Add and wire 3 new Orc portraits...

...Crossbowman, Slurbow and Slayer.  Update changelogs, portrait
credits.
This commit is contained in:
Phil Barber 2010-07-13 09:53:10 +00:00
parent b750969992
commit 54d2cba2b8
12 changed files with 38 additions and 6 deletions

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@ -24,7 +24,8 @@ Version 1.9.0-svn:
the scenario.
* New images for the Infantry Lieutenant and Commander by Rhyging5
* Graphics
* Added new portraits for: the Orc Archer, several new Orc Grunt line
* Added new portraits for: the Orc Archer, Crossbowman, Slurbow, SLayer,
several new Orc Grunt line
alternates, Draug and one alternate, Ghoul.
* New animations (not yet including leading animations) for Drake Flare
and Flameheart, Dwarf Lord ranged attack, Dwarf guard melee attack.

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@ -100,11 +100,15 @@ Human Loyalists:
Grand Knight 1 and 2
Lancer
Orcs
Grunt alternates
Grunt line and alternates
Warrior
Warlord
Archer
Assassin
Slayer
Archer
Crossbowman
Slurbow
thespaceinvader/Philip Barber:

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@ -5,6 +5,7 @@
race=orc
image="units/orcs/xbowman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile="portraits/orcs/crossbowman.png"
hitpoints=43
movement_type=orcishfoot
movement=5
@ -17,6 +18,18 @@
usage=archer
description= _ "Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
die_sound={SOUND_LIST:ORC_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/orcs/transparent/crossbowman.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/orcs/transparent/crossbowman.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/orcs/xbowman-melee-defend-2.png" "units/orcs/xbowman-melee-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/xbowman-defend.png" "units/orcs/xbowman.png" {SOUND_LIST:ORC_HIT} ranged}
[attack]

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@ -5,7 +5,7 @@
race=orc
image="units/orcs/slayer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile="portraits/orcs/assassin.png"
profile="portraits/orcs/slayer.png"
hitpoints=36
movement_type=elusivefoot
[resistance]
@ -26,13 +26,13 @@
size=400
side="left"
mirror="false"
image="portraits/orcs/transparent/assassin.png"
image="portraits/orcs/transparent/slayer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/orcs/transparent/assassin.png"
image="portraits/orcs/transparent/slayer.png"
[/portrait]
[attack]
name=dagger

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@ -6,6 +6,7 @@
race=orc
image="units/orcs/slurbow.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile="portraits/orcs/slurbow.png"
hitpoints=56
movement_type=orcishfoot
movement=5
@ -22,6 +23,18 @@
Orcs prize any such weapons they can manage to plunder, and they invariably end up in the hands of their strongest and most cunning archers."
die_sound={SOUND_LIST:ORC_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/orcs/transparent/slurbow.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/orcs/transparent/slurbow.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/orcs/slurbow-melee-defend-2.png" "units/orcs/slurbow-melee-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/slurbow-ranged-defend.png" "units/orcs/slurbow-ranged.png" {SOUND_LIST:ORC_HIT} ranged}
[attack]

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@ -30,7 +30,8 @@ Version 1.9.0-svn:
etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS.
* Improved Terrains: animated water, grass, savanna, desert road, cobbled
road, human city village.
* New Portraits: Orc Archer, Orc Grunt line alternates #4, #5 and #6,
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
alternates #4, #5 and #6,
Draug and alternate, Ghoul.
* New Animations: Drake Flare and Flameheart (leading animation still
missing), Dwarf Lord ranged attack, Dwarf Guard melee attack.