updated Dutch translation
This commit is contained in:
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5 changed files with 1946 additions and 305 deletions
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@ -6,8 +6,8 @@ msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-17 18:29 UTC\n"
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"PO-Revision-Date: 2019-04-11 15:57+0200\n"
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"Last-Translator: \n"
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"PO-Revision-Date: 2019-04-16 07:41+0200\n"
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"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
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"Language-Team: \n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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@ -2898,6 +2898,21 @@ msgstr ""
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#. [event]
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#: data/ai/micro_ais/scenarios/simple_attack.cfg:165
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#, fuzzy
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#| msgid ""
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#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
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#| "all your almost-advanced units first. Also watch how those same Soulless "
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#| "will throw themselves mercilessly at your pitiful soldiers after that, "
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#| "saving my more valuable skeleton minions for later. I have taken the term "
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#| "'disposable units' to a whole new level. Watch in awe!!\n"
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#| "\n"
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#| "<i>Translation: The undead side includes two instances of the Simple "
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#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
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#| "leveling up, such that they can be eliminated afterward. The second "
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#| "executes all remaining attacks possible by Soulless (and Walking "
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#| "Corpses), without regard for their own safety. Only after that does the "
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#| "default Wesnoth attack mechanism kick in to attack with the remaining "
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#| "units (skeletons).</i>"
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msgid ""
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"Hahahahaha !! I have given special instruction to my Soulless to attack all "
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"you almost-advanced units first. Also watch how those same Soulless will "
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@ -2912,18 +2927,18 @@ msgid ""
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"for their own safety. Only after that does the default Wesnoth attack "
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"mechanism kick in to attack with the remaining units (skeletons).</i>"
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msgstr ""
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"Hahahahaha !! Ik heb speciale instructies aan mijn Ziellozen gegeven om "
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"eerst ale bijna-gepromoveerde eenheden aan te vallen. Let erop hoe diezelfde "
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"Hahahahaha!! Ik heb speciale instructies aan mijn Ziellozen gegeven om eerst "
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"ale bijna-gepromoveerde eenheden aan te vallen. Let erop hoe diezelfde "
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"Ziellozen zich daarna genadeloos zullen storten op je meelijwekkende "
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"soldaten, en de skeletten bewaren om voor mij te kunnen vechten later. Ik "
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"heb de term 'wegwerpeenheden' naar een geheel nieuw niveau gebracht. Kijk en "
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"leer !!\n"
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"soldaten, en de skeletten bewaren om voor mij te kunnen vechten. Ik heb de "
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"term 'wegwerpeenheden' naar een geheel nieuw niveau gebracht. Kijk en "
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"leer!!\n"
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"\n"
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"<i>Vertaling: De ondode kant bevat twee exemplaren van de Simpele Aanval "
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"Micro AI. De eerste zorgt ervoor dat de Ziellozen alle eenheden die 1 XP "
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"verwijderd zijn van promotie aanvallen, zodat ze daarna kunnen worden "
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"geëlimineerd. De tweede voert alle resterende aanvallen uit die mogelijk "
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"zijn door een Ziellove (en Wandelend Lijk), ongeacht hun eigen veiligheid. "
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"zijn door een Zielloze (en Wandelend Lijk), ongeacht hun eigen veiligheid. "
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"Pas daarna begint het standaard Wesnoth-aanvalsmechanisme om aan te vallen "
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"met de resterende eenheden (skeletten).</i>"
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@ -3,16 +3,15 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
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"PO-Revision-Date: 2008-03-01 11:45+0100\n"
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"Last-Translator: Joeri Melis <joeri_melis@hotmail.com>\n"
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"PO-Revision-Date: 2019-04-14 17:39+0200\n"
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"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
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"Language-Team: Dutch translation team <foppe.benedictus@gmail.com>\n"
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"Language: \n"
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"Language: nl_NL\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Poedit-Language: Dutch\n"
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"X-Poedit-Country: NETHERLANDS\n"
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"X-Generator: Poedit 2.2.1\n"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:13
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@ -22,30 +21,31 @@ msgstr "Een verhaal van twee Broers"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:14
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#, fuzzy
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msgid "AToTB"
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msgstr "EVvTB"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:18
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#, fuzzy
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#| msgid "(Beginner)"
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msgid "Beginner"
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msgstr "(Beginner)"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:18
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#, fuzzy
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msgid "Horseman"
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msgstr "Ruiter"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:19
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#, fuzzy
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#| msgid "(Challenging)"
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msgid "Challenging"
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msgstr "(Uitdagend)"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:19
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#, fuzzy
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msgid "Knight"
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msgstr "Ridder"
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@ -72,6 +72,7 @@ msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:30
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#, fuzzy
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msgid "Campaign Design"
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msgstr "Veldtochtontwerp"
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@ -82,26 +83,31 @@ msgstr ""
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:48
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#, fuzzy
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msgid "Campaign Maintenance"
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msgstr "Veldtochtonderhoud"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:57
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#, fuzzy
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msgid "Artwork and Graphics Design"
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msgstr "Illustraties en Grafisch Ontwerp"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:73
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#, fuzzy
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msgid "Miscellaneous"
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msgstr "Overig"
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#. [entry]
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#: data/campaigns/Two_Brothers/_main.cfg:87
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#, fuzzy
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msgid "And special thanks to everyone else who I forgot to mention."
