Fixup daff648
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daff648482
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60324e49d8
1 changed files with 124 additions and 132 deletions
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@ -934,150 +934,142 @@
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name= _ "Glildur"
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canrecruit=yes
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x,y=23,3
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profile="portraits/elves/captain.png~CHAN(
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if((blue < 100) and (red > green), red*0.6, red),
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if(
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(blue < 100) and (red < green), green*0.7,
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(blue < 100) and (red < 100) and (red > green), green*0.7,
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green
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),
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if((blue < 100) and (red < green), blue*1.5, blue)
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)"
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facing=sw
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[modifications]
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{TRAIT_RESILIENT}
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{TRAIT_INTELLIGENT}
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[object]
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silent=yes
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[effect]
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apply_to=image_mod
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add=CS(-10,-25,+5)
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[/effect]
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[/object]
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[/modifications]
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extra_recruit=Elvish Hero, Elvish Ranger
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[/unit]
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[message]
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speaker=Glildur
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message= _ "End of the road, little dwarves! That ruby is as good as ours..."
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[/message]
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{SOF_GLILDUR_PORTRAIT}
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facing=sw
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[modifications]
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{TRAIT_RESILIENT}
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{TRAIT_INTELLIGENT}
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[object]
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silent=yes
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[effect]
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apply_to=image_mod
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add=CS(-10,-25,+5)
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[/effect]
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[/object]
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[/modifications]
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extra_recruit=Elvish Hero, Elvish Ranger
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[/unit]
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[message]
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speaker=Glildur
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message= _ "End of the road, little dwarves! That ruby is as good as ours..."
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[/message]
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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#ifdef HARD
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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{RANDOM_MERCENARY_2 "Dwarvish Lord"}
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#endif
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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#ifdef HARD
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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{RANDOM_MERCENARY_2 "Dwarvish Dragonguard"}
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#endif
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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#ifdef HARD
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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{RANDOM_MERCENARY_2 "Elvish Champion"}
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#endif
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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#ifdef HARD
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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{RANDOM_MERCENARY_2 "Elvish Avenger"}
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#endif
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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#ifdef HARD
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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{RANDOM_MERCENARY_2 "Elvish Outrider"}
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#endif
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[message]
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speaker=Rugnur
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message= _ "Thursagan! The elves are right on our tail! What should we do?"
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[/message]
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[message]
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speaker=Thursagan
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message= _ "We should try to set off the volcano as soon as possible. Draw the elves further into the caves, so they can’t escape when it does erupt."
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[/message]
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[terrain]
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terrain=Qxu^Bp/
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x=34,34,35
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y=4,5,6
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[/terrain]
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[unstore_unit]
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variable=harohk
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find_vacant=no
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[/unstore_unit]
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{CLEAR_VARIABLE harohk}
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[/event]
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[message]
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speaker=Rugnur
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message= _ "Thursagan! The elves are right on our tail! What should we do?"
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[/message]
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[message]
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speaker=Thursagan
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message= _ "We should try to set off the volcano as soon as possible. Draw the elves further into the caves, so they can’t escape when it does erupt."
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[/message]
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[terrain]
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terrain=Qxu^Bp/
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x=34,34,35
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y=4,5,6
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[/terrain]
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[unstore_unit]
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variable=harohk
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find_vacant=no
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[/unstore_unit]
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{CLEAR_VARIABLE harohk}
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[/event]
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[event]
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name=last_breath
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[filter]
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id=Glildur
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[/filter]
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[message]
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speaker=Glildur
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message= _ "Damnation! I almost had it... but now I join Landar..."
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[/message]
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[/event]
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[event]
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name=last_breath
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[filter]
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id=Glildur
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[/filter]
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[message]
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speaker=Glildur
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message= _ "Damnation! I almost had it... but now I join Landar..."
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[/message]
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[/event]
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#when the elves lose troops, the orcs gain them
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[event]
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name=die
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first_time_only=no
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[filter]
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side=2
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[/filter]
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[gold]
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side=4
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amount=50
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[/gold]
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[gold]
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side=5
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amount=50
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[/gold]
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[/event]
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#when the elves lose troops, the orcs gain them
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[event]
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name=die
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first_time_only=no
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[filter]
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side=2
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[/filter]
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[gold]
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side=4
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amount=50
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[/gold]
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[gold]
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side=5
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amount=50
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[/gold]
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[/event]
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# the orcs are held back
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[event]
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name=enter_hex
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[filter]
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side=1
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x,y=30,3-8
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[/filter]
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[filter_condition]
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[variable]
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name=turn_number
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less_than=6
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[/variable]
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[/filter_condition]
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{MOVE_UNIT (id=Gathor) 36 5}
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[remove_shroud]
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side=1
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x,y=32-43,3-9
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[/remove_shroud]
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[redraw]
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side=1
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[/redraw]
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[message]
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speaker=Gathor
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message= _ "Ah ha! I knew it, there are intruders! And yet our damned bridge is broken, it was built by idiots. Come, come, bring planks, we've got to get across!"
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[/message]
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[message]
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speaker=Rugnur
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message= _ "Huh. Well, let's not stay here too long."
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[/message]
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[message]
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speaker=Thursagan
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message= _ "Right, if we can get both the orcs and the elves behind us, maybe they'll fight each other."
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[/message]
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[/event]
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[/scenario]
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# the orcs are held back
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[event]
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name=enter_hex
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[filter]
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side=1
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x,y=30,3-8
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[/filter]
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[filter_condition]
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[variable]
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name=turn_number
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less_than=6
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[/variable]
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[/filter_condition]
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{MOVE_UNIT (id=Gathor) 36 5}
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[remove_shroud]
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side=1
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x,y=32-43,3-9
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[/remove_shroud]
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[redraw]
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side=1
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[/redraw]
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[message]
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speaker=Gathor
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message= _ "Ah ha! I knew it, there are intruders! And yet our damned bridge is broken, it was built by idiots. Come, come, bring planks, we've got to get across!"
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[/message]
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[message]
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speaker=Rugnur
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message= _ "Huh. Well, let's not stay here too long."
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[/message]
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[message]
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speaker=Thursagan
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message= _ "Right, if we can get both the orcs and the elves behind us, maybe they'll fight each other."
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[/message]
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[/event]
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[/scenario]
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#undef RANDOM_MERCENARY_2
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