help us find him?"
[/message]
[message]
speaker=Krawg
@ -390,7 +390,7 @@
[/message]
[message]
speaker=Baglur
message= _ "Aye, trolls and wolves are closing in... Sure, Krawg, well help you fight them."
message= _ "Aye, trolls and wolves are closing in... Sure, Krawg, well help you fight them."
[/message]
[show_objectives]
[/show_objectives]
@ -534,11 +534,11 @@
[/message]
[message]
speaker=Rugnur
message= _ "You dont want to make a sceptre to contain the power of the Ruby of Fire? It would be quite a challenge, I could see why you wouldn't want to touch it!"
message= _ "You dont want to make a sceptre to contain the power of the Ruby of Fire? It would be quite a challenge, I could see why you wouldn't want to touch it!"
[/message]
[message]
speaker=Thursagan
message= _ "Whoa, now! The Ruby of Fire, what is that, some worthless Wesnothian gem?"
message= _ "Whoa, now! The Ruby of Fire, what is that, some worthless Wesnothian gem?"
[/message]
[message]
speaker=Baglur
@ -554,19 +554,19 @@
[/message]
[message]
speaker=Thursagan
message= _ "I see. The king would cast fire like a mage. Well, good for him. Send him my regards!"
message= _ "I see. The king would cast fire like a mage. Well, good for him. Send him my regards!"
[/message]
[message]
speaker=Rugnur
message= _ "No wait, I wasn't clear! We need to contain this power, build some sort of magical cage!"
message= _ "No wait, I wasn't clear! We need to contain this power, build some sort of magical cage!"
[/message]
[message]
speaker=Baglur
message= _ "Aye, a cage, and we can't do it on our own, Thursagen. We need your skill and expertise!"
message= _ "Aye, a cage, and we can't do it on our own, Thursagen. We need your skill and expertise!"
[/message]
[message]
speaker=Thursagan
message= _ "Hrmph, so you need to deliver this power to the king, but also seek to contain that foolish man... I see your dilemma, and I do love a challenge, so let's build this powerful artifact. I expect it will take years."
message= _ "Hrmph, so you need to deliver this power to the king, but also seek to contain that foolish man... I see your dilemma, and I do love a challenge, so let's build this powerful artifact. I expect it will take years."
[/message]
[message]
speaker=Baglur

View file

@ -42,7 +42,7 @@
[story]
[part]
story= _ "The path back to the dwarven city was well known to the travelers this time, so the journey south was relatively quick and uneventful. A week's march brought the expedition to the familiar plaza, with two new members of their party — one expected, and one not."
story= _ "The path back to the dwarven city was well known to the travelers this time, so the journey south was relatively quick and uneventful. A week's march brought the expedition to the familiar plaza, with two new members of their party — one expected, and one not."
[/part]
[/story]
@ -182,7 +182,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Fine, so be it! Do what you have to, Thursagan, but don't try anything sneaky..."
message= _ "Fine, so be it! Do what you have to, Thursagan, but don't try anything sneaky..."
[/message]
{MOVE_UNIT id=Thursagan 11 4}
[remove_item]
@ -209,7 +209,7 @@
[/message]
[message]
speaker=Thursagan
message= _ "I would say probably ten stone of artifact-quality gold and twenty stone of the most dense and black of coal, and many of the clearest crystals in the land. Ill also need to have the jeweler cut the ruby once I have the plans done."
message= _ "I would say probably ten stone of artifact-quality gold and twenty stone of the most dense and black of coal, and many of the clearest crystals in the land. Ill also need to have the jeweler cut the ruby once I have the plans done."
[/message]
[message]
speaker=Durstorn
@ -217,7 +217,7 @@
[/message]
[message]
speaker=Thursagan
message= _ "You try my patience, Durstorn. I need the highest quality materials, or I cant make the sceptre! Are you telling me you have a treasury full of artifact-quality gold?"
message= _ "You try my patience, Durstorn. I need the highest quality materials, or I cant make the sceptre! Are you telling me you have a treasury full of artifact-quality gold?"
[/message]
[message]
speaker=Baglur

View file

@ -207,7 +207,7 @@
team_name=dwarves
user_team_name= _ "Dwarves"
[/side]
# these AI sides were set to not be on the same side. Assuming that is intentional, let's give them a little distinction and variety
# these AI sides were set to not be on the same side. Assuming that is intentional, let's give them a little distinction and variety
[side]
#ifdef HARD
type="Troll Warrior"

