fixed bug where packets could be corrupted in network transfer

This commit is contained in:
Dave White 2005-02-27 20:25:53 +00:00
parent dbb06a6a11
commit f844f7fc42

View file

@ -74,7 +74,7 @@ SOCKET_STATE receive_buf(TCPsocket sock, std::vector<char>& buf)
current_transfer_stats.second = len;
while(beg != end) {
const int len = SDLNet_TCP_Recv(sock,&buf[0],end - beg);
const int len = SDLNet_TCP_Recv(sock,beg,end - beg);
if(len <= 0) {
return SOCKET_ERROR;
}