Add and wire 3 new Undead portraits:

Archer, Bone Shooter and Banebow.  Update changelogs, portrait credits.
This commit is contained in:
Phil Barber 2010-07-13 10:03:51 +00:00
parent 54d2cba2b8
commit eb2775fd7b
12 changed files with 44 additions and 5 deletions

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@ -24,9 +24,9 @@ Version 1.9.0-svn:
the scenario.
* New images for the Infantry Lieutenant and Commander by Rhyging5
* Graphics
* Added new portraits for: the Orc Archer, Crossbowman, Slurbow, SLayer,
several new Orc Grunt line
alternates, Draug and one alternate, Ghoul.
* Added new portraits for: the Orc Archer, Crossbowman, Slurbow, Sayer,
several new Orc Grunt line alternates, Draug and one alternate, Ghoul,
Skeleton Archer line.
* New animations (not yet including leading animations) for Drake Flare
and Flameheart, Dwarf Lord ranged attack, Dwarf guard melee attack.
* New base frame and animations for Armageddon Drake.

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@ -145,6 +145,7 @@ Valkier/Chris Wilson
Revenant
Draug and alternate
Ghoul
Skeleton Archer line
bera/Bora Orcal
Goblin Impaler

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@ -6,6 +6,7 @@
race=undead
image="units/undead-skeletal/banebow.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/banebow.png
hitpoints=50
movement_type=undeadfoot
movement=5
@ -18,6 +19,18 @@
description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose or foes might be. They are driven only by a malice born of their empty and tortured existence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound=skeleton-big-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/banebow.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/banebow.png"
[/portrait]
[abilities]
{ABILITY_SUBMERGE}
[/abilities]

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@ -5,6 +5,7 @@
race=undead
image="units/undead-skeletal/bone-shooter.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/bone-shooter.png
hitpoints=40
movement_type=undeadfoot
movement=5
@ -16,6 +17,18 @@
description= _ "Of a dark sorcerer's creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply 'Bone-Shooters' by their unfortunate enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound=skeleton-big-die.ogg
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/bone-shooter.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/bone-shooter.png"
[/portrait]
[abilities]
{ABILITY_SUBMERGE}
[/abilities]

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@ -6,6 +6,7 @@
image="units/undead-skeletal/archer.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/archer.png
hitpoints=31
movement_type=undeadfoot
movement=5
@ -17,6 +18,18 @@
description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters' hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound={SOUND_LIST:SKELETON_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/archer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/archer.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-bow-defend.png" "units/undead-skeletal/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[abilities]

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@ -31,8 +31,7 @@ Version 1.9.0-svn:
* Improved Terrains: animated water, grass, savanna, desert road, cobbled
road, human city village.
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
alternates #4, #5 and #6,
Draug and alternate, Ghoul.
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line.
* New Animations: Drake Flare and Flameheart (leading animation still
missing), Dwarf Lord ranged attack, Dwarf Guard melee attack.
* New base frame and animations for Armageddon Drake.