diff --git a/po/wesnoth-ai/en_GB.po b/po/wesnoth-ai/en_GB.po index e8144a20323..82b59d4a77d 100644 --- a/po/wesnoth-ai/en_GB.po +++ b/po/wesnoth-ai/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:29 UTC\n" -"PO-Revision-Date: 2018-02-15 13:13+1100\n" +"PO-Revision-Date: 2018-07-23 17:55+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: \n" "Language: en_GB\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.9\n" #. [ai]: id=ai_default_rca #: data/ai/ais/ai_default_rca.cfg:9 @@ -131,18 +131,6 @@ msgstr "There are too many to fight, far too many. We must escape!" #. [event] #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:216 -#, fuzzy -#| msgid "" -#| "This is a reenactment of scenario The Elves Besieged of the mainline " -#| "campaign Heir to the Throne, just that the AI is playing Konrad's side " -#| "here. The goal is to move Konrad to the signpost in the northwest, while " -#| "keeping both Konrad and Delfador alive. The same AI as in scenario " -#| "Protect Unit is used.\n" -#| "\n" -#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " -#| "and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "This is a reenactment of scenario The Elves Besieged of the mainline " "campaign Heir to the Throne, just that the AI is playing Konrad's side here. " @@ -164,7 +152,7 @@ msgstr "" "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." +"https://wiki.wesnoth.org/Micro_AIs for more information." #. [event] #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:222 @@ -457,22 +445,6 @@ msgstr "Question for the Player" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/animals.cfg:353 -#, fuzzy -#| msgid "" -#| "It is possible to include a human-controlled Side 1, so that the action " -#| "stops once every turn for looking around (or to mess with things in debug " -#| "mode).\n" -#| "\n" -#| "Note that there is no end to this scenario. For demonstration purposes, " -#| "any unit that is killed is replaced by another unit of the same type at " -#| "the beginning of the next turn. In order to end the scenario, there's a " -#| "right-click option - but that only works in human-controlled mode. In AI-" -#| "only mode, you have to press 'Esc' or reload a previous savefile.\n" -#| "\n" -#| "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " -#| "and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "It is possible to include a human-controlled Side 1, so that the action " "stops once every turn for looking around (or to mess with things in debug " @@ -502,7 +474,7 @@ msgstr "" "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." +"https://wiki.wesnoth.org/Micro_AIs for more information." #. [option] #: data/ai/micro_ais/scenarios/animals.cfg:361 @@ -577,17 +549,6 @@ msgstr "They there! We them get!" #. [event] #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:90 -#, fuzzy -#| msgid "" -#| "We need to hold that pass for as long as we can. Let's put our strongest " -#| "fighters on the front line and bring injured units to the back for " -#| "healing. If we're careful enough, we might even win this battle. I'll " -#| "join you as soon as I'm done recruiting and do my share of the fighting.\n" -#| "\n" -#| "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " -#| "added and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "We need to hold that pass for as long as we can. Let's put our strongest " "fighters on the front line and bring injured units to the back for healing. " @@ -607,7 +568,7 @@ msgstr "" "Note: The Bottleneck Defence AI is coded as a Micro AI. A Micro AI can be " "added and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." +"https://wiki.wesnoth.org/Micro_AIs for more information." #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100 @@ -693,6 +654,26 @@ msgstr "Be careful to stay out of the way of that dragon. He's a mean one." #. [event] #: data/ai/micro_ais/scenarios/dragon.cfg:84 +#, fuzzy +#| msgid "" +#| "Hi there. I am Rowck and here is what I do:\n" +#| "When hungry, I move around part of the map in a random wander until I get " +#| "into range of an enemy. If enemies are within range, I attack and devour " +#| "the weakest of them. After that, I retreat to my rest location, where I " +#| "stay for a certain number of turns or until fully healed.\n" +#| "A few details (features, not bugs, but can be changed if desired):\n" +#| "- If my way home is blocked on the return, the normal RCA AI takes over " +#| "my behavior.\n" +#| "- I will, however, attack any enemy occupying my rest hex, if I can get " +#| "there.\n" +#| "- A kill only makes me go home when I am the attacker, not as defender.\n" +#| "- Occasionally I will not move at all while wandering (a dragon has to " +#| "rest sometimes!)