View file

@ -141,11 +141,11 @@
#dialogue starts
[message]
speaker=Durstorn
message= _ "So, you have returned. I assume you have obtained the required materials? My jeweler Theganli has spent great time and expense buying jewels from some of the northern clans. So now go to the forge and make your sceptre. What do you need to annoy me for?"
message= _ "So, you have returned. I assume you have obtained the required materials? My jeweler Theganli has spent great time and expense buying jewels from some of the northern clans. So now go to the forge and make your sceptre. What do you need to annoy me for?"
[/message]
[message]
speaker=Thursagan
message= _ "We dont need you, we need the ruby. I'll take it to Theganli and we'll review the cuts we plan to make."
message= _ "We dont need you, we need the ruby. I'll take it to Theganli and we'll review the cuts we plan to make."
[/message]
{MODIFY_UNIT (id=Durstorn) facing se}
[message]
@ -155,7 +155,7 @@
[/message]
[message]
speaker=Rugnur
message= _ "What do you mean, sir? You knew all along the jewel would have to be cut to make the sceptre."
message= _ "What do you mean, sir? You knew all along the jewel would have to be cut to make the sceptre."
[/message]
[message]
speaker=Durstorn
@ -217,7 +217,7 @@
[/message]
[message]
speaker=Theganli
message= _ "Maybe... maybe... It will be hard, let me see..."
message= _ "Maybe... maybe... It will be hard, let me see..."
[/message]
[message]
speaker=Thursagan
@ -292,23 +292,23 @@
[/message]
[message]
speaker=Theganli
message= _ "Ah, well, uh, no... no... unfortunately... It seems it cant be cut, or scratched, or damaged at all! At least not by my tools..."
message= _ "Ah, well, uh, no... no... unfortunately... It seems it cant be cut, or scratched, or damaged at all! At least not by my tools..."
[/message]
[message]
speaker=Thursagan
message= _ "So what do you propose we do? This ruby needs to be cut, and cut in a specific way."
message= _ "So what do you propose we do? This ruby needs to be cut, and cut in a specific way."
[/message]
[message]
speaker=Theganli
message= _ "Well... Maybe you can ask the Shorbear clan? They have good tools... Chisels and grit of some rare mineral, I don't know what it is or how they got it, but their work is well known among us gem crafters."
message= _ "Well... Maybe you can ask the Shorbear clan? They have good tools... Chisels and grit of some rare mineral, I don't know what it is or how they got it, but their work is well known among us gem crafters."
[/message]
[message]
speaker=Rugnur
message= _ "Shorbear? Who are they?"
message= _ "Shorbear? Who are they?"
[/message]
[message]
speaker=Theganli
message= _ "Another group of dwarves that live south of here... Above ground, if you can believe it! Yes, they're the best jewelers... "
message= _ "Another group of dwarves that live south of here... Above ground, if you can believe it! Yes, they're the best jewelers... "
[/message]
[message]
speaker=Durstorn
@ -337,7 +337,7 @@
[/message]
[message]
speaker=Rugnur
message= _ "Very well, sir. Well go south now."
message= _ "Very well, sir. Well go south now."
[/message]
[message]
speaker=Durstorn
@ -349,7 +349,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Of course it is! You and Noiraran are going to come with us!"
message= _ "Of course it is! You and Noiraran are going to come with us!"
[/message]
[message]
speaker=Kuhnar

