Sync 1.14.5+dev changelog with the 1.14 branch
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changelog.md
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changelog.md
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* Descent Into Darkness:
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* Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
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* Added an alternative method of completing the campaign (issue #3167).
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* S8, S9 (A Small Favor II & III): Clarify objectives. (PR #3711)
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* S8 (A Small Favor II): Fixed units created via the plague ability not available in S9. (PR #3711)
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* Sceptre of Fire:
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* S1&2: increased difficulty
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* S6: additional guards for the elves
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* Secrets of the Ancients:
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* S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
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* S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
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this turn and haven't moved yet.
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* The Hammer of Thursagan
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* S12 'The Underlevels': redesigned with completely new map and scenario
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* Northern Rebirth:
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* Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
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* S13: Improvement to the AIs
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* The South Guard:
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* Revised scenario and story dialogue.
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* Reworked and rebalanced all scenario and map designs.
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* Removed S6a 'Tidings Good and Ill'.
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* Tutorial:
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* S2: Wolf riders are not initially recruited, to not hinder the player
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from reaching the island in time
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### Language and i18n
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* Updated translations: Chinese (Traditional), French, Italian, Spanish.
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* Updated translations: Chinese (Traditional), French, German, Italian,
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Russian, Spanish, Ukrainian.
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### Lua API
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* Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
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* Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
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### Miscellaneous and bug fixes
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* Fix crash with custom themes on desktop PCs. (issue #3599)
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* Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
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* Remove --data option, --data-path has the same functionality.
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* Fix documentation of --render-image command line switch. (issue #3568)
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* Update manpage with options previously only documented by wesnoth --help.
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* Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
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* GUI.pyw can now terminate a running maintenance script
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* Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
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### Multiplayer server
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* Fix stale temporary bans continuing to have an effect on players until cleared by
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phpBB on the next ban/unban operation.
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### Packaging
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* new scons option, intended to be used when building releases inside a git repo: autorevision=False
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* Fix build with Boost 1.69. (issue #3646)
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* Fix build with Pango 1.43. (issue #3840)
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### User interface
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* Fix regression: Game Load screen would not select 1.12 savegames. (issue #3561)
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* Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap. (issue #3543)
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* Increase step size when clicking sliders in the MP Create Game dialog. (issue #3552)
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* Fix overlapping top bar elements with small screen resolutions. (issue #3714)
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* Don't scroll to an invisible unit that recruits another invisible unit. (issue #3559)
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* When a recruited unit is fogged, scroll to the recruiting unit and play recruit
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animation. (issue #3577)
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* Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
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* The sidebar now shows alignment and damages as they would be on the hex under
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the mouse, rather than at the unit's current location. (PR #3642)
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* When a unit has multiple statuses (slowed/poisoned/invisible/etc), the
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sidebar shows all of them, not just the first. (issue #3197)
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* Fixed being able to dismiss a game lobby by pressing Esc.
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* Fixed multiple severe issues in the classic theme.
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* The "Attack Enemy" dialog now shows inactive weapon specials in gray. (PR #3686)
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* Taking screenshots in title screen is possible again (issue #3235)
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* The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
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* Add text filter to hotkeys preferences. (PR #3759)
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* Hide leader in status table if it's unfogged but invisible. (PR #3854)
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## Version 1.14.5
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### AI
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