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msgstr "En dank aan iedereen die ik vergeten ben te vermelden."
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#. [scenario]: id=01_Rooting_Out_a_Mage
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5
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#, fuzzy
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msgid "Rooting Out a Mage"
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msgstr "Jagen op een Magiër"
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@ -195,31 +201,37 @@ msgstr ""
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#. [side]: type=Dark Sorcerer, id=Mordak
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119
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#, fuzzy
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msgid "Mordak"
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msgstr "Mordak"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146
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#, fuzzy
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msgid "Alwyn"
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msgstr "Alwyn"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147
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#, fuzzy
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msgid "Brent"
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msgstr "Brent"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148
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#, fuzzy
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msgid "Cadell"
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msgstr "Cadell"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149
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#, fuzzy
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msgid "Dannen"
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msgstr "Dannen"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150
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#, fuzzy
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msgid "Efran"
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msgstr "Efran"
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@ -245,6 +257,7 @@ msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161
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#, fuzzy
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msgid "Slay Mordak, the evil mage"
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msgstr "Dood Mordak, de zwarte magiër"
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@ -255,7 +268,6 @@ msgstr "Dood Mordak, de zwarte magiër"
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#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143
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#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288
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#, fuzzy
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#| msgid "Death of Arne"
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msgid "Death of Arvith"
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msgstr "Arnes dood"
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@ -352,6 +364,7 @@ msgstr ""
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270
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#, fuzzy
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msgid "Argh!"
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msgstr "Argh!"
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@ -413,6 +426,7 @@ msgstr "Dat viel wel mee!"
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#. [scenario]: id=02_The_Chase
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5
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#, fuzzy
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msgid "The Chase"
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msgstr "De Achtervolging"
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@ -466,6 +480,7 @@ msgstr ""
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#. [side]: type=Elvish Rider, id=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93
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#, fuzzy
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msgid "Nil-Galion"
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msgstr "Nil-Galion"
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@ -477,11 +492,13 @@ msgstr "Kom op mannen, we pakken die ontvoerders!"
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#. [side]: type=Dark Adept, id=Muff Toras
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174
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#, fuzzy
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msgid "Muff Toras"
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msgstr "Muff Toras"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261
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#, fuzzy
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msgid "Fight your way through the woods before the kidnappers escape"
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msgstr "Vecht je een weg door het bos, voor de ontvoerders ontkomen"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288
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#, fuzzy
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msgid "Kill the Dark Adept before his reinforcements arrive"
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msgstr "Dood de duistere adept voordat hij versterking krijgt"
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#. [message]: speaker=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380
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#, fuzzy
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msgid "You there! Halt and explain yourself."
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msgstr "Jij daar! Houd stil, en zeg me wat je hier te zoeken hebt."
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#. [message]: speaker=second_unit
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:437
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#, fuzzy
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msgid "I see them! There they are!"
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msgstr "Ik zie ze! Daar zijn ze!"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476
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#, fuzzy
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msgid "Sithrak"
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msgstr "Sithrak"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477
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#, fuzzy
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msgid "Eleben"
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msgstr "Eleben"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:478
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#, fuzzy
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msgid "Jarlom"
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msgstr "Jarlom"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:479
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#, fuzzy
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msgid "Hamik"
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msgstr "Hamik"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483
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#, fuzzy
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msgid "Akranbral"
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msgstr "Akranbral"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484
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#, fuzzy
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msgid "Drakanal"
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msgstr "Drakanal"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:485
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#, fuzzy
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msgid "Xaskanat"
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msgstr "Xaskanat"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:486
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#, fuzzy
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msgid "Katklagad"
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msgstr "Katklagad"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:492
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#, fuzzy
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#| msgid ""
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#| "Three days ride to the northeast, in a deserted castle. The passwords to "
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#| "the guards are $first_password_$first_password_number and "
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#| "$second_password_$second_password_number|."
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msgid ""
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"Three days ride to the northeast, in a deserted castle. The passwords to the "
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"guards are $first_password_$first_password and $second_password_"
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#. [event]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:532
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#, fuzzy
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msgid "Brena"
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msgstr "Brena"
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#. [message]: role=Mercenary
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:557
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#, fuzzy
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msgid "He would only slow us down!"
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msgstr "Hij zal ons alleen maar ophouden!"
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#. [option]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564
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#, fuzzy
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msgid "Oh, all right then. Come along with us."
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msgstr "Nou goed dan. Kom maar mee."
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#. [message]: speaker=Brena
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:568
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#, fuzzy
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msgid "Thank you. My comrades and I will help you on your noble quest."
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msgstr ""
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"Dank u. Mijn makkers en ik zullen jullie bijstaan in deze nobele queeste."
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#. [option]
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:573
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#, fuzzy
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msgid "I am sorry. We have not the time to spare."
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msgstr "Het spijt me. We hebben geen tijd te verliezen."
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#. [message]: speaker=Brena
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:577
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#, fuzzy
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msgid ""
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"Take this, then, for I see that you are on a quest. My comrades will help "
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"you whenever you call for them."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:592
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#, fuzzy
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msgid "You receive 70 pieces of gold!"
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msgstr "Je ontvangt 70 goudstukken!"
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#. [message]: speaker=Muff Toras
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:615
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#, fuzzy
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msgid "My reinforcements are here!"
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msgstr "Daar zijn de versterkingen!"
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#. [message]: speaker=Arvith
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#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:620
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#, fuzzy
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msgid "He escaped us..."
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msgstr "Hij is ons ontsnapt..."
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#. [scenario]: id=03_Guarded_Castle
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#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5
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#, fuzzy
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msgid "Guarded Castle"
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msgstr "Kasteel met Bewaking"
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@ -812,6 +846,7 @@ msgstr ""
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#. [side]: type=Dark Sorcerer, id=Rotharik
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#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86
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#, fuzzy
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msgid "Rotharik"
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msgstr "Rotharik"
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@ -827,11 +862,13 @@ msgstr "Rotharik"
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#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:562
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#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:571
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#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:581
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#, fuzzy
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msgid "Guard"
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msgstr "Wacht"
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#. [unit]: id=Knago-Brek, type=Orcish Warrior
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#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138
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#, fuzzy
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msgid "Knago-Brek"
|
||||
msgstr "Knago-Brek"
|
||||
|
||||
|
@ -841,13 +878,13 @@ msgstr "Knago-Brek"
|
|||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171
|
||||
#, fuzzy
|
||||
msgid "Castle Guard"
|
||||
msgstr "Kasteelwacht"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:277
|
||||
#, fuzzy
|
||||
#| msgid "Rescue Bjarn"
|
||||
msgid "Rescue Baran"
|
||||
msgstr "Red Bjarn"
|
||||
|
||||
|
@ -860,7 +897,6 @@ msgstr "Dood de duistere magiër en neem zijn sleutel"
|
|||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:303
|
||||
#, fuzzy
|
||||
#| msgid "Move Arne to the cell with his brother to free him"
|
||||
msgid "Move Arvith to the cell with his brother to free him"
|
||||
msgstr "Breng Arne naar de cel van zijn broer om hem te bevrijden"
|
||||
|
||||
|
@ -869,7 +905,6 @@ msgstr "Breng Arne naar de cel van zijn broer om hem te bevrijden"
|
|||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147
|
||||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292
|
||||
#, fuzzy
|
||||
#| msgid "Death of Bjarn"
|
||||
msgid "Death of Baran"
|
||||
msgstr "Bjarns dood"
|
||||
|
||||
|
@ -903,44 +938,43 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Guard_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:389
|
||||
#, fuzzy
|
||||
msgid "Halt! Friend or foe? Give the password."
|
||||
msgstr "Halt! Vriend of vijand? Wat is het codewoord?"
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:394
|
||||
#, fuzzy
|
||||
msgid "The password is"
|
||||
msgstr "Het codewoord is"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:397
|
||||
#, fuzzy
|
||||
#| msgid "Sithrak"
|
||||
msgid "Sithrak!"
|
||||
msgstr "Sithrak"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:400
|
||||
#, fuzzy
|
||||
#| msgid "Eleben"
|
||||
msgid "Eleben!"
|
||||
msgstr "Eleben"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:403
|
||||
#, fuzzy
|
||||
#| msgid "Jarlom"
|
||||
msgid "Jarlom!"
|
||||
msgstr "Jarlom"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:406
|
||||
#, fuzzy
|
||||
#| msgid "Hamik"
|
||||
msgid "Hamik!"
|
||||
msgstr "Hamik"
|
||||
|
||||
#. [message]: speaker=Guard_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:419
|
||||
#, fuzzy
|
||||
msgid "Pass, friend."
|
||||
msgstr "Kom verder, vriend."
|
||||
|
||||
|
@ -953,11 +987,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Guard_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:445
|
||||
#, fuzzy
|
||||
msgid "Wrong! Die!"
|
||||
msgstr "Fout! Sterf!"
|
||||
|
||||
#. [message]: speaker=Knago-Brek
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:463
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
||||
"humans!!"
|
||||
|
@ -992,11 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Guard2_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:594
|
||||
#, fuzzy
|
||||
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
|
||||
msgstr "Zijn jullie de aflossing? Kunnen we vertrekken?"