View file

@ -144,7 +144,7 @@
[story]
[part]
story= _ "All dwarves are known for a love of gold and a heart of stone, and the Shorbears were no exception. They were very skilled crafters for a very select clientele, and were compensated quite handsomely. They were not exactly meek or humble..."
story= _ "All dwarves are known for a love of gold and a heart of stone, and the Shorbears were no exception. They were very skilled crafters for a very select clientele, and were compensated quite handsomely. They were not exactly meek or humble..."
[/part]
[/story]
@ -275,7 +275,7 @@
#dialogue starts
[message]
speaker=Kuhnar
message= _ "Here we are! The hills of the Shorbear clan!"
message= _ "Here we are! The hills of the Shorbear clan!"
[/message]
[message]
speaker=Rugnur
@ -287,7 +287,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "<i>Ill </i> be doing the talking! I remember what happened last time you negotiated a deal, Rugnur! We lost five thousand pieces of silver!"
message= _ "<i>Ill </i> be doing the talking! I remember what happened last time you negotiated a deal, Rugnur! We lost five thousand pieces of silver!"
[/message]
[message]
speaker=Glonoin
@ -295,7 +295,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "Im Lord Durstorn, ruler of the Chaincolt Range. I have been told you are great jeweler-workers, and so we come to rent some of your tools for a short time, a few years at most."
message= _ "Im Lord Durstorn, ruler of the Chaincolt Range. I have been told you are great jeweler-workers, and so we come to rent some of your tools for a short time, a few years at most."
[/message]
[message]
speaker=Glonoin
@ -382,12 +382,12 @@
[/message]
[message]
speaker=Durstorn
message= _ "Glonoin, yah scoundrel! One thousand was my final offer, and if you wont accept that, we will take the tools from you by force!"
message= _ "Glonoin, yah scoundrel! One thousand was my final offer, and if you wont accept that, we will take the tools from you by force!"
image=portraits/durstorn-insane.png
[/message]
[message]
speaker=Glonoin
message= _ "Hah! Id like to see you try!"
message= _ "Hah! Id like to see you try!"
[/message]
[message]
speaker=Thursagan
@ -418,7 +418,7 @@
[/filter]
[message]
speaker=Rugnur
message= _ "Look at him fly... If only we could move that fast."
message= _ "Look at him fly... If only we could move that fast."
[/message]
[message]
speaker=Krawg
@ -441,7 +441,7 @@
[/unit]
[message]
speaker=narrator
message= _ "A brave dwarf ran out, grabbed the friendly gryphon by the sturdy neck-feathers, and hauled himself up over its back. The big animal took it all in stride, and seemed to understand what the pats and strokes of the dwarf's hands meant."
message= _ "A brave dwarf ran out, grabbed the friendly gryphon by the sturdy neck-feathers, and hauled himself up over its back. The big animal took it all in stride, and seemed to understand what the pats and strokes of the dwarf's hands meant."
image=wesnoth-icon.png
[/message]
[message]
@ -479,7 +479,7 @@
[/terrain]
[message]
speaker=Glildur
message= _ "Aha! I've been looking all over for you dwarves, but now Ive found you! Prepare to die!"
message= _ "Aha! I've been looking all over for you dwarves, but now Ive found you! Prepare to die!"
[/message]
[message]
speaker=Glonoin
@ -487,7 +487,7 @@
[/message]
[message]
speaker=Rugnur
message= _ "I thought we left the elves behind at the gates way back when... It seems we have two enemies now!"
message= _ "I thought we left the elves behind at the gates way back when... It seems we have two enemies now!"
[/message]
[message]
speaker=Glonoin
@ -495,11 +495,11 @@
[/message]
[message]
speaker=Glildur
message= _ "No reason? So you dont have the ruby?"
message= _ "No reason? So you dont have the ruby?"
[/message]
[message]
speaker=Glonoin
message= _ "What ruby? They wanted to rent my tools to cut something, probably your ruby, but they didnt offer me nearly enough!"
message= _ "What ruby? They wanted to rent my tools to cut something, probably your ruby, but they didnt offer me nearly enough!"
[/message]
[message]
speaker=Glildur
@ -507,7 +507,7 @@
[/message]
[message]
speaker=Glonoin
message= _ "Deal! Not like this is the first time we've faced this sort of insanity. We have no idea what this ruby is, and don't care!"
message= _ "Deal! Not like this is the first time we've faced this sort of insanity. We have no idea what this ruby is, and don't care!"
[/message]
[message]
speaker=Durstorn

View file

@ -160,10 +160,10 @@
story= _ "Durstorns rash action led to many problems. Not the least of which was being surrounded by elves."
[/part]
[part]
story= _ "The dwarves were besieged by the elves for several months, as there was no way out of the caverns other than above ground. But the elves could not enter the Shorbear hold, for the sturdy dwarven gates were closed."
story= _ "The dwarves were besieged by the elves for several months, as there was no way out of the caverns other than above ground. But the elves could not enter the Shorbear hold, for the sturdy dwarven gates were closed."
[/part]
[part]
story= _ "During this time, Thursagan crafted the Sceptre of Fire, cutting the ruby himself with the Shorbear tools. Eventually the sceptre was crafted, but something was not right, no matter what enchantment of runes Thursagan used. To finish the sceptre, the dwarves needed to leave the cave."
story= _ "During this time, Thursagan crafted the Sceptre of Fire, cutting the ruby himself with the Shorbear tools. Eventually the sceptre was crafted, but something was not right, no matter what enchantment of runes Thursagan used. To finish the sceptre, the dwarves needed to leave the cave."
[/part]
[/story]
@ -315,7 +315,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "You little fool, honor is less important than life! Open the gates, I'm going out to negotiate our safe passage out of here!"
message= _ "You little fool, honor is less important than life! Open the gates, I'm going out to negotiate our safe passage out of here!"
[/message]
[terrain]
[and]
@ -339,7 +339,7 @@
[/message]
[message]
speaker=Durstorn
message= _ "I can't believe what I'm hearing, do all of you want to die? Enough talk!"
message= _ "I can't believe what I'm hearing, do all of you want to die? Enough talk!"
[/message]
{MOVE_UNIT (id=Durstorn) 15 22}
[message]
@ -349,11 +349,11 @@
{MOVE_UNIT (id=Durstorn) 6 25}
[message]
speaker=Durstorn
message= _ "Elf leader, I have an offer for you. You want the Ruby, yes?"
message= _ "Elf leader, I have an offer for you. You want the Ruby, yes?"
[/message]
[message]
speaker=Glildur
message= _ "My, you're a bold little dwarf! You've brought me the Ruby?"
message= _ "My, you're a bold little dwarf! You've brought me the Ruby?"
[/message]
[message]
speaker=Durstorn
@ -361,7 +361,7 @@
[/message]
[message]
speaker=Glildur
message= _ "I see... Well, we will not be fooled by your haggling and false promises. You were very foolish to come out here alone."
message= _ "I see... Well, we will not be fooled by your haggling and false promises. You were very foolish to come out here alone."
[/message]
{REPLACE_SCENARIO_MUSIC frantic.ogg}
{MOVE_UNIT (id=Glildur) 7 26}

