Fixed the distract ability.

This commit is contained in:
Lari Nieminen 2008-05-14 16:54:09 +00:00
parent 95ed2e0752
commit ed9bd501dd
3 changed files with 11 additions and 4 deletions

View file

@ -1,4 +1,7 @@
Version 1.4.2+svn:
* campaigns:
* The Rise of Wesnoth:
* fixed the Wesfolk Outcast line's distract ability not working
* language and i18n:
* new translations: Friulian, Macedonian
* updated translations: Danish, French, Russian, Slovak
@ -106,9 +109,9 @@ Version 1.4:
(bug #11150)
* Fixed UI sounds toggle crash on Windows
* when a new unit is spawned when the attacker dies and the new unit has
a lower number of weapons then the weapon number used in the attack an
a lower number of weapons then the weapon number used in the attack an
wml_exception was thrown (bug #10926).
* truncate names in the load dialog utf8 aware, might be related to
* truncate names in the load dialog utf8 aware, might be related to
bug #11186
* fix bug #11187 play_once=yes and fix musical cross-fading

View file

@ -6,11 +6,11 @@
name= _ "distract"
description= _ "Distract:
This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
[filter]
[filter_self]
[not]
type={TYPE}
[/not]
[/filter]
[/filter_self]
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]

View file

@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.4.2+svn
* Campaigns
* The Rise of Wesnoth
* Fixed the Wesfolk Outcast line's distract ability not working.
* language and i18n:
* updated translations: French, Russian, Slovak.