Changelog: New SotA changes

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sigurdfdragon 2019-01-14 20:40:20 -05:00
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### Campaigns
* A Tale of Two Brothers
* S2 'Chase': improved behavior of undead side leader with custom AI
* Secrets of the Ancients:
* Added ability to recruit different kinds of walking corpses during the campaign.
* Unit type naming convention cleanup.
* Deprecate AI Controller and remove it from mainline campaign scenarios
### Engine
* Windows 7 is now the minimum supported Windows version.
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* Descent Into Darkness:
* Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
* Added an alternative method of completing the campaign (issue #3167).
* Secrets of the Ancients:
* S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
* S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
* S05 Blackwater: Additional dialog from Ardonna at the start.
* S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
* S21 Against the World: Leader of the elves is now same elf from S12.
* Proper animation for finding the bird bones.
* Newly made liches will now receive a move point upon transformation if they weren't recalled.
this turn and haven't moved yet.
* The Hammer of Thursagan
* S12 'The Underlevels': redesigned with completely new map and scenario
* The South Guard: