Revert change in 2006-04-29T03:18:38Z!rusty@rustcorp.com.au
where scenario music set *after* story (scottk complained). If you want to set it after story, use prestart event.
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1 changed files with 8 additions and 8 deletions
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@ -120,6 +120,14 @@ LEVEL_RESULT playsingle_controller::play_scenario(const std::vector<config*>& st
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{
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LOG_NG << "in playsingle_controller::play_scenario()...\n";
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// Start music.
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const config::child_list& m = level_.get_children("music");
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config::const_child_iterator i;
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for (i = m.begin(); i != m.end(); i++) {
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sound::play_music_config(**i);
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}
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sound::commit_music_changes();
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if(!skip_replay) {
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for(std::vector<config*>::const_iterator story_i = story.begin(); story_i != story.end(); ++story_i) {
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@ -147,14 +155,6 @@ LEVEL_RESULT playsingle_controller::play_scenario(const std::vector<config*>& st
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replaying_ = (recorder.at_end() == false);
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// Start music (intro music might be playing already).
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const config::child_list& m = level_.get_children("music");
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config::const_child_iterator i;
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for (i = m.begin(); i != m.end(); i++) {
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sound::play_music_config(**i);
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}
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sound::commit_music_changes();
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LOG_NG << "starting main loop\n" << (SDL_GetTicks() - ticks_) << "\n";
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// Initialize countdown clock.
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