Changelog: New SotA changes
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changelog.md
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changelog.md
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### Campaigns
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* A Tale of Two Brothers
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* S2 'Chase': improved behavior of undead side leader with custom AI
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* Secrets of the Ancients:
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* Added ability to recruit different kinds of walking corpses during the campaign.
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* Unit type naming convention cleanup.
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* Deprecate AI Controller and remove it from mainline campaign scenarios
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### Engine
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* Windows 7 is now the minimum supported Windows version.
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* Descent Into Darkness:
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* Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
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* Added an alternative method of completing the campaign (issue #3167).
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* Secrets of the Ancients:
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* S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
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* S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
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* S05 Blackwater: Additional dialog from Ardonna at the start.
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* S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
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* S21 Against the World: Leader of the elves is now same elf from S12.
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* Proper animation for finding the bird bones.
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* Newly made liches will now receive a move point upon transformation if they weren't recalled.
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this turn and haven't moved yet.
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* The Hammer of Thursagan
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* S12 'The Underlevels': redesigned with completely new map and scenario
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* The South Guard:
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