View file

@ -276,7 +276,7 @@
[/message]
[message]
speaker=Krawg
message= _ "Krah! Surrender ruby?"
message= _ "Krah! Surrender ruby?"
[/message]
[message]
speaker=Rugnur

View file

@ -59,7 +59,7 @@
# work-around until better AI control is found
# Moving this guy to side 4 and adding [micro_ai] type simple_attack works,
# but there were some difficult to reproduce instances where AI didn't behave as expected
# and Gathor retreated and got out of reach. It might be worth revisiting in the future.
# and Gathor retreated and got out of reach. It might be worth revisiting in the future.
# further comment at prestart event
[side]
side=3
@ -289,10 +289,10 @@
[story]
[part]
story= _ "Rugnur and the dwarves fled down the cave path, deeper into the volcano, with the elves and mercenaries close behind. Unfortunately, they began to see litter and wall markings indicating they were plunging into the land of orcs and trolls."
story= _ "Rugnur and the dwarves fled down the cave path, deeper into the volcano, with the elves and mercenaries close behind. Unfortunately, they began to see litter and wall markings indicating they were plunging into the land of orcs and trolls."
[/part]
[part]
story= _ "The situation looked grim, but the dwarves had faced long odds before. Upon entering a large cavern, lit by pervasive lava pools, Rugnur rallied all his forces for a final push."
story= _ "The situation looked grim, but the dwarves had faced long odds before. Upon entering a large cavern, lit by pervasive lava pools, Rugnur rallied all his forces for a final push."
[/part]
[/story]
@ -347,7 +347,7 @@
[/filter]
[message]
speaker=unit
message= _ "Argh, this hurts! But I've still got a trick up my sleeve..."
message= _ "Argh, this hurts! But I've still got a trick up my sleeve..."
[/message]
[message]
speaker=narrator
@ -356,7 +356,7 @@
[/message]
[message]
speaker=unit
message= _ "Nothing? Even this piece of magical garbage lets me down..."
message= _ "Nothing? Even this piece of magical garbage lets me down..."
[/message]
[message]
speaker=narrator
@ -534,7 +534,7 @@
[/message]
[message]
speaker=narrator
message= _ "Krawg puzzled over a stone tile sitting loose on the small mesa. Beneath a spattering of bat guano, there was a glowing rune. Krawg didn't know what to make of it, so the gryphon left it for now."
message= _ "Krawg puzzled over a stone tile sitting loose on the small mesa. Beneath a spattering of bat guano, there was a glowing rune. Krawg didn't know what to make of it, so the gryphon left it for now."
image=wesnoth-icon.png
[/message]
[/event]
@ -567,7 +567,7 @@
[/message]
[message]
speaker=Thursagan
message= _ "Yes, Krawg, that must be the last rune sealing the volcano. Smash it, like the others!"
message= _ "Yes, Krawg, that must be the last rune sealing the volcano. Smash it, like the others!"
[/message]
[message]
speaker=Krawg
@ -575,23 +575,23 @@
[/message]
[message]
speaker=Thursagan
message= _ "Just do it, you dumb bird! You can escape, our enemies cannot. We knew that death was likely when we fled here, just go!"
message= _ "Just do it, you dumb bird! You can escape, our enemies cannot. We knew that death was likely when we fled here, just go!"
[/message]
[message]
speaker=Rugnur
message= _ "Wait! If Krawg can escape, shouldn't we give him the Sceptre?"
message= _ "Wait! If Krawg can escape, shouldn't we give him the Sceptre?"
[/message]
[message]
speaker=Thursagan
message= _ "No, too risky, even if Krawg drops it in King Haldric's hand. You've seen how the elves have behaved, you've seen how your lord behaved. The corrupting emissions from the ruby are nothing compared to the greed already out there, and my crafted gold cage does nothing to contain that."
message= _ "No, too risky, even if Krawg drops it in King Haldric's hand. You've seen how the elves have behaved, you've seen how your lord behaved. The corrupting emissions from the ruby are nothing compared to the greed already out there, and my crafted gold cage does nothing to contain that."
[/message]
[message]
speaker=Thursagan
message= _ "Durstorn and Glildur have both convinced me that the time is not right for the Sceptre of Fire, best that it rests with us for a while. Now, Krawg!"
message= _ "Durstorn and Glildur have both convinced me that the time is not right for the Sceptre of Fire, best that it rests with us for a while. Now, Krawg!"
[/message]
[message]
speaker=Krawg
message= _ "Yah! Krah!"
message= _ "Yah! Krah!"
[/message]
[remove_item]
x,y=29,31
@ -714,7 +714,7 @@
{FADE_TO_BLACK}
[message]
speaker=narrator
message= _ "Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upward, killing everyone inside and sealing them in a tomb of hot, flowing rock. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future."
