updated British English translation

(cherry-picked from commit 36ecc030a6)
This commit is contained in:
Nils Kneuper 2018-07-23 23:16:44 +02:00
parent 0682be84e6
commit e67f464e66
2 changed files with 107 additions and 174 deletions

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:29 UTC\n"
"PO-Revision-Date: 2018-02-15 13:13+1100\n"
"PO-Revision-Date: 2018-07-23 17:55+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: \n"
"Language: en_GB\n"
@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.0.9\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
@ -131,18 +131,6 @@ msgstr "There are too many to fight, far too many. We must escape!"
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:216
#, fuzzy
#| msgid ""
#| "This is a reenactment of scenario The Elves Besieged of the mainline "
#| "campaign Heir to the Throne, just that the AI is playing Konrad's side "
#| "here. The goal is to move Konrad to the signpost in the northwest, while "
#| "keeping both Konrad and Delfador alive. The same AI as in scenario "
#| "Protect Unit is used.\n"
#| "\n"
#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -164,7 +152,7 @@ msgstr ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:222
@ -457,22 +445,6 @@ msgstr "Question for the Player"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/animals.cfg:353
#, fuzzy
#| msgid ""
#| "It is possible to include a human-controlled Side 1, so that the action "
#| "stops once every turn for looking around (or to mess with things in debug "
#| "mode).\n"
#| "\n"
#| "Note that there is no end to this scenario. For demonstration purposes, "
#| "any unit that is killed is replaced by another unit of the same type at "
#| "the beginning of the next turn. In order to end the scenario, there's a "
#| "right-click option - but that only works in human-controlled mode. In AI-"
#| "only mode, you have to press 'Esc' or reload a previous savefile.\n"
#| "\n"
#| "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"It is possible to include a human-controlled Side 1, so that the action "
"stops once every turn for looking around (or to mess with things in debug "
@ -502,7 +474,7 @@ msgstr ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [option]
#: data/ai/micro_ais/scenarios/animals.cfg:361
@ -577,17 +549,6 @@ msgstr "They there! We them get!"
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:90
#, fuzzy
#| msgid ""
#| "We need to hold that pass for as long as we can. Let's put our strongest "
#| "fighters on the front line and bring injured units to the back for "
#| "healing. If we're careful enough, we might even win this battle. I'll "
#| "join you as soon as I'm done recruiting and do my share of the fighting.\n"
#| "\n"
#| "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"We need to hold that pass for as long as we can. Let's put our strongest "
"fighters on the front line and bring injured units to the back for healing. "
@ -607,7 +568,7 @@ msgstr ""
"Note: The Bottleneck Defence AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100
@ -693,6 +654,26 @@ msgstr "Be careful to stay out of the way of that dragon. He's a mean one."
#. [event]
#: data/ai/micro_ais/scenarios/dragon.cfg:84
#, fuzzy
#| msgid ""
#| "Hi there. I am Rowck and here is what I do:\n"
#| "When hungry, I move around part of the map in a random wander until I get "
#| "into range of an enemy. If enemies are within range, I attack and devour "
#| "the weakest of them. After that, I retreat to my rest location, where I "
#| "stay for a certain number of turns or until fully healed.\n"
#| "A few details (features, not bugs, but can be changed if desired):\n"
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
#| "my behavior.\n"
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
#| "there.\n"
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
#| "- Occasionally I will not move at all while wandering (a dragon has to "
#| "rest sometimes!)\n"
#| "\n"
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"Hi there. I am Rowck and here is what I do:\n"
"When hungry, I move around part of the map in a random wander until I get "
@ -729,7 +710,7 @@ msgstr ""
"\n"
"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
@ -856,6 +837,22 @@ msgstr "Turn off human control of Side 1"
#. [event]
#: data/ai/micro_ais/scenarios/goto.cfg:413
#, fuzzy
#| msgid ""
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
#| "be displayed throughout the scenario to point out what the units are "
#| "doing.\n"
#| "\n"
#| "The player controls Side 1. There are right-click context menu options "
#| "for adding Side 1 units to the map and for taking them off again. This is "
#| "useful mostly for testing how the Side 3 guardians react.\n"
#| "\n"
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
"All AI sides are controlled by this MAI in one way or another (except for "
@ -882,7 +879,7 @@ msgstr ""
"\n"
"Note: The GoTo AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
@ -1424,19 +1421,6 @@ msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:516
#, fuzzy
#| msgid ""
#| "Gryphons of the High Plains, look at all these enemies. They don't behave "
#| "normally. Most of them don't move at all unless we get close. Let's check "
#| "out how they react to us.\n"
#| "\n"
#| "Note to the player: the right-click context menu provides information "
#| "about each of the units' behavior.\n"
#| "\n"
#| "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
#| "can be added and adapted to the need of a scenario easily using only WML "
#| "and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
#| "page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1460,7 +1444,7 @@ msgstr ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:525
@ -1519,20 +1503,6 @@ msgstr "Outlaw moves here"
#. [event]
#: data/ai/micro_ais/scenarios/hang_out.cfg:116
#, fuzzy
#| msgid ""
#| "That outlaw over there is going to run for the keep in the southeast. "
#| "He's only going to recruit for three rounds before he'll start moving and "
#| "he and his footpads are much faster than we are. Let's make haste or "
#| "we'll never catch him.\n"
#| "\n"
#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out "
#| "Micro AI which makes the Side 2 units remain around the keep for two "
#| "turns (while moving off castle tiles to allow for recruiting) and the "
#| "Messenger Escort AI which takes over after that. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"That outlaw over there is going to run for the keep in the southeast. He's "
"only going to recruit for three rounds before he'll start moving and he and "
@ -1557,7 +1527,7 @@ msgstr ""
"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
"which takes over after that. A Micro AI can be added and adapted to the "
"need of a scenario easily using only WML and the [micro_ai] tag. Check the "
"<span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
"<span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/"
"Micro_AIs for more information."
