ran utils/codeclean on all unit cfgs

* decreased HP of the Inferno Drake from 71 to 68
* increased melee damage of the Inferno Drake from 11-2 to 12-2
* decreased HP of the Drake Flameheart from 84 to 82
* decreased melee damage of the Drake Flameheart from 12-3 to 11-3
* increased ranged damage of the Drake Flameheart from 8-4 to 9-4
* increased XP requirement of the Drake Fighter from 38 to 42
* increased HP of the Drake Warrior from 55 to 60
* increased melee damage of the Drake Warrior from 10-3 to 11-3
* increased HP of the Drake Blademaster from 70 to 80
* increased melee damage of the Drake Blademaster from 14-3 to 16-3
* increased XP requirement of the Drake Clasher from 40 to 45
* increased HP of the Drake Gladiator from 62 to 66
* increased melee impact damage of the Drake Gladiator from 9-3 to 10-3
* decreased HP of the Drake Enforcer from 87 to 85
* increased melee blade damage of the Drake Enforcer from 10-4 to 11-4
* increased melee impact damage of the Drake Enforcer from 12-3 to 14-3
* increased HP of the Drake Slasher from 57 to 62
* increased melee pierce damage of the Drake Slasher from 16-2 to 17-2
* increased HP of the Drake Warden from 79 to 82
* increased melee blade damage of the Drake Warden from 15-3 to 16-3
* increased melee pierce damage of the Drake Warden from 22-2 to 23-2
* increased HP of the Sky Drake from 40 to 45
* increased HP of the Hurricane Drake from 50 to 58
* increased resistances of the Sky Drake line to those of the Drake Glider
* decreased XP requirement of the Saurian Ambusher from 70 to 55
* decreased cost of the Bandit from 27 to 23
* increased HP the Rogue from 36 to 40
* increased HP the Assassin from 42 to 51
* increased the XP requirement of the Dwarvish Fighter from 38 to 41
* increased HP of the Dwarvish Steelclad from 55 to 59
* increased melee blade damage of the Dwarvish Steelclad from 10-3 to 11-3
* increased melee impact damage of the Dwarvish Steelclad from 13-2 to 14-2
* increased HP of the Dwarvish Lord from 75 to 79
* increased melee blade damage of the Dwarvish Lord from 14-3 to 15-3
* increased melee impact damage of the Dwarvish Lord from 17-2 to 19-2
* increased HP of the Dwarvish Thunderguard from 42 to 44
* increased HP of the Dwarvish Dragonguard from 52 to 59
* changed the damage type of the Dwarvish Dragonguard from impact to blade
* decreased HP of the Elvish Avenger from 60 to 55
* decreased ranged damage of the Elvish Avenger from 11-4 to 10-4
* increased HP of the Elvish Sharpshooter from 45 to 47
* increased XP requirement of the Elvish Fighter from 38 to 40
* increased HP of the Elvish Captain from 44 to 47
* decreased ranged damage of the Elvish Captain from 6-3 to 5-3
* decreased melee damage of the Elvish Champion from 12-4 to 9-5
* decreased XP requirement of the Dragoon from 110 to 95
* increased HP of the Master at Arms from 55 to 57
* increased HP of the Master Bowman from 50 to 58
* increased HP of the Javalineer from 45 to 48
* increased resistances of the Javalineer to the one of the Pikeman
* increased melee damage of the Halberdier from 14-3 to 15-3
* decreased HP of the Royal Guard from 75 to 74
* increased ranged fire damage of the Orcish Crossbow from 9-2 to 10-2
* increased HP of the Orcish Slurbow from 50 to 56
* increased ranged fire damage of the Orcish Slurbow from 14-2 to 15-2
* increased HP of the Orcish Warrior from 52 to 58
* increased HP of the Orcish Warlord from 72 to 78
* decreased melee damage of the Orcish Warlord from 12-4 to 15-3
* increased ranged damage of the Orcish Warlord from 5-3 to 8-2
* increased ranged damage of the Bone Shooter from 9-3 to 10-3
* increased ranged damage of the Soul Shooter from 12-3 to 14-3
* increased HP of the Draug from 66 to 68
This commit is contained in:
Gunter Labes 2006-03-20 21:57:26 +00:00
parent 4468b8b7fc
commit e62d9bc6f3
86 changed files with 278 additions and 209 deletions