message= _ "Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upward, killing everyone inside and sealing them in a tomb of hot, flowing rock. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future."
image=wesnoth-icon.png
[/message]
[endlevel]
@ -789,7 +789,7 @@
[/filter]
[message]
speaker=unit
message= _ "These chests have been forced open. Whatever they once held has been removed."
message= _ "These chests have been forced open. Whatever they once held has been removed."
[/message]
[/event]
[item]
@ -813,7 +813,7 @@
[/filter]
[message]
speaker=unit
message= _ "This is some sort of notebook... I can't read the text, but there are drawings showing three arcs spanning what must be the volcano. There are three symbols for these arcs... Well, it must describe the volcano somehow, but I can't puzzle it out now."
message= _ "This is some sort of notebook... I can't read the text, but there are drawings showing three arcs spanning what must be the volcano. There are three symbols for these arcs... Well, it must describe the volcano somehow, but I can't puzzle it out now."
[/message]
[/event]
[item]
@ -881,16 +881,16 @@
#messages
[message]
speaker=Rugnur
message= _ "Well, we've put some distance between us and the elves, so we have a little time to think. What is this place?"
message= _ "Well, we've put some distance between us and the elves, so we have a little time to think. What is this place?"
[/message]
[message]
speaker=Thursagan
# wmllint: local spelling Khrakrahs
message= _ "Remember what Khrakrahs said, about this being a volcano? Well, it seems we're under the crater, sitting on the magma chamber... I think we should try to cause it to erupt."
message= _ "Remember what Khrakrahs said, about this being a volcano? Well, it seems we're under the crater, sitting on the magma chamber... I think we should try to cause it to erupt."
[/message]
[message]
speaker=Rugnur
message= _ "Huh, makes sense. It will kill all the elves, and we might be able to find a safe place so the lava doesnt kill us."
message= _ "Huh, makes sense. It will kill all the elves, and we might be able to find a safe place so the lava doesnt kill us."
[/message]
[message]
speaker=Baglur
@ -898,11 +898,11 @@
[/message]
[message]
speaker=Thursagan
message= _ "Look up, if this were a normal volcano, you'd see stars and sky. Instead, there's a high ceiling, shaped like a cone. At the center of this chamber, we'll find what is holding back the lava flow, and there lies our chance."
message= _ "Look up, if this were a normal volcano, you'd see stars and sky. Instead, there's a high ceiling, shaped like a cone. At the center of this chamber, we'll find what is holding back the lava flow, and there lies our chance."
[/message]
[message]
speaker=Rugnur
message= _ "I see, yes. Quite a gamble, yet what choice do we have? We will continue to explore until we find it."
message= _ "I see, yes. Quite a gamble, yet what choice do we have? We will continue to explore until we find it."
[/message]
[message]
speaker=Krawg
@ -910,7 +910,7 @@
[/message]
[message]
speaker=Thursagan
message= _ "Indeed, Krawg, we are not alone down here. Orcs and trolls are prowling around."
message= _ "Indeed, Krawg, we are not alone down here. Orcs and trolls are prowling around."
[/message]
[/event]
@ -951,7 +951,7 @@
[/unit]
[message]
speaker=Glildur
message= _ "End of the road, little dwarves! That ruby is as good as ours..."
message= _ "End of the road, little dwarves! That ruby is as good as ours..."
[/message]
{RANDOM_MERCENARY_2 "Dwarvish Lord"}
{RANDOM_MERCENARY_2 "Dwarvish Lord"}
@ -990,11 +990,11 @@
#endif
[message]
speaker=Rugnur
message= _ "Thursagan! The elves are right on our tail! What should we do?"
message= _ "Thursagan! The elves are right on our tail! What should we do?"
[/message]
[message]
speaker=Thursagan
message= _ "We should try to set off the volcano as soon as possible. Draw the elves further into the caves, so they cant escape when it does erupt."
message= _ "We should try to set off the volcano as soon as possible. Draw the elves further into the caves, so they cant escape when it does erupt."
[/message]
[terrain]
terrain=Qxu^Bp/
@ -1015,7 +1015,7 @@
[/filter]
[message]
speaker=Glildur
message= _ "Damnation! I almost had it... but now I join Landar..."
message= _ "Damnation! I almost had it... but now I join Landar..."
[/message]
[/event]
@ -1059,11 +1059,11 @@
[/redraw]
[message]
speaker=Gathor
message= _ "Ah ha! I knew it, there are intruders! And yet our damned bridge is broken, it was built by idiots. Come, come, bring planks, we've got to get across!"
message= _ "Ah ha! I knew it, there are intruders! And yet our damned bridge is broken, it was built by idiots. Come, come, bring planks, we've got to get across!"
[/message]
[message]
speaker=Rugnur
message= _ "Huh. Well, let's not stay here too long."
message= _ "Huh. Well, let's not stay here too long."
[/message]
[message]
speaker=Thursagan

