misceleanous typo fixes
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12 changed files with 13 additions and 13 deletions
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@ -165,7 +165,7 @@ aggression=0.6
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[message]
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description=Mal-Ravanal
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profile=portraits/mal-ravanal.png
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message= _ "Hm. I do not sense anything out of the ordinary here. My scouts must have decieved me. Very well; destroy them."
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message= _ "Hm. I do not sense anything out of the ordinary here. My scouts must have deceived me. Very well; destroy them."
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[/message]
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[message]
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description=Mal-Sakkat
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@ -34,7 +34,7 @@
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[/image]
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[/part]
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[part]
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story= _ "Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that travelled east and returned reported nothing but open ocean and vile sea monsters..."
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story= _ "Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that traveled east and returned reported nothing but open ocean and vile sea monsters..."
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background=story/the_green_isle.png
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[image]
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x,y=440,225
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@ -378,7 +378,7 @@
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[message]
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speaker=narrator
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image=misc/schedule-firstwatch.png
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message= _ "All of your units are 'lawful'. This means that they recieve a combat bonus during the day, and a penalty at night. Urza Mathin's units are all 'chaotic', which means that they recieve a bonus at night and a penalty during the day. You will be much more effective fighting during the day."
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message= _ "All of your units are 'lawful'. This means that they receive a combat bonus during the day, and a penalty at night. Urza Mathin's units are all 'chaotic', which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day."
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[/message]
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[/then]
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[/if]
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@ -128,7 +128,7 @@
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[message]
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speaker=Minister Hylas
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message= _ "Be careful, Deoran. No man has set foot in the Elvish woods for many a year. We do not know how they will recieve us. Sir Loris thought that it was some trick of theirs trying to bring him into the woods..."
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message= _ "Be careful, Deoran. No man has set foot in the Elvish woods for many a year. We do not know how they will receive us. Sir Loris thought that it was some trick of theirs trying to bring him into the woods..."
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[/message]
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[message]
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@ -290,7 +290,7 @@
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[message]
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speaker=Ethiliel's Guard
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message= _ "Speak carefully, for the penalty for tresspass in our lands is death, and your life is forfeit."
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message= _ "Speak carefully, for the penalty for trespass in our lands is death, and your life is forfeit."
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[/message]
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[message]
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@ -190,7 +190,7 @@
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[/message]
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[message]
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speaker=Sir Gerrick
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message= _ "With the bandits and undead vanquished behind us, what foes can there be ahead? Let us hope this is a speedy journey, for the specter of winter looms."
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message= _ "With the bandits and undead vanquished behind us, what foes can there be ahead? Let us hope this is a speedy journey, for the spectre of winter looms."
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[/message]
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[remove_shroud]
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side=1
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@ -334,7 +334,7 @@
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[message]
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speaker=Deoran
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message= _ "We mean no tresspass. We are hunting the undead."
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message= _ "We mean no trespass. We are hunting the undead."
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[/message]
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[message]
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@ -362,7 +362,7 @@ name=start
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[message]
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description=Melusand
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message= _ "You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships often traveled to the mainland carrying trade goods and news. Apparently the colony was lead by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age."
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message= _ "You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships traveled often to the mainland carrying trade goods and news. Apparently the colony was lead by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age."
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[/message]
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[message]
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@ -708,7 +708,7 @@ name=start
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[message]
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description=Elyssa
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message= _ "I have learned a lot about the dwarves in my time here, and yet there's so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas in how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft The Scepter of Fire. Imagine if I could find the dwarves who helped build such an artifact?"
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message= _ "I have learned a lot about the dwarves in my time here, and yet there's so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas in how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft the scepter of fire. Imagine if I could find the dwarves who helped build such an artifact?"
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[/message]
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[message]
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@ -7318,7 +7318,7 @@ message= _ "Don't try to explain Esanoo. We'll have to show them instead."
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[message]
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description=Esanoo
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message= _ "It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, he sent my and my brethren to scour the dry land searching for you."
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message= _ "It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, he sent me and my brethren to scour the dry land searching for you."
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[/message]
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[message]
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@ -29,7 +29,7 @@
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usage=scout
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unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
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Special Notes: while a unit with the same allegiance as the Nightgaunt distracts an enemy, the Nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. While they can move through through solid walls, unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
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Special Notes: while a unit with the same allegiance as the Nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. While they can move through through solid walls, unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
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get_hit_sound=wail.wav
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die_sound=wail-long.wav
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@ -48,7 +48,7 @@
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{AMLA_TOUGH 3}
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cost=80
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usage=fighter
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unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
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unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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@ -48,7 +48,7 @@
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{AMLA_TOUGH 3}
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cost=80
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usage=fighter
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unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
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unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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