Add and wire new sprites for the Infantry Lieutenant and Commander...

...in TSG, by rhyging5.  Remove outdated images.  Re-name cfg files,
remove outdated files.  Update campaign credits, changelogs.
This commit is contained in:
Phil Barber 2010-06-07 11:10:54 +00:00
parent f43cb236b0
commit ec8228c322
22 changed files with 31 additions and 174 deletions

View file

@ -20,6 +20,7 @@ Version 1.9.0-svn:
* A new set of story art by Scavenger.
* In 'Vengeance', the final objective is now revealed at the beginning of
the scenario.
* New images for the Infantry Lieutenant and Commander by Rhyging5
* Graphics
* Added new portrait for the Orc Archer, and several new Orc Grunt line
alternates.

View file

@ -56,6 +56,9 @@
name = "Scavenger"
comment = "new story images"
[/entry]
[entry]
name = "rhyging5"
[/entry]
[entry]
name = "Shadow"
[/entry]

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@ -1,123 +0,0 @@
#textdomain wesnoth-tsg
[unit_type]
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="units/commander.png"
{MAGENTA_IS_THE_TEAM_COLOR}
[leading_anim]
[frame]
begin=-150
end=150
image="units/commander-leading.png"
[/frame]
[/leading_anim]
hitpoints=64
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advances_to=null
{AMLA_DEFAULT}
experience=150
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
description= _"glaive"
icon=attacks/glaive.png
type=blade
range=melee
damage=10
number=4
[/attack]
[attack]
name=shield
description= _"shield"
type=impact
range=melee
damage=10
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular-shield.png
[/attack]
{DEFENSE_ANIM "units/commander-defend-3.png" "units/commander-defend-2.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[filter_attack]
name=shield
[/filter_attack]
[frame]
begin=-200
end=-125
image="units/commander.png"
[/frame]
[if]
hits=no
[frame]
begin=-125
end=100
image="units/commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-125
end=100
image="units/commander-attack-shield.png"
sound=mace.wav
[/frame]
[/else]
[frame]
begin=100
end=175
image="units/commander.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=glaive
[/filter_attack]
[frame]
begin=-200
end=-150
image="units/commander.png"
[/frame]
[if]
hits=no
[frame]
begin=-150
end=50
image="units/commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-150
end=50
image="units/commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=50
end=150
image="units/commander-attack-shield.png"
[/frame]
[frame]
begin=150
end=200
image="units/commander.png"
[/frame]
[/attack_anim]
[/unit_type]

View file

@ -1,30 +1,31 @@
#textdomain wesnoth-tsg
[unit_type]
id=South Guard Captain
name= _ "Infantry Lieutenant"
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="units/commander.png"
image="units/infantry-commander.png"
{MAGENTA_IS_THE_TEAM_COLOR}
[leading_anim]
[frame]
begin=-150
end=150
image="units/commander-leading.png"
image="units/infantry-commander.png"
[/frame]
[/leading_anim]
hitpoints=48
hitpoints=64
alignment=lawful
cost=35
cost=70
movement_type=armoredfoot
movement=5
level=2
experience=75
advances_to=South Guard Commander
level=3
advances_to=null
{AMLA_DEFAULT}
experience=150
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
@ -33,45 +34,19 @@
type=blade
range=melee
damage=10
number=3
number=4
[/attack]
{DEFENSE_ANIM "units/commander-defend-3.png" "units/commander-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[filter_attack]
name=glaive
[/filter_attack]
[frame]
begin=-200
end=-150
image="units/commander.png"
[/frame]
[if]
hits=no
[frame]
begin=-150
end=50
image="units/commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-150
end=50
image="units/commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=50
end=150
image="units/commander-attack-shield.png"
[/frame]
[frame]
begin=150
end=200
image="units/commander.png"
[/frame]
[/attack_anim]
[attack]
name=shield
description= _"shield"
type=impact
range=melee
damage=10
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular-shield.png
[/attack]
{DEFENSE_ANIM "units/infantry-commander.png" "units/infantry-commander.png" {SOUND_LIST:HUMAN_HIT} }
[/unit_type]

View file

@ -18,6 +18,7 @@ Version 1.9.0-svn:
* A new set of story art by Scavenger.
* In 'Vengeance', the final objective is now revealed at the beginning of
the scenario.
* New images for the Infantry Lieutenant and Commander by Rhyging5
* Graphics:
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,