View file

@ -131,7 +131,7 @@
[/message]
[message]
speaker=Haldric II
message= _ "Of course, I could not forget. Was the Sceptre completed?"
message= _ "Of course, I could not forget. Was the Sceptre completed?"
[/message]
[message]
speaker=Alanin
@ -139,7 +139,7 @@
[/message]
[message]
speaker=Haldric II
message= _ "What!? Why? Do the dwarves not honor our contract? Has Rugnur, or whatever his name is, become a thief?"
message= _ "What!? Why? Do the dwarves not honor our contract? Has Rugnur, or whatever his name is, become a thief?"
[/message]
[message]
speaker=Alanin
@ -195,19 +195,19 @@
[/message]
[message]
speaker=Krawg
message= _ "Kraw! Lost!"
message= _ "Kraw! Lost!"
[/message]
[message]
speaker=Haldric II
message= _ "What the devil! I'm supposed to believe this?"
message= _ "What the devil! I'm supposed to believe this?"
[/message]
[message]
speaker=Alanin
message= _ "It's difficult to accept, you are right, my liege. However, I have fought side-by-side with the dwarves and this gryphon, and I stake my honor on the story. What's more, the gryphon has some evidence. Show him, Krawg."
message= _ "It's difficult to accept, you are right, my liege. However, I have fought side-by-side with the dwarves and this gryphon, and I stake my honor on the story. What's more, the gryphon has some evidence. Show him, Krawg."
[/message]
[message]
speaker=Krawg
message= _ "Krah! Here!"
message= _ "Krah! Here!"
[/message]
[message]
speaker=narrator

View file

@ -267,7 +267,7 @@
[/filter]
[message]
speaker=Thursagan
message= _ "I can hammer out a quick little runic charm, it should help you somewhat. This isn't the place to do really good work though, so the effects will vanish in the future. What do you say, is it worth a bit of gold and crystal?"
message= _ "I can hammer out a quick little runic charm, it should help you somewhat. This isn't the place to do really good work though, so the effects will vanish in the future. What do you say, is it worth a bit of gold and crystal?"
[option]
default=yes
image=attacks/blank-attack.png~BLIT(icons/unit-groups/cross_30.png~SCALE(60,60),0,0)
@ -360,7 +360,7 @@
{CLEAR_VARIABLE chest_{X}_{Y}}
[message]
speaker=unit
message= _ "This is part of our stash of field runes, we can use them to get a small temporary boost. We don't have very many though, and need to contribute funds for replacements. Should I take this one?"
message= _ "This is part of our stash of field runes, we can use them to get a small temporary boost. We don't have very many though, and need to contribute funds for replacements. Should I take this one?"
[option]
default=yes
image=attacks/blank-attack.png~BLIT(icons/unit-groups/cross_30.png~SCALE(60,60),0,0)