\n" +#| "\n" +#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " +#| "adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "Hi there. I am Rowck and here is what I do:\n" "When hungry, I move around part of the map in a random wander until I get " @@ -729,7 +710,7 @@ msgstr "" "\n" "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -856,6 +837,22 @@ msgstr "Turn off human control of Side 1" #. [event] #: data/ai/micro_ais/scenarios/goto.cfg:413 +#, fuzzy +#| msgid "" +#| "This scenario demonstrates a variety of different uses of the Goto Micro " +#| "AI. All AI sides are controlled by this MAI in one way or another (except " +#| "for the saurians, which are run by the Lurkers Micro AI). Messages will " +#| "be displayed throughout the scenario to point out what the units are " +#| "doing.\n" +#| "\n" +#| "The player controls Side 1. There are right-click context menu options " +#| "for adding Side 1 units to the map and for taking them off again. This is " +#| "useful mostly for testing how the Side 3 guardians react.\n" +#| "\n" +#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " +#| "adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "This scenario demonstrates a variety of different uses of the Goto Micro AI. " "All AI sides are controlled by this MAI in one way or another (except for " @@ -882,7 +879,7 @@ msgstr "" "\n" "Note: The GoTo AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -1424,19 +1421,6 @@ msgstr "Kraahhh!!!!" #. [event] #: data/ai/micro_ais/scenarios/guardians.cfg:516 -#, fuzzy -#| msgid "" -#| "Gryphons of the High Plains, look at all these enemies. They don't behave " -#| "normally. Most of them don't move at all unless we get close. Let's check " -#| "out how they react to us.\n" -#| "\n" -#| "Note to the player: the right-click context menu provides information " -#| "about each of the units' behavior.\n" -#| "\n" -#| "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " -#| "can be added and adapted to the need of a scenario easily using only WML " -#| "and the [micro_ai] tag. Check out the Micro AI wiki " -#| "page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "Gryphons of the High Plains, look at all these enemies. They don't behave " "normally. Most of them don't move at all unless we get close. Let's check " @@ -1460,7 +1444,7 @@ msgstr "" "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " "can be added and adapted to the need of a scenario easily using only WML and " "the [micro_ai] tag. Check the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] #: data/ai/micro_ais/scenarios/guardians.cfg:525 @@ -1519,20 +1503,6 @@ msgstr "Outlaw moves here" #. [event] #: data/ai/micro_ais/scenarios/hang_out.cfg:116 -#, fuzzy -#| msgid "" -#| "That outlaw over there is going to run for the keep in the southeast. " -#| "He's only going to recruit for three rounds before he'll start moving and " -#| "he and his footpads are much faster than we are. Let's make haste or " -#| "we'll never catch him.\n" -#| "\n" -#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out " -#| "Micro AI which makes the Side 2 units remain around the keep for two " -#| "turns (while moving off castle tiles to allow for recruiting) and the " -#| "Messenger Escort AI which takes over after that. A Micro AI can be added " -#| "and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "That outlaw over there is going to run for the keep in the southeast. He's " "only going to recruit for three rounds before he'll start moving and he and " @@ -1557,7 +1527,7 @@ msgstr "" "moving off castle tiles to allow for recruiting) and the Messenger Escort AI " "which takes over after that. A Micro AI can be added and adapted to the " "need of a scenario easily using only WML and the [micro_ai] tag. Check the " -"Micro AI wiki page at http://wiki.wesnoth.org/" +"Micro AI wiki page at https://wiki.wesnoth.org/" "Micro_AIs for more information." #. [objectives] @@ -1613,24 +1583,6 @@ msgstr "Rebels 2" #. [event] #: data/ai/micro_ais/scenarios/healer_support.cfg:79 -#, fuzzy -#| msgid "" -#| "In this scenario, we demonstrate the use of the Healer Support Micro AI. " -#| "This AI configures the healers of a side to stay behind the battle lines " -#| "and heal injured and/or threatened units rather than participate in the " -#| "attacks under all circumstances. It includes several configurable options " -#| "(which are set differently for the two sides in this scenario) that " -#| "determine how aggressive/careful the healers are, whether they also " -#| "attack, how much risk they are willing to take, etc.\n" -#| "\n" -#| "For clarity, each healer announces her upcoming support move. If you " -#| "don't want to see that each time, just hit 'esc' when it happens the " -#| "first time.