#. [objectives]
@ -1613,24 +1583,6 @@ msgstr "Rebels 2"
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:79
#, fuzzy
#| msgid ""
#| "In this scenario, we demonstrate the use of the Healer Support Micro AI. "
#| "This AI configures the healers of a side to stay behind the battle lines "
#| "and heal injured and/or threatened units rather than participate in the "
#| "attacks under all circumstances. It includes several configurable options "
#| "(which are set differently for the two sides in this scenario) that "
#| "determine how aggressive/careful the healers are, whether they also "
#| "attack, how much risk they are willing to take, etc.\n"
#| "\n"
#| "For clarity, each healer announces her upcoming support move. If you "
#| "don't want to see that each time, just hit 'esc' when it happens the "
#| "first time.\n"
#| "\n"
#| "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"In this scenario, we demonstrate the use of the Healer Support Micro AI. "
"This AI configures the healers of a side to stay behind the battle lines and "
@ -1662,7 +1614,7 @@ msgstr ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:95
@ -1797,6 +1749,17 @@ msgstr "Notes"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#, fuzzy
#| msgid ""
#| "You can use the right-click context menu to add additional lurkers.\n"
#| "\n"
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
#| "\n"
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1815,7 +1778,7 @@ msgstr ""
"\n"
"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
@ -1902,6 +1865,24 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#, fuzzy
#| msgid ""
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
#| "signpost in the north, while protecting him as well as possible with the "
#| "other units. Vanak's orcs need to stop him.\n"
#| "\n"
#| "Note that the messenger route is set up through a series of waypoints "
#| "here simply to demonstrate how to use waypoints. On this map, using only "
#| "a single waypoint at the end of the route would work just as well (or "
#| "probably even better).\n"
#| "\n"
#| "Also note that the messenger does not have to get exactly to each "
#| "signpost (except for the last one), getting close is good enough.\n"
#| "\n"
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"The Messenger Escort AI will try to move the dragoon messenger to the "
"signpost in the north, while protecting him as well as possible with the "
@ -1934,7 +1915,7 @@ msgstr ""
"\n"
"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."
#. [objective]: condition=win
@ -2091,32 +2072,6 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/patrols.cfg:217
#, fuzzy
#| msgid ""
#| "You, as the player, are in charge of Gertburt's bandits in this scenario. "
#| "You can either simply watch the patrols move around, or you can move "
#| "units into their way. The three patrol units are instructed to behave "
#| "differently when facing enemy units:\n"
#| "\n"
#| "Konrad only attacks Gertburt, or any enemy unit that blocks his final "
#| "waypoint.\n"
#| "\n"
#| "The Swordsman never attacks at all.\n"
#| "\n"
#| "The Longbowman attacks any enemy unit he ends up next to at the end of "
#| "his move.\n"
#| "\n"
#| "They all have in common, however, that getting to their next waypoint "
#| "takes priority over attacking. They will thus prefer to move around "
#| "enemies rather than straight for them. Also, if a waypoint is occupied by "
#| "a unit they are not instructed to attack, they will (eventually) abandon "
#| "that waypoint once they get close enough and move on to the next one.\n"
#| "\n"
#| "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A "
#| "Micro AI can be added and adapted to the need of a scenario easily using "
#| "only WML and the [micro_ai] tag. Check out the <span "
#| "color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
#| "Micro_AIs for more information."
