Add and wire new sprites for the Infantry Lieutenant and Commander...
...in TSG, by rhyging5. Remove outdated images. Re-name cfg files, remove outdated files. Update campaign credits, changelogs.
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@ -20,6 +20,7 @@ Version 1.9.0-svn:
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* A new set of story art by Scavenger.
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* In 'Vengeance', the final objective is now revealed at the beginning of
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the scenario.
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* New images for the Infantry Lieutenant and Commander by Rhyging5
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* Graphics
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* Added new portrait for the Orc Archer, and several new Orc Grunt line
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alternates.
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@ -56,6 +56,9 @@
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name = "Scavenger"
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comment = "new story images"
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[/entry]
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[entry]
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name = "rhyging5"
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[/entry]
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[entry]
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name = "Shadow"
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[/entry]
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Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 8.2 KiB |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 7.2 KiB |
After Width: | Height: | Size: 7.6 KiB |
After Width: | Height: | Size: 9.9 KiB |
After Width: | Height: | Size: 9 KiB |
After Width: | Height: | Size: 8.6 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 7 KiB |
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@ -1,123 +0,0 @@
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#textdomain wesnoth-tsg
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[unit_type]
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id=South Guard Commander
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name= _ "Infantry Commander"
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race=human
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image="units/commander.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="units/commander-leading.png"
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[/frame]
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[/leading_anim]
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hitpoints=64
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alignment=lawful
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cost=70
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movement_type=armoredfoot
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movement=5
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level=3
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advances_to=null
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{AMLA_DEFAULT}
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experience=150
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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usage=fighter
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description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=glaive
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description= _"glaive"
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icon=attacks/glaive.png
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type=blade
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range=melee
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damage=10
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number=4
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[/attack]
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[attack]
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name=shield
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description= _"shield"
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type=impact
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range=melee
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damage=10
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number=2
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[specials]
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{WEAPON_SPECIAL_SLOW}
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[/specials]
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icon=attacks/rectangular-shield.png
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[/attack]
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{DEFENSE_ANIM "units/commander-defend-3.png" "units/commander-defend-2.png" {SOUND_LIST:HUMAN_HIT} }
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[attack_anim]
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[filter_attack]
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name=shield
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[/filter_attack]
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[frame]
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begin=-200
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end=-125
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image="units/commander.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-125
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end=100
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image="units/commander-attack-shield.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-125
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end=100
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image="units/commander-attack-shield.png"
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sound=mace.wav
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image="units/commander.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=glaive
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[/filter_attack]
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[frame]
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begin=-200
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end=-150
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image="units/commander.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-150
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end=50
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image="units/commander-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-150
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end=50
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image="units/commander-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=50
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end=150
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image="units/commander-attack-shield.png"
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[/frame]
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[frame]
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begin=150
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end=200
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image="units/commander.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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@ -1,30 +1,31 @@
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#textdomain wesnoth-tsg
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[unit_type]
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id=South Guard Captain
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name= _ "Infantry Lieutenant"
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id=South Guard Commander
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name= _ "Infantry Commander"
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race=human
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image="units/commander.png"
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image="units/infantry-commander.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="units/commander-leading.png"
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image="units/infantry-commander.png"
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[/frame]
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[/leading_anim]
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hitpoints=48
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hitpoints=64
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alignment=lawful
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cost=35
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cost=70
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movement_type=armoredfoot
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movement=5
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level=2
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experience=75
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advances_to=South Guard Commander
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level=3
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advances_to=null
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{AMLA_DEFAULT}
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experience=150
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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usage=fighter
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description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=glaive
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@ -33,45 +34,19 @@
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type=blade
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range=melee
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damage=10
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number=3
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number=4
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[/attack]
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{DEFENSE_ANIM "units/commander-defend-3.png" "units/commander-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
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[attack_anim]
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[filter_attack]
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name=glaive
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[/filter_attack]
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[frame]
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begin=-200
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end=-150
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image="units/commander.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-150
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end=50
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image="units/commander-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-150
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end=50
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image="units/commander-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=50
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end=150
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image="units/commander-attack-shield.png"
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[/frame]
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[frame]
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begin=150
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end=200
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image="units/commander.png"
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[/frame]
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[/attack_anim]
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||||
[attack]
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||||
name=shield
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||||
description= _"shield"
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||||
type=impact
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||||
range=melee
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||||
damage=10
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||||
number=2
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||||
[specials]
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||||
{WEAPON_SPECIAL_SLOW}
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||||
[/specials]
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||||
icon=attacks/rectangular-shield.png
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||||
[/attack]
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||||
{DEFENSE_ANIM "units/infantry-commander.png" "units/infantry-commander.png" {SOUND_LIST:HUMAN_HIT} }
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||||
[/unit_type]
|
||||
|
|
|
@ -18,6 +18,7 @@ Version 1.9.0-svn:
|
|||
* A new set of story art by Scavenger.
|
||||
* In 'Vengeance', the final objective is now revealed at the beginning of
|
||||
the scenario.
|
||||
* New images for the Infantry Lieutenant and Commander by Rhyging5
|
||||
|
||||
* Graphics:
|
||||
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
|
||||
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