use [remove_trait] to remove loyal
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2 changed files with 19 additions and 43 deletions
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@ -616,37 +616,21 @@
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message= _ "Correction. Now I have the sword!"
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[/message]
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[store_unit]
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[filter]
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id=Caladon
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[/filter]
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variable=Caladon_stored
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[/store_unit]
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[remove_trait]
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id=Caladon
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trait_id=loyal
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[/remove_trait]
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[remove_unit_overlay]
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x=$Caladon_stored.x
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y=$Caladon_stored.y
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image=misc/hero-icon.png
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[/remove_unit_overlay]
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[store_unit]
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[filter]
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id=Caladon
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[/filter]
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kill=yes
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variable=Caladon_stored
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[/store_unit]
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{VARIABLE Caladon_stored.side 4}
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{VARIABLE Caladon_stored.canrecruit yes}
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{VARIABLE Caladon_stored.ellipse ""}
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# He is not going to recruit, but summon guardians each
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# turn. Still, he needs this variable set to get a crown icon,
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# and to show up in the status table.
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[unstore_unit]
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variable=Caladon_stored
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[/unstore_unit]
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[modify_unit]
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[filter]
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id=Caladon
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[/filter]
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side=4
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canrecruit=yes
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[/modify_unit]
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[animate_unit]
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flag=pre_teleport
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@ -130,6 +130,7 @@
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[unstore_unit]
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variable=Tyegea_stored
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[/unstore_unit]
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## TODO: im not sure what happens here, why is he getting the loyal overlay but not the real trait?
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[unit_overlay]
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x=$Tyegea_stored.x
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y=$Tyegea_stored.y
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@ -151,25 +152,16 @@
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# Change icon on Cylanna to indicate that you can lose her
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# without losing the game. (Though it would still be sad.)
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[store_unit]
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[remove_trait]
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id=Cylanna
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trait_id="loyal"
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[/remove_trait]
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[modify_unit]
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[filter]
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id=Cylanna
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[/filter]
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variable=Cylanna_stored
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[/store_unit]
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[remove_unit_overlay]
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x=$Cylanna_stored.x
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y=$Cylanna_stored.y
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image=misc/hero-icon.png
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[/remove_unit_overlay]
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[unit_overlay]
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x=$Cylanna_stored.x
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y=$Cylanna_stored.y
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image=misc/loyal-icon.png
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[/unit_overlay]
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[clear_variable]
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name=Cylanna_stored
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[/clear_variable]
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{TRAIT_LOYAL}
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[/modify_unit]
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#ifdef HARD
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[message]
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