remove debugging output
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@ -140,7 +140,6 @@ unit_ability_list unit::get_abilities(const std::string& ability, const gamemap:
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for(config::child_list::const_iterator i = list.begin(); i != list.end(); ++i) {
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if(ability_active(ability,**i,loc) && ability_affects_self(ability,**i,loc)) {
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res.cfgs.push_back(std::pair<config*,gamemap::location>(*i,loc));
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std::cerr << id() << " has " << ability << "\n";
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}
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}
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}
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