Move some key data members in preparation for lifting thec drawing logic.
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parent
cbbf4bba46
commit
f8aadff796
2 changed files with 12 additions and 15 deletions
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@ -63,9 +63,11 @@ namespace {
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size_t sunset_timer = 0;
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}
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map_display::map_display(CVideo& video, const gamemap& map, const config& theme_cfg) :
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map_display::map_display(CVideo& video, const gamemap& map, const config& theme_cfg, const config& cfg, const config& level) :
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screen_(video), map_(map), xpos_(0), ypos_(0),
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theme_(theme_cfg,screen_area()), zoom_(DefaultZoom)
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theme_(theme_cfg,screen_area()), zoom_(DefaultZoom),
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builder_(cfg, level, map),
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minimap_(NULL), redrawMinimap_(false), redraw_background_(true)
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{
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if(non_interactive()) {
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screen_.lock_updates(true);
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@ -384,18 +386,16 @@ std::map<gamemap::location,fixed_t> display::debugHighlights_;
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display::display(unit_map& units, CVideo& video, const gamemap& map,
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const gamestatus& status, const std::vector<team>& t,
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const config& theme_cfg, const config& cfg, const config& level) :
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map_display(video, map, theme_cfg),
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map_display(video, map, theme_cfg, cfg, level),
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_scroll_event("scrolled"),
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units_(units),
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temp_unit_(NULL),
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minimap_(NULL), redrawMinimap_(false), redraw_background_(true),
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status_(status),
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teams_(t), nextDraw_(0),
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invalidateAll_(true), invalidateUnit_(true),
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invalidateGameStatus_(true), panelsDrawn_(false),
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currentTeam_(0), activeTeam_(0),
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turbo_speed_(2), turbo_(false), grid_(false), sidebarScaling_(1.0),
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builder_(cfg, level, map),
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first_turn_(true), in_game_(false), map_labels_(*this,map, 0),
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tod_hex_mask1(NULL), tod_hex_mask2(NULL), reach_map_changed_(true),
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diagnostic_label_(0), fps_handle_(0)
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@ -53,7 +53,8 @@ class unit_map;
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class map_display
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{
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public:
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map_display(CVideo& video, const gamemap& map, const config& theme_cfg);
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map_display(CVideo& video, const gamemap& map, const config& theme_cfg,
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const config& cfg, const config& level);
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~map_display();
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static Uint32 rgb(Uint8 red, Uint8 green, Uint8 blue)
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@ -147,6 +148,10 @@ protected:
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int xpos_, ypos_;
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theme theme_;
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int zoom_;
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terrain_builder builder_;
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surface minimap_;
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bool redrawMinimap_;
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bool redraw_background_;
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// Not set by the initializer
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std::vector<gui::button> buttons_;
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};
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@ -500,10 +505,6 @@ private:
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const SDL_Rect& calculate_energy_bar(surface surf);
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std::map<surface,SDL_Rect> energy_bar_rects_;
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surface minimap_;
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bool redrawMinimap_;
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bool redraw_background_;
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paths::route route_;
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const gamestatus& status_;
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@ -541,14 +542,10 @@ private:
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size_t currentTeam_, activeTeam_;
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double turbo_speed_;
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bool turbo_, grid_;
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double sidebarScaling_;
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terrain_builder builder_;
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bool first_turn_, in_game_;
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std::set<std::string> observers_;
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@ -591,7 +588,7 @@ private:
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//
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std::vector<animated<image::locator> > flags_;
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//the handle for the label which displays fps
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//the handle for the label which displays frames per second
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int fps_handle_;
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static display * singleton_;
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};
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