Updated bow and gold sounds,

...wired gold sound into appropriate scenarios and tweaked cuttlefish
melee animation.
This commit is contained in:
Lari Nieminen 2006-05-08 14:56:34 +00:00
parent 3fae770db4
commit f8e06a0d63
19 changed files with 185 additions and 30 deletions

View file

@ -245,6 +245,9 @@ next_scenario=Unexpected_Appearance
y=8
side=1
[/filter]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold."

View file

@ -142,14 +142,17 @@
description=Gweddry
message= _ "We will base our attack from here. Now go, destroy the enemy!"
[/message]
[gold]
side=1
amount=100
[/gold]
[sound]
name=gold.ogg
[/sound]
[message]
description=narrator
message= _ "You find 100 gold in the fortress!"
[/message]
[gold]
side=1
amount=100
[/gold]
[/event]
[event]

View file

@ -168,6 +168,9 @@ letter=v
side=1
x,y={X},{Y}
[/filter]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "The undead have killed all the villagers here, but they left their valuables."

View file

@ -705,6 +705,9 @@
y=39
side=1
[/filter]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
@ -712,7 +715,7 @@
[gold]
side=1
amount=200
[/gold]
[/gold]
[removeitem]
[/removeitem]
[/event]

View file

@ -332,11 +332,16 @@
description=Li'sar
message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
message= _ "You receive 300 pieces of gold!"
[/message]
[gold]
side=1
amount=300

View file

@ -10,15 +10,19 @@
#RISE_UP_RISE_UP
#define LOOT AMOUNT SIDE
[gold]
side={SIDE}
amount={AMOUNT}
[/gold]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
message= _ "You retrieve {AMOUNT} pieces of gold."
[/message]
[gold]
side={SIDE}
amount={AMOUNT}
[/gold]
#enddef
#define HERO TYPE DESC UDESC SIDE X Y PROFILE

View file

@ -407,20 +407,23 @@ victory_when_enemies_defeated=no
[allow_recruit]
type=Heavy Infantryman
[/allow_recruit]
[gold]
side=1
amount=70
[/gold]
[kill]
description=Brena
[/kill]
[kill]
type=Iron Mauler
[/kill]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
message= _ "You receive 70 pieces of gold!"
[/message]
[gold]
side=1
amount=70
[/gold]
[/command]
[/option]
[/message]

View file

@ -434,6 +434,9 @@ victory_when_enemies_defeated=no
side=1
[/filter]
#ifdef EASY
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "Look what I have found in here! I can count hundred pieces of gold."
@ -444,6 +447,9 @@ victory_when_enemies_defeated=no
[/gold]
#endif
#ifdef HARD
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "Look what I have found in here! I can count fifty pieces of gold."

View file

@ -1927,6 +1927,10 @@ x,y=13,10
side=1
[/filter]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "I found a chest in the hold of this wrecked ship. It looks like sunken treasure!"

View file

@ -2642,6 +2642,10 @@ value=150
[/set_variable]
#endif
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "Searching his castle, we found a chest with $goldreward gold."

View file

@ -1354,6 +1354,10 @@ side=1
{PUT_IMG items/chest-plain-open.png 35 6}
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "Looks like he's been squirling away his stolen loot in this cave. Not that he had much. Must be hard times."

View file

@ -47,43 +47,156 @@ Special Notes:"+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SWARM}
damage=3
number=10
[animation]
hits=no
[frame]
begin=-100
end=100
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack.png"
sound=squishy-miss.wav
[/frame]
[/animation]
[animation]
[frame]
begin=-100
begin=50
end=100
image="units/monsters/cuttlefish-attack-2.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-3.png"
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-100
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack-2.png"
sound=squishy-miss.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack-3.png"
sound=squishy-miss.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack-4.png"
sound=squishy-miss.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack.png"
sound=squishy-strike.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack-2.png"
sound=squishy-strike.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack-3.png"
sound=squishy-strike.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[frame]
begin=-150
end=50
image="units/monsters/cuttlefish-attack-4.png"
sound=squishy-strike.wav
[/frame]
[frame]
begin=50
end=100
image="units/monsters/cuttlefish.png"
[/frame]
[/animation]
[/attack]
[attack]

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