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:599
|
||||
#, fuzzy
|
||||
msgid "Um, yes. Fine. You can go."
|
||||
msgstr "Ehm, ja. Goed. Je kunt gaan."
|
||||
|
||||
|
@ -1008,34 +1046,31 @@ msgstr "Ja maar, je moet het codewoord nog zeggen."
|
|||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:609
|
||||
#, fuzzy
|
||||
msgid "Oh, of course. I had nearly forgotten."
|
||||
msgstr "Ach, natuurlijk. Ik was het bijna vergeten."
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612
|
||||
#, fuzzy
|
||||
#| msgid "Akranbral"
|
||||
msgid "Akranbral!"
|
||||
msgstr "Akranbral"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:615
|
||||
#, fuzzy
|
||||
#| msgid "Drakanal"
|
||||
msgid "Drakanal!"
|
||||
msgstr "Drakanal"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:618
|
||||
#, fuzzy
|
||||
#| msgid "Xaskanat"
|
||||
msgid "Xaskanat!"
|
||||
msgstr "Xaskanat"
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:621
|
||||
#, fuzzy
|
||||
#| msgid "Katklagad"
|
||||
msgid "Katklagad!"
|
||||
msgstr "Katklagad"
|
||||
|
||||
|
@ -1054,6 +1089,7 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"I think I should better support my men at the front to make sure we can free "
|
||||
"my brother."
|
||||
|
@ -1073,6 +1109,7 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:679
|
||||
#, fuzzy
|
||||
msgid "There’s a key in his robes."
|
||||
msgstr "Tussen zijn gewaden zit een sleutel."
|
||||
|
||||
|
@ -1088,18 +1125,19 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:737
|
||||
#, fuzzy
|
||||
msgid "Look what I have found in here! I can count a hundred pieces of gold."
|
||||
msgstr "Kijk eens wat ik hierbinnen gevonden heb! Ik tel honderd goudstukken."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:751
|
||||
#, fuzzy
|
||||
msgid "Look what I have found in here! I can count fifty pieces of gold."
|
||||
msgstr "Kijk eens wat ik hierbinnen gevonden heb! Ik tel vijftig goudstukken."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:790
|
||||
#, fuzzy
|
||||
#| msgid "I found Bjarn. He is in this cell."
|
||||
msgid "I found Baran. He is in this cell."
|
||||
msgstr "Ik heb Bjarn gevonden. Hij zit in deze cel."
|
||||
|
||||
|
@ -1187,6 +1225,7 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Baran
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:914
|
||||
#, fuzzy
|
||||
msgid "Thank you for coming to my aid. Let us return to the village."
|
||||
msgstr "Evengoed bedankt. Laten we teruggaan naar het dorp."
|
||||
|
||||
|
@ -1209,6 +1248,7 @@ msgstr "Argh!!!"
|
|||
|
||||
#. [scenario]: id=04_Return_to_the_Village
|
||||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5
|
||||
#, fuzzy
|
||||
msgid "Return to the Village"
|
||||
msgstr "Thuiskomst in het Dorp"
|
||||
|
||||
|
@ -1257,6 +1297,7 @@ msgstr ""
|
|||
#. [side]: type=Orcish Warlord, id=Tairach
|
||||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87
|
||||
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56
|
||||
#, fuzzy
|
||||
msgid "Tairach"
|
||||
msgstr "Tairach"
|
||||
|
||||
|
@ -1267,6 +1308,7 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139
|
||||
#, fuzzy
|
||||
msgid "Find out what is happening in the village"
|
||||
msgstr "Zoek uit wat er aan de hand is in het dorp"
|
||||
|
||||
|
@ -1477,11 +1519,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/utils/characters.cfg:21
|
||||
#, fuzzy
|
||||
msgid "All is lost now that I am dead..."
|
||||
msgstr "Ik ben er geweest. Alles is verloren..."
|
||||
|
||||
#. [message]: speaker=Baran
|
||||
#: data/campaigns/Two_Brothers/utils/characters.cfg:39
|
||||
#, fuzzy
|
||||
msgid "It is over, I am vanquished."
|
||||
msgstr "Het is voorbij, ik ben verslagen."
|
||||
|
||||
|
|
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Reference in a new issue