View file

@ -45,10 +45,10 @@ local info_grid = T.grid {
T.row { T.column { border = "bottom", border_size = 100, T.spacer { } } }
}
local zombie_recruit_dialog = { maximum_height=676, minimum_height=608,
local zombie_recruit_dialog = { maximum_height=676, minimum_height=608,
T.tooltip { id = "tooltip_large" },
T.helptip { id = "tooltip_large" },
T.grid {
T.grid {
T.row {
T.column { border = "left,top", border_size = 5, horizontal_alignment = "left", T.label { definition = "title", label = _ "Choose a Corpse" } },
T.column { T.spacer {} },
@ -60,15 +60,15 @@ local zombie_recruit_dialog = { maximum_height=676, minimum_height=608,
T.list_definition { T.row { T.column { horizontal_grow=true, T.toggle_panel { return_value = -1, T.grid { unit_row } }
} } }
} } }
} }
} }
},
T.row {
T.row {
T.column { border = "left, top, bottom", border_size = 7, horizontal_alignment="left", T.button { id="help_button", definition="help" } },
T.column { border = "left, top, bottom", border_size = 7, T.grid { T.row {
T.column { border_size=10, border="right", T.button { return_value = 1, label = _"Recruit" } },
T.column { T.button { id = "cancel", label = _"Cancel" } }
} } }
}
} } }
}
}
}
@ -81,15 +81,15 @@ local function preshow()
wesnoth.set_dialog_value( "<span color='#f5e6c1'> 6×2 " .. unit_type.attacks[1].description .. "</span>", "unit_attack")
wesnoth.set_dialog_value( "<span color='#a69275'> melee" .. unit_type.attacks[1].type .. "</span>", "damage_type")
end
local function general_help()
W.open_help { topic="recruit_and_recall" }
end
local function unit_help()
W.open_help { topic="unit_" .. listedZombies[wesnoth.get_dialog_value "unit_list"] }
W.open_help { topic="unit_" .. listedZombies[wesnoth.get_dialog_value "unit_list"] }
end
wesnoth.set_dialog_callback( select, "unit_list" )
wesnoth.set_dialog_callback( general_help, "help_button" )
wesnoth.set_dialog_callback( unit_help, "unit_help_button" )

View file

@ -120,7 +120,7 @@ function ca_transport:execution()
return
end
-- If we got here, no landing site was found. Do a deep-water move instead
-- If we got here, no landing site was found. Do a deep-water move instead
local deep_water_map = LS.of_pairs(
wesnoth.get_locations {
terrain = 'Wo',

View file

@ -84,7 +84,7 @@
[/side]
# Pre-declare some castle spans where allies will appear so
# we can make AIs avoid them. Otherwise they may be blocked
# we can make AIs avoid them. Otherwise they may be blocked
# from appearing by stray units.
#define CASTLE_OF_FLARTAR
x=27,27,27,26,26,28,28

View file

@ -92,7 +92,7 @@
#define GENERALS_MUST_SURVIVE
# It is only critical that the allied generals survive until the
# last scenario. They can die during the last scenario without a
# last scenario. They can die during the last scenario without a
# coninuity problem.
[event]
name=die

View file

@ -1,8 +1,8 @@
Historical note: This campaign was begun 2007-10-11 on WesCamp. ESR
finished his first draft on 2007-12-04. The campaign moved from WesCamp
Historical note: This campaign was begun 2007-10-11 on WesCamp. ESR
finished his first draft on 2007-12-04. The campaign moved from WesCamp
to mainline on 2007-12-14 and the version was bumped to 1.0 on 2007-12-26..
This is the WesCamp changelog. Release notes follow:
This is the WesCamp changelog. Release notes follow:
------------------------------------------------------------------------
r1862 | esr | 2007-12-14 18:47:02 -0500 (Fri, 14 Dec 2007) | 2 lines
@ -109,7 +109,7 @@ Enable conditional recruiting of mages as long as you have some on the map.
------------------------------------------------------------------------
r1811 | esr | 2007-11-29 12:37:14 -0500 (Thu, 29 Nov 2007) | 2 lines
Markup fixes. First cut at implementing the Book of Righteous Flame.
Markup fixes. First cut at implementing the Book of Righteous Flame.
------------------------------------------------------------------------
r1808 | esr | 2007-11-29 05:06:49 -0500 (Thu, 29 Nov 2007) | 2 lines
@ -188,7 +188,7 @@ Some name changes.
------------------------------------------------------------------------
r1785 | esr | 2007-11-22 02:13:20 -0500 (Thu, 22 Nov 2007) | 3 lines
Secenario 9 balancing checkpoint. Two of the enemy leaders don't seem
Secenario 9 balancing checkpoint. Two of the enemy leaders don't seem
to want to recruit.
------------------------------------------------------------------------

View file

@ -11,7 +11,7 @@
# This battle should be a relatively small-scale meeting engagement
# in country that is wooded and mountainous, but scattered with
# small human and dwarvish farms. Aiglondur and his guards should
# small human and dwarvish farms. Aiglondur and his guards should
# start from an underground keep on the west edge of the map, set
# into the east edge of impassable mountains and marked "East Gate".

View file

@ -9,7 +9,7 @@
victory_when_enemies_defeated=no
theme=Cutscene_Minimal
# Cutscene scenario. The map is of Hamel's audience chamber.
# Cutscene scenario. The map is of Hamel's audience chamber.
# Much later in the campaign we'll use a sort of dark mirror image
# of this one as Karrag's throneroom at Kal Kartha.

View file

@ -11,8 +11,8 @@
{DEFAULT_SCHEDULE}
# The map should be thematically something like a reflection of the one
# for "At The East Gate", but on a larger scale. The players
# encampment should be at the west edge. Kal Kartha will be
# for "At The East Gate", but on a larger scale. The players
# encampment should be at the west edge. Kal Kartha will be
# represented by an underground keep (the West Gate) set into
# high mountains at the east edge of the map.