\n" -#| "\n" -#| "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be " -#| "added and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "In this scenario, we demonstrate the use of the Healer Support Micro AI. " "This AI configures the healers of a side to stay behind the battle lines and " @@ -1662,7 +1614,7 @@ msgstr "" "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." +"https://wiki.wesnoth.org/Micro_AIs for more information." #. [event] #: data/ai/micro_ais/scenarios/healer_support.cfg:95 @@ -1797,6 +1749,17 @@ msgstr "Notes" #. [event] #: data/ai/micro_ais/scenarios/lurkers.cfg:465 +#, fuzzy +#| msgid "" +#| "You can use the right-click context menu to add additional lurkers.\n" +#| "\n" +#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from " +#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n" +#| "\n" +#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " +#| "adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "You can use the right-click context menu to add additional lurkers.\n" "\n" @@ -1815,7 +1778,7 @@ msgstr "" "\n" "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -1902,6 +1865,24 @@ msgstr "" #. [event] #: data/ai/micro_ais/scenarios/messenger_escort.cfg:139 +#, fuzzy +#| msgid "" +#| "The Messenger Escort AI will try to move the dragoon messenger to the " +#| "signpost in the north, while protecting him as well as possible with the " +#| "other units. Vanak's orcs need to stop him.\n" +#| "\n" +#| "Note that the messenger route is set up through a series of waypoints " +#| "here simply to demonstrate how to use waypoints. On this map, using only " +#| "a single waypoint at the end of the route would work just as well (or " +#| "probably even better).\n" +#| "\n" +#| "Also note that the messenger does not have to get exactly to each " +#| "signpost (except for the last one), getting close is good enough.\n" +#| "\n" +#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added " +#| "and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "The Messenger Escort AI will try to move the dragoon messenger to the " "signpost in the north, while protecting him as well as possible with the " @@ -1934,7 +1915,7 @@ msgstr "" "\n" "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objective]: condition=win @@ -2091,32 +2072,6 @@ msgstr "" #. [event] #: data/ai/micro_ais/scenarios/patrols.cfg:217 -#, fuzzy -#| msgid "" -#| "You, as the player, are in charge of Gertburt's bandits in this scenario. " -#| "You can either simply watch the patrols move around, or you can move " -#| "units into their way. The three patrol units are instructed to behave " -#| "differently when facing enemy units:\n" -#| "\n" -#| "Konrad only attacks Gertburt, or any enemy unit that blocks his final " -#| "waypoint.\n" -#| "\n" -#| "The Swordsman never attacks at all.\n" -#| "\n" -#| "The Longbowman attacks any enemy unit he ends up next to at the end of " -#| "his move.\n" -#| "\n" -#| "They all have in common, however, that getting to their next waypoint " -#| "takes priority over attacking. They will thus prefer to move around " -#| "enemies rather than straight for them. Also, if a waypoint is occupied by " -#| "a unit they are not instructed to attack, they will (eventually) abandon " -#| "that waypoint once they get close enough and move on to the next one.\n" -#| "\n" -#| "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A " -#| "Micro AI can be added and adapted to the need of a scenario easily using " -#| "only WML and the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/" -#| "Micro_AIs for more information." msgid "" "You, as the player, are in charge of Gertburt's bandits in this scenario. " "You can either simply watch the patrols move around, or you can move units " @@ -2164,7 +2119,7 @@ msgstr "" "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " "AI can be added and adapted to the need of a scenario easily using only WML " "and the [micro_ai] tag. Check the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] #: data/ai/micro_ais/scenarios/patrols.cfg:231 @@ -2263,19 +2218,6 @@ msgstr "" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/protect_unit.cfg:138 -#, fuzzy -#| msgid "" -#| "In this scenario, the AI playing the humans in the east (Langzhar) is " -#| "instructed to protect the wizard Rossauba, while moving him safely to the " -#| "signpost. On the other side, Koorzhar's units (in the west) will " -#| "primarily attack Rossauba, even if a better target is available. Do you " -#| "want to play either of the sides or let the AIs battle it out among " -#| "themselves?