SotBE S16: remove central area avoidence by AI
It was supposed to split up the AIs unit, but it doesn't work. Units simply get stuck behind it.
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@ -76,27 +76,11 @@
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user_team_name=_"Rebels"
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team_name=rebels
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[ai]
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turns=5-FOREVER
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aggression=0.25
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caution=0.5
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village_value=0.25
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villages_per_scout=0
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[/ai]
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# this is to make him split his troops and attack from the flanks
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# instead of a simple charge in the middle
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[ai]
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turns=1,2,3,4
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aggression=1.0
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caution=0.0
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village_value=0
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villages_per_scout=0
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grouping=no
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[avoid]
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x=24-32
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y=13-19
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[/avoid]
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[/ai]
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[/side]
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