Fixed the distract ability.
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3 changed files with 11 additions and 4 deletions
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@ -1,4 +1,7 @@
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Version 1.4.2+svn:
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* campaigns:
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* The Rise of Wesnoth:
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* fixed the Wesfolk Outcast line's distract ability not working
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* language and i18n:
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* new translations: Friulian, Macedonian
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* updated translations: Danish, French, Russian, Slovak
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@ -106,9 +109,9 @@ Version 1.4:
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(bug #11150)
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* Fixed UI sounds toggle crash on Windows
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* when a new unit is spawned when the attacker dies and the new unit has
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a lower number of weapons then the weapon number used in the attack an
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a lower number of weapons then the weapon number used in the attack an
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wml_exception was thrown (bug #10926).
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* truncate names in the load dialog utf8 aware, might be related to
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* truncate names in the load dialog utf8 aware, might be related to
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bug #11186
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* fix bug #11187 play_once=yes and fix musical cross-fading
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@ -6,11 +6,11 @@
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter]
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[filter_self]
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[not]
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type={TYPE}
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[/not]
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[/filter]
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[/filter_self]
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.4.2+svn
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* Campaigns
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* The Rise of Wesnoth
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* Fixed the Wesfolk Outcast line's distract ability not working.
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* language and i18n:
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* updated translations: French, Russian, Slovak.
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