Updated bow and gold sounds,
...wired gold sound into appropriate scenarios and tweaked cuttlefish melee animation.
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3fae770db4
commit
f8e06a0d63
19 changed files with 185 additions and 30 deletions
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@ -245,6 +245,9 @@ next_scenario=Unexpected_Appearance
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y=8
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side=1
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[/filter]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold."
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@ -142,14 +142,17 @@
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description=Gweddry
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message= _ "We will base our attack from here. Now go, destroy the enemy!"
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[/message]
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[gold]
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side=1
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amount=100
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[/gold]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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description=narrator
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message= _ "You find 100 gold in the fortress!"
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[/message]
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[gold]
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side=1
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amount=100
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[/gold]
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[/event]
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[event]
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@ -168,6 +168,9 @@ letter=v
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side=1
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x,y={X},{Y}
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[/filter]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "The undead have killed all the villagers here, but they left their valuables."
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@ -705,6 +705,9 @@
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y=39
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side=1
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[/filter]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
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@ -712,7 +715,7 @@
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[gold]
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side=1
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amount=200
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[/gold]
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[/gold]
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[removeitem]
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[/removeitem]
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[/event]
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@ -332,11 +332,16 @@
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description=Li'sar
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message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
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[/message]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=narrator
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message= _ "You receive 300 pieces of gold!"
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[/message]
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[gold]
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side=1
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amount=300
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@ -10,15 +10,19 @@
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#RISE_UP_RISE_UP
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#define LOOT AMOUNT SIDE
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[gold]
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side={SIDE}
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amount={AMOUNT}
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[/gold]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=narrator
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message= _ "You retrieve {AMOUNT} pieces of gold."
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[/message]
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[gold]
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side={SIDE}
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amount={AMOUNT}
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[/gold]
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#enddef
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#define HERO TYPE DESC UDESC SIDE X Y PROFILE
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@ -407,20 +407,23 @@ victory_when_enemies_defeated=no
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[allow_recruit]
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type=Heavy Infantryman
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[/allow_recruit]
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[gold]
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side=1
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amount=70
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[/gold]
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[kill]
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description=Brena
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[/kill]
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[kill]
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type=Iron Mauler
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[/kill]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=narrator
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message= _ "You receive 70 pieces of gold!"
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[/message]
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[gold]
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side=1
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amount=70
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[/gold]
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[/command]
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[/option]
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[/message]
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@ -434,6 +434,9 @@ victory_when_enemies_defeated=no
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side=1
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[/filter]
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#ifdef EASY
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "Look what I have found in here! I can count hundred pieces of gold."
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@ -444,6 +447,9 @@ victory_when_enemies_defeated=no
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[/gold]
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#endif
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#ifdef HARD
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "Look what I have found in here! I can count fifty pieces of gold."
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@ -1927,6 +1927,10 @@ x,y=13,10
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side=1
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[/filter]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "I found a chest in the hold of this wrecked ship. It looks like sunken treasure!"
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@ -2642,6 +2642,10 @@ value=150
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[/set_variable]
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#endif
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "Searching his castle, we found a chest with $goldreward gold."
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@ -1354,6 +1354,10 @@ side=1
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{PUT_IMG items/chest-plain-open.png 35 6}
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=unit
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message= _ "Looks like he's been squirling away his stolen loot in this cave. Not that he had much. Must be hard times."
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@ -47,43 +47,156 @@ Special Notes:"+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SWARM}
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damage=3
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number=10
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[animation]
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hits=no
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[frame]
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begin=-100
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end=100
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack.png"
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sound=squishy-miss.wav
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[/frame]
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[/animation]
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[animation]
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[frame]
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begin=-100
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begin=50
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end=100
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image="units/monsters/cuttlefish-attack-2.png"
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[/frame]
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[/animation]
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[animation]
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[frame]
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begin=-100
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end=100
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image="units/monsters/cuttlefish-attack-3.png"
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-100
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack-2.png"
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sound=squishy-miss.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack-3.png"
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sound=squishy-miss.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack-4.png"
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sound=squishy-miss.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-100
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack.png"
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sound=squishy-strike.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack-2.png"
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sound=squishy-strike.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack-3.png"
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sound=squishy-strike.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-150
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image="units/monsters/cuttlefish-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=50
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image="units/monsters/cuttlefish-attack-4.png"
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sound=squishy-strike.wav
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/monsters/cuttlefish.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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BIN
sounds/bow.ogg
BIN
sounds/bow.ogg
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BIN
sounds/gold.ogg
BIN
sounds/gold.ogg
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