View file

@ -11,14 +11,14 @@
{UNDERGROUND}
# This scenario will take place on a throneroom map which is, effectively,
# all castle. It should have two keep hexes on it, one near the front
# all castle. It should have two keep hexes on it, one near the front
# for our heroes and one at the rear for Karrag. Features of the
# map must include an indication of a doorway in the cave wall near the
# rear dais. The throneroom map should in general look like a distorted
# rear dais. The throneroom map should in general look like a distorted
# mirror image of Hamel's, but with the braziers unlit.
#
# Aiglondur, Angarthing, and a few of their veteran followers face Karrag,
# flanked by several of his followers. Dulcatulos escorts our heroes.
# flanked by several of his followers. Dulcatulos escorts our heroes.
# Karrag's group should have black team disks and Dulcatulos a blue one.
{SCENARIO_MUSIC the_king_is_dead.ogg}

View file

@ -46,7 +46,7 @@
user_team_name= _ "Kal Karthans"
{FLAG_VARIANT knalgan}
# The Kal Karthans. One has to be named Narithil for the dialog
# The Kal Karthans. One has to be named Narithil for the dialog
# wmllint: recognize Narithil
{KAL_KARTHAN 6 10 (Dwarvish Fighter) Glamcatsil ( _ "Glamcatsil")}
{KAL_KARTHAN 6 11 (Dwarvish Fighter) Trithdurus ( _ "Trithdurus")}

View file

@ -73,7 +73,7 @@
start_time=-240
offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
#start_time=-3640
#offset=0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30

View file

@ -73,7 +73,7 @@
offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
# this animation isn't implemented yet
### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
#start_time=-3640
#offset=0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30

View file

@ -15,8 +15,8 @@
{EXTRA_SCENARIO_MUSIC suspense.ogg}
# This campaign, as originally written, had no definite time or
# place. There was a vague reference to "the eastern reaches of
# the kingdom of Wesnoth". In a later revision the epilogue hints
# place. There was a vague reference to "the eastern reaches of
# the kingdom of Wesnoth". In a later revision the epilogue hints
# that Arvith may have traveled with the elf-lord Kalenz, but this is
# not much of a constraint as Kalenz was around in 1YW and at
# least until the beginning of HttT in 517 YW.
@ -26,21 +26,21 @@
# think this limits us to *western* Wesnoth, orc raids having been a
# chronic problem in the northeast even during the Kingdom's strongest
# periods. The logical time would be shortly after the death of
# Haldric IV in 350, the beginning of the First Dark Age. I'm arbitrarily
# Haldric IV in 350, the beginning of the First Dark Age. I'm arbitrarily
# setting it at 363; Kalenz began his wanderings ten years later, so the
# timing for Arvith to meet him later in life isn't bad. (Later moved
# timing for Arvith to meet him later in life isn't bad. (Later moved
# to 363 so the timing of the Epilogue. A-Red's backstory changes works
# better.)
# Placing the campaign is a little trickier. Our main textual
# Placing the campaign is a little trickier. Our main textual
# clue is that there is a dense wood, said by legend to be
# haunted, a few days' ride north. Later, the boss's keep is said to
# be still further north. Neither of these directions has plot importance,
# but they do suggest a locale for Maghre - near the Grey Woods. The
# haunted, a few days' ride north. Later, the boss's keep is said to
# be still further north. Neither of these directions has plot importance,
# but they do suggest a locale for Maghre - near the Grey Woods. The
# battle maps exclude it from being in a featureless plain, though;
# there are hills to the south and west.
#
# So let it be written, so let it be done. See the tracking map
# So let it be written, so let it be done. See the tracking map
# for the result.
# wmllint: directory spelling Maghre

View file

@ -304,7 +304,7 @@
[/event]
# There are 3 mudcrawler encounter spots, in the NW and SW corner
# and in the barracks. Depending on which way you circle around
# and in the barracks. Depending on which way you circle around
# the village, you will encounter the NW or barracks first.
# Survivors - two mudcrawler events, Garak event, Zhul event, scout events
@ -933,7 +933,7 @@
# ignored. To do this we store coordinates ([store_locations]) of
# all desert villages (Dd^Vt) that are not ([not]) within
# rectangle defined by points 40,1 60,12 (x=40-60, y=1-12) or
# ([or]) rectangle defined by 22,24 43,34 . First rectangle
# ([or]) rectangle defined by 22,24 43,34 . First rectangle
# includes all villages near necromancer, the second covers whole
# oasis. These coordinates are stored to array called
# outer_villages (variable=outer_villages).