\n" -#| "\n" -#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " -#| "and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "In this scenario, the AI playing the humans in the east (Langzhar) is " "instructed to protect the wizard Rossauba, while moving him safely to the " @@ -2297,7 +2239,7 @@ msgstr "" "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." +"https://wiki.wesnoth.org/Micro_AIs for more information." #. [option] #: data/ai/micro_ais/scenarios/protect_unit.cfg:143 @@ -2398,21 +2340,6 @@ msgstr "" #. [event] #: data/ai/micro_ais/scenarios/recruiting.cfg:90 -#, fuzzy -#| msgid "" -#| "If you have not changed anything in the scenario code, Side 1 uses the " -#| "Random Recruitment Micro AI, with swordsmen and peasants having been " -#| "given higher probability than the other units, and mages a middling " -#| "probability. This is not meant as a good recruitment pattern, it simply " -#| "serves as a demonstration how to use the AI.\n" -#| "\n" -#| "Side 2 uses the Rush Recruitment Micro AI (which is also used in the " -#| "Experimental AI).\n" -#| "\n" -#| "A Micro AI can be added and adapted to the need of a scenario easily " -#| "using only WML and the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/" -#| "Micro_AIs for more information." msgid "" "If you have not changed anything in the scenario code, Side 1 uses the " "Random Recruitment Micro AI, with swordsmen and peasants having been given " @@ -2439,7 +2366,7 @@ msgstr "" "\n" "A Micro AI can be added and adapted to the need of a scenario easily using " "only WML and the [micro_ai] tag. Check the Micro AI " -"wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." #. [test]: id=micro_ai_test #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5 @@ -2961,6 +2888,27 @@ msgstr "Place Side 2 Bat" #. [event] #: data/ai/micro_ais/scenarios/swarm.cfg:137 +#, fuzzy +#| msgid "" +#| "This scenario features bats moving around in a swarm. Without adjacent " +#| "enemies, they simply try to stay together and at a certain distance from " +#| "enemies. However, if an enemy unit is close to any bat, the swarm " +#| "scatters. This is particular fun to watch when one places an enemy unit " +#| "in the middle of the swarm. After being scattered, the swarm members " +#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual " +#| "bats might roam around for quite some time before they find their way " +#| "back. It is also possible that individual bats (or small groups) split " +#| "off from the larger swarm at times.\n" +#| "\n" +#| "The player controls a side of gryphons, each of which is given 99 moves " +#| "so that the reaction of the swarm to enemies can be tested easily. There " +#| "are also several right-click options, for example for adding bats or " +#| "gryphons or for taking units off the map.\n" +#| "\n" +#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " +#| "adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "This scenario features bats moving around in a swarm. Without adjacent " "enemies, they simply try to stay together and at a certain distance from " @@ -2999,7 +2947,7 @@ msgstr "" "\n" "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -3089,24 +3037,6 @@ msgstr "" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/wolves.cfg:199 -#, fuzzy -#| msgid "" -#| "It is possible to include a human-controlled Side 1, so that the action " -#| "stops once every turn for looking around (or for messing with things in " -#| "debug mode). In human-controlled mode, several options are available " -#| "through the right-click menu, such as adding additional wolves to either " -#| "side, taking wolves off the map, adding peasants to the human-controlled " -#| "side or ending the scenario. This enables easy exploring of the wolf AI " -#| "behavior under different circumstances.\n" -#| "\n" -#| "Note that the leader of the human-controlled side, Rutburt, can move 99 " -#| "hexes per turn, so that it is always possible to keep him out of harm's " -#| "way.\n" -#| "\n" -#| "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be " -#| "added and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "It is possible to include a human-controlled Side 1, so that the action " "stops once every turn for looking around (or for messing with things in " @@ -3140,7 +3070,7 @@ msgstr "" "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." +"https://wiki.wesnoth.org/Micro_AIs for more information." #. [option] #: data/ai/micro_ais/scenarios/wolves.cfg:206 diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index aecffca8df8..508cb585ecd 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" -"PO-Revision-Date: 2018-07-19 12:20+1000\n" +"PO-Revision-Date: 2018-07-23 17:50+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -7634,6 +7634,9 @@ msgstr "" #~ msgid "$count|× $name" #~ msgstr "$count|× $name" +#~ msgid "Touch" +#~ msgstr "Touch" + #~ msgid "Quit to Main Menu" #~ msgstr "Quit to Main Menu"