Adjusting undead gold and lost soul disappearance.
Cleaning up of unused, commented-out debug messages.
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1 changed files with 3 additions and 17 deletions
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@ -1527,7 +1527,7 @@
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[then]
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[modify_side]
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{INCOME 16 23 30}
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{GOLD 75 75 100}
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{GOLD 55 70 80}
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side=4
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[/modify_side]
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@ -2016,10 +2016,6 @@
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{FOREACH player_unit i}
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{VARIABLE player_unit[$i].variables.full_hitpoints $player_unit[$i].hitpoints}
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{VARIABLE player_unit[$i].variables.max_hitpoints $player_unit[$i].max_hitpoints}
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# [message]
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# description=$player_unit[$i].description
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# message= "Storing $player_unit[$i].max_hitpoints full hitpoints for $player_unit[$i].user_description"
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# [/message]
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{VARIABLE player_unit[$i].variables.dehydration 0}
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[unstore_unit]
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variable=player_unit[$i]
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@ -2092,10 +2088,6 @@
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[then]
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{VARIABLE_OP thirst multiply -$dehydration_loss}
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{VARIABLE_OP thirst add $player_unit[$i].variables.max_hitpoints}
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# [message]
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# description=$player_unit[$i].description
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# message="Lower max hitpoints for $player_unit[$i].user_description from $player_unit[$i].variables.max_hitpoints to $thirst"
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# [/message]
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{VARIABLE player_unit[$i].max_hitpoints $thirst}
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[/then]
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[/if]
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@ -2448,7 +2440,7 @@
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[/event]
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# If player kills more than 25-33% of the maximum number of lost souls, the rest flee
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# If player kills more than 33% of the maximum number of lost souls, the rest flee
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[event]
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name=die
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@ -2458,14 +2450,8 @@
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role=LostSoul
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[/filter]
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#ifdef EASY
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{VARIABLE div 4}
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#else
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{VARIABLE div 3}
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#endif
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{VARIABLE to_kill $max_ghosts}
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{VARIABLE_OP to_kill divide $div}
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{VARIABLE_OP to_kill divide 3}
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[if]
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[variable]
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