Added tip of the day regarding changing difficulty level in a mid-campaign
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# po: Translate the word "Flight" as in Wings of Victory
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source= _ "<i>― Vank of Galun’s Flight, 6YW</i>"
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[/tip]
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[tip]
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text= _ "Did you know that you can change the difficulty level during a campaign? Select the <i>Change difficulty</i> option at the bottom of the <i>Load Game</i> screen when loading start-of-scenario save files."
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# po: Translate "Change difficulty" and "Load Game" as in wesnoth-lib textdomain
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source= _ "<i>― The Wesnoth Tactical Guide</i>"
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[/tip]
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#ifdef __UNUSED__
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[tip]
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text= _ "<i>Feral</i> units, such as Bats and wild animals, will avoid villages. Even if they occupy a village hex, they do not gain any defensive benefits from the village, although they will still be healed."
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