Code cleanups.

This commit is contained in:
Fabian Müller 2011-10-01 23:08:08 +00:00
parent 9b7a4198bc
commit f803d4ae62

View file

@ -741,11 +741,6 @@ static config unit_weapons(unit *attacker, const map_location &attacker_pos, uni
foreach(const battle_context& weapon, weapons) {
//TODO clean up
//const attack_type& attacker_weapon = attack_type(*attacker.weapon);
//const attack_type& defender_weapon = attack_type(
// defender.weapon ? *defender.weapon : no_weapon);
// Predict the battle outcome.
combatant attacker_combatant(weapon.get_attacker_stats());
combatant defender_combatant(weapon.get_defender_stats());
@ -775,8 +770,7 @@ static config unit_weapons(unit *attacker, const map_location &attacker_pos, uni
else if (dmg_bonus < 1.0)
dmg_color = font::bad_dmg_color;
} else {
str << span_color(font::bad_dmg_color) << "0" << naps << span_color(font::weapon_color)
<< font::weapon_numbers_sep << "0" << ' ' << weapon_name << naps << "\n";
str << span_color(font::weapon_color) << weapon_name << naps << "\n";
tooltip << _("Weapon: ") << "<b>" << weapon_name << "</b>\n"
<< _("Damage: ") << "<b>" << "0" << "</b>\n";
}
@ -785,9 +779,9 @@ static config unit_weapons(unit *attacker, const map_location &attacker_pos, uni
// Total damage.
str << " " << span_color(dmg_color) << damage << naps << span_color(font::weapon_color)
<< utils::unicode_en_dash << num_blows
<< " (" << span_color(chance_color) << chance_to_hit << "%" << naps << ")"
<< naps << "\n";
<< utils::unicode_en_dash << num_blows
<< " (" << span_color(chance_color) << chance_to_hit << "%" << naps << ")"
<< naps << "\n";
tooltip << _("Weapon: ") << "<b>" << weapon_name << "</b>\n"
<< _("Total damage") << "<b>" << damage << "</b>\n";
@ -882,8 +876,6 @@ REPORT_GENERATOR(highlighted_unit_weapons)
if (!sec_u || u == sec_u) return unit_weapons(sec_u);
map_location highlighted_hex = resources::screen->displayed_unit_hex();
// Unused: map_location selected_hex = resources::screen->selected_hex();
map_location attack_loc =
resources::controller->get_mouse_handler_base().current_unit_attacks_from(highlighted_hex);
@ -902,8 +894,6 @@ REPORT_GENERATOR(selected_unit_weapons)
if (!sec_u || u == sec_u) return unit_weapons(u);
map_location highlighted_hex = resources::screen->displayed_unit_hex();
// Unused: map_location selected_hex = resources::screen->selected_hex();
map_location attack_loc =
resources::controller->get_mouse_handler_base().current_unit_attacks_from(highlighted_hex);