SotBE S16: remove central area avoidence by AI

It was supposed to split up the AIs unit, but it doesn't work.  Units
simply get stuck behind it.
This commit is contained in:
mattsc 2013-11-14 06:53:38 -08:00
parent 796c5d1765
commit fa1fd74845

View file

@ -76,27 +76,11 @@
user_team_name=_"Rebels"
team_name=rebels
[ai]
turns=5-FOREVER
aggression=0.25
caution=0.5
village_value=0.25
villages_per_scout=0
[/ai]
# this is to make him split his troops and attack from the flanks
# instead of a simple charge in the middle
[ai]
turns=1,2,3,4
aggression=1.0
caution=0.0
village_value=0
villages_per_scout=0
grouping=no
[avoid]
x=24-32
y=13-19
[/avoid]
[/ai]
[/side]