Sync 1.14.5+dev changelog with the 1.14 branch

[ci skip]
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Charles Dang 2019-01-15 12:42:31 +11:00
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* Descent Into Darkness:
* Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
* Added an alternative method of completing the campaign (issue #3167).
* S8, S9 (A Small Favor II & III): Clarify objectives. (PR #3711)
* S8 (A Small Favor II): Fixed units created via the plague ability not available in S9. (PR #3711)
* Sceptre of Fire:
* S1&2: increased difficulty
* S6: additional guards for the elves
* Secrets of the Ancients:
* S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
* S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
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this turn and haven't moved yet.
* The Hammer of Thursagan
* S12 'The Underlevels': redesigned with completely new map and scenario
* Northern Rebirth:
* Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
* S13: Improvement to the AIs
* The South Guard:
* Revised scenario and story dialogue.
* Reworked and rebalanced all scenario and map designs.
* Removed S6a 'Tidings Good and Ill'.
* Tutorial:
* S2: Wolf riders are not initially recruited, to not hinder the player
from reaching the island in time
### Language and i18n
* Updated translations: Chinese (Traditional), French, Italian, Spanish.
* Updated translations: Chinese (Traditional), French, German, Italian,
Russian, Spanish, Ukrainian.
### Lua API
* Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
* Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
### Miscellaneous and bug fixes
* Fix crash with custom themes on desktop PCs. (issue #3599)
* Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
* Remove --data option, --data-path has the same functionality.
* Fix documentation of --render-image command line switch. (issue #3568)
* Update manpage with options previously only documented by wesnoth --help.
* Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
* GUI.pyw can now terminate a running maintenance script
* Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
### Multiplayer server
* Fix stale temporary bans continuing to have an effect on players until cleared by
phpBB on the next ban/unban operation.
### Packaging
* new scons option, intended to be used when building releases inside a git repo: autorevision=False
* Fix build with Boost 1.69. (issue #3646)
* Fix build with Pango 1.43. (issue #3840)
### User interface
* Fix regression: Game Load screen would not select 1.12 savegames. (issue #3561)
* Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap. (issue #3543)
* Increase step size when clicking sliders in the MP Create Game dialog. (issue #3552)
* Fix overlapping top bar elements with small screen resolutions. (issue #3714)
* Don't scroll to an invisible unit that recruits another invisible unit. (issue #3559)
* When a recruited unit is fogged, scroll to the recruiting unit and play recruit
animation. (issue #3577)
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* Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
* The sidebar now shows alignment and damages as they would be on the hex under
the mouse, rather than at the unit's current location. (PR #3642)
* When a unit has multiple statuses (slowed/poisoned/invisible/etc), the
sidebar shows all of them, not just the first. (issue #3197)
* Fixed being able to dismiss a game lobby by pressing Esc.
* Fixed multiple severe issues in the classic theme.
* The "Attack Enemy" dialog now shows inactive weapon specials in gray. (PR #3686)
* Taking screenshots in title screen is possible again (issue #3235)
* The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
* Add text filter to hotkeys preferences. (PR #3759)
* Hide leader in status table if it's unfogged but invisible. (PR #3854)
## Version 1.14.5
### AI