msgid ""
"You, as the player, are in charge of Gertburt's bandits in this scenario. "
"You can either simply watch the patrols move around, or you can move units "
@ -2164,7 +2119,7 @@ msgstr ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
#: data/ai/micro_ais/scenarios/patrols.cfg:231
@ -2263,19 +2218,6 @@ msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/protect_unit.cfg:138
#, fuzzy
#| msgid ""
#| "In this scenario, the AI playing the humans in the east (Langzhar) is "
#| "instructed to protect the wizard Rossauba, while moving him safely to the "
#| "signpost. On the other side, Koorzhar's units (in the west) will "
#| "primarily attack Rossauba, even if a better target is available. Do you "
#| "want to play either of the sides or let the AIs battle it out among "
#| "themselves?\n"
#| "\n"
#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"In this scenario, the AI playing the humans in the east (Langzhar) is "
"instructed to protect the wizard Rossauba, while moving him safely to the "
@ -2297,7 +2239,7 @@ msgstr ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [option]
#: data/ai/micro_ais/scenarios/protect_unit.cfg:143
@ -2398,21 +2340,6 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/recruiting.cfg:90
#, fuzzy
#| msgid ""
#| "If you have not changed anything in the scenario code, Side 1 uses the "
#| "Random Recruitment Micro AI, with swordsmen and peasants having been "
#| "given higher probability than the other units, and mages a middling "
#| "probability. This is not meant as a good recruitment pattern, it simply "
#| "serves as a demonstration how to use the AI.\n"
#| "\n"
#| "Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
#| "Experimental AI).\n"
#| "\n"
#| "A Micro AI can be added and adapted to the need of a scenario easily "
#| "using only WML and the [micro_ai] tag. Check out the <span "
#| "color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
#| "Micro_AIs for more information."
msgid ""
"If you have not changed anything in the scenario code, Side 1 uses the "
"Random Recruitment Micro AI, with swordsmen and peasants having been given "
@ -2439,7 +2366,7 @@ msgstr ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check the <span color='#00A000'>Micro AI "
"wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
#. [test]: id=micro_ai_test
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
@ -2961,6 +2888,27 @@ msgstr "Place Side 2 Bat"
#. [event]
#: data/ai/micro_ais/scenarios/swarm.cfg:137
#, fuzzy
#| msgid ""
#| "This scenario features bats moving around in a swarm. Without adjacent "
#| "enemies, they simply try to stay together and at a certain distance from "
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
#| "scatters. This is particular fun to watch when one places an enemy unit "
#| "in the middle of the swarm. After being scattered, the swarm members "
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
#| "bats might roam around for quite some time before they find their way "
#| "back. It is also possible that individual bats (or small groups) split "
#| "off from the larger swarm at times.\n"
#| "\n"
#| "The player controls a side of gryphons, each of which is given 99 moves "
#| "so that the reaction of the swarm to enemies can be tested easily. There "
#| "are also several right-click options, for example for adding bats or "
#| "gryphons or for taking units off the map.\n"
#| "\n"
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This scenario features bats moving around in a swarm. Without adjacent "
"enemies, they simply try to stay together and at a certain distance from "
@ -2999,7 +2947,7 @@ msgstr ""
"\n"
"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
@ -3089,24 +3037,6 @@ msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/wolves.cfg:199
#, fuzzy
#| msgid ""
#| "It is possible to include a human-controlled Side 1, so that the action "
#| "stops once every turn for looking around (or for messing with things in "
#| "debug mode). In human-controlled mode, several options are available "
#| "through the right-click menu, such as adding additional wolves to either "
#| "side, taking wolves off the map, adding peasants to the human-controlled "
#| "side or ending the scenario. This enables easy exploring of the wolf AI "
#| "behavior under different circumstances.\n"
#| "\n"
#| "Note that the leader of the human-controlled side, Rutburt, can move 99 "
#| "hexes per turn, so that it is always possible to keep him out of harm's "
#| "way.\n"
#| "\n"
#| "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"It is possible to include a human-controlled Side 1, so that the action "
"stops once every turn for looking around (or for messing with things in "
@ -3140,7 +3070,7 @@ msgstr ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [option]
#: data/ai/micro_ais/scenarios/wolves.cfg:206

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-07-19 12:20+1000\n"
"PO-Revision-Date: 2018-07-23 17:50+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -7634,6 +7634,9 @@ msgstr ""
#~ msgid "$count|× $name"
#~ msgstr "$count|× $name"
#~ msgid "Touch"
#~ msgstr "Touch"
#~ msgid "Quit to Main Menu"
#~ msgstr "Quit to Main Menu"