gui2/tunit_attack: Remove trailing newline from attack list entries

They mess with the text's alignment (vertically) on platforms where
trailing newlines in Pango contexts aren't broken.
This commit is contained in:
Ignacio R. Morelle 2016-03-06 04:50:03 -03:00
parent 1dedd10bd6
commit f24db0ae51
2 changed files with 5 additions and 2 deletions

View file

@ -1,6 +1,9 @@
Version 1.13.3+dev:
* Language and i18n:
* Updated translations:
* User interface:
* Fix vertical alignment of individual attacks listed in the Attack Unit
dialog.
* Miscellaneous and bug fixes:
* Fix non-deterministic crashes in the Attack Unit dialog resulting from
invalid memory references (regression introduced in 1.13.3).

View file

@ -218,12 +218,12 @@ static void set_weapon_info(twindow& window,
attacker_stats << "<b>" << attw_name << "</b>" << "\n"
<< attacker.damage << font::weapon_numbers_sep << attacker_weapon.num_attacks()
<< attw_apecials << "\n"
<< font::span_color(a_cth_color) << attacker.chance_to_hit << "%</span>" << "\n";
<< font::span_color(a_cth_color) << attacker.chance_to_hit << "%</span>";
defender_stats << "<b>" << defw_name << "</b>" << "\n"
<< defender.damage << font::weapon_numbers_sep << defender_weapon.num_attacks()
<< defw_specials << "\n"
<< font::span_color(d_cth_color) << defender.chance_to_hit << "%</span>" << "\n";
<< font::span_color(d_cth_color) << defender.chance_to_hit << "%</span>";
std::map<std::string, string_map> data;
string_map item;