Added tip of the day regarding changing difficulty level in a mid-campaign

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Sergey Lavrenyuk 2019-11-06 11:33:03 +02:00 committed by Wedge009
parent f0a981c11d
commit f0f7b7beb0

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@ -272,6 +272,11 @@
# po: Translate the word "Flight" as in Wings of Victory
source= _ "<i>― Vank of Galuns Flight, 6YW</i>"
[/tip]
[tip]
text= _ "Did you know that you can change the difficulty level during a campaign? Select the <i>Change difficulty</i> option at the bottom of the <i>Load Game</i> screen when loading start-of-scenario save files."
# po: Translate "Change difficulty" and "Load Game" as in wesnoth-lib textdomain
source= _ "<i>― The Wesnoth Tactical Guide</i>"
[/tip]
#ifdef __UNUSED__
[tip]
text= _ "<i>Feral</i> units, such as Bats and wild animals, will avoid villages. Even if they occupy a village hex, they do not gain any defensive benefits from the village, although they will still be healed."