More documentation improvements for wmlmove.
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@ -14,9 +14,8 @@ anywhere beneath.
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For purposes of this command, a "namespace identifier" is either the
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basename of a campaign subdirectory or the special name "core",
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indicating the units, images and sounds directories in data/core. A
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source must be a namespace identifier, followed by "::", followed by a
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relative path to a unit. A destination must be a namespace
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identifier.
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source must be a namespace identifier, followed by "::", followed by
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the name of a unit (the basename of its path without the .cfg extwension). A destination must be a namespace identifier.
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The script generates a sequence of shell commands. These commands
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will move the unit and all its resources to appropriate places under
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@ -31,7 +30,7 @@ data/campaign directory means anywhere in that same campaign
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directory, but not in core data or any other campaign directory.
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The --revert option generates commands used to revert the result of a
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previous move, undoing version-control operations as needed.
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specified move, undoing version-control operations as needed.
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The --delete option removes a unit and its associated resources.
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@ -50,6 +49,11 @@ units dangling.
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Also be aware that this tool does nothing to update the unit
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translation files.
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Here is an example:
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wmlmove --imageclass elves-wood Heir_To_The_Throne::Elvish_Lord Heir_To_The_Throne::Elvish_High_Lord Heir_To_The_Throne::Elvish_Lady core
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'''
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import sys, os, time, re, getopt, sre_constants, md5
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