small correction

This commit is contained in:
Bär Halberkamp 2013-11-14 12:35:33 +01:00
parent 013796a8d9
commit 796c5d1765

View file

@ -658,7 +658,6 @@ void unit_animation::add_anims( std::vector<unit_animation> & animations, const
if (anim["layer"].empty()) anim["layer"] = default_layer;
anim["value"] = anim["damage"];
animations.push_back(unit_animation(anim));
animations.back().sub_anims_["_healing_sound"] = particule();
if(!cfg["healing_sound"].empty()) {
animations.back().sub_anims_["_healing_sound"] = particule();
animations.back().sub_anims_["_healing_sound"].add_frame(1,frame_builder().sound(cfg["healing_sound"]),true);
@ -672,6 +671,7 @@ void unit_animation::add_anims( std::vector<unit_animation> & animations, const
if (anim["layer"].empty()) anim["layer"] = default_layer;
anim["value"] = anim["healing"];
animations.push_back(unit_animation(anim));
animations.back().sub_anims_["_healed_sound"] = particule();
std::string healed_sound;
if (cfg["healed_sound"].empty()) {
healed_sound = "heal.wav";