View file

@ -94,15 +94,71 @@ SVN trunk (1.1.1+svn):
* Swapped names for necromancer (now a L3) and dark sorcerer (now a L2) (no
gameplay change)
* balancing changes:
* decreased HP of the Inferno Drake from 71 to 68
* increased melee damage of the Inferno Drake from 11-2 to 12-2
* decreased HP of the Drake Flameheart from 84 to 82
* decreased melee damage of the Drake Flameheart from 12-3 to 11-3
* increased ranged damage of the Drake Flameheart from 8-4 to 9-4
* increased XP requirement of the Drake Fighter from 38 to 42
* increased HP of the Drake Warrior from 55 to 60
* increased melee damage of the Drake Warrior from 10-3 to 11-3
* increased HP of the Drake Blademaster from 70 to 80
* increased melee damage of the Drake Blademaster from 14-3 to 16-3
* increased XP requirement of the Drake Clasher from 40 to 45
* increased HP of the Drake Gladiator from 62 to 66
* increased melee impact damage of the Drake Gladiator from 9-3 to 10-3
* decreased HP of the Drake Enforcer from 87 to 85
* increased melee blade damage of the Drake Enforcer from 10-4 to 11-4
* increased melee impact damage of the Drake Enforcer from 12-3 to 14-3
* increased HP of the Drake Slasher from 57 to 62
* increased melee pierce damage of the Drake Slasher from 16-2 to 17-2
* increased HP of the Drake Warden from 79 to 82
* increased melee blade damage of the Drake Warden from 15-3 to 16-3
* increased melee pierce damage of the Drake Warden from 22-2 to 23-2
* increased HP of the Sky Drake from 40 to 45
* increased HP of the Hurricane Drake from 50 to 58
* increased resistances of the Sky Drake line to those of the Drake Glider
* decreased XP requirement of the Saurian Ambusher from 70 to 55
* decreased cost of the Bandit from 27 to 23
* increased HP the Rogue from 36 to 40
* increased HP the Assassin from 42 to 51
* decreased movement cost for swamp for the Poacher line from 3 to 2
* increased the XP requirement of the Dwarvish Fighter from 38 to 41
* increased HP of the Dwarvish Steelclad from 55 to 59
* increased melee blade damage of the Dwarvish Steelclad from 10-3 to 11-3
* increased melee impact damage of the Dwarvish Steelclad from 13-2 to 14-2
* increased HP of the Dwarvish Lord from 75 to 79
* increased melee blade damage of the Dwarvish Lord from 14-3 to 15-3
* increased melee impact damage of the Dwarvish Lord from 17-2 to 19-2
* increased HP of the Dwarvish Thunderguard from 42 to 44
* increased HP of the Dwarvish Dragonguard from 52 to 59
* changed the damage type of the Dwarvish Dragonguard from impact to blade
* decreased HP of the Elvish Avenger from 60 to 55
* decreased ranged damage of the Elvish Avenger from 11-4 to 10-4
* increased HP of the Elvish Sharpshooter from 45 to 47
* increased XP requirement of the Elvish Fighter from 38 to 40
* increased HP of the Elvish Captain from 44 to 47
* decreased ranged damage of the Elvish Captain from 6-3 to 5-3
* decreased melee damage of the Elvish Champion from 12-4 to 9-5
* increased experience requirement of the Cavalryman from 34 to 40
* decreased melee damage of the Dragoon from 7-4 to 6-4
* decreased ranged damage of the Dragoon from 15-1 to 12-1
* decreased XP requirement of the Dragoon from 110 to 95
* increased experience requirement of the Fencer from 37 to 42
* decreased ranged damage of the Duelist from 15-1 to 12-1
* increased HP of the Lancer from 48 to 50
* decreased HP of the Orcish Warlord from 80 to 72
* decreased melee damage of the Orcish Warlord from 13-4 to 12-4
* increased HP of the Javalineer from 45 to 48
* increased resistances of the Javalineer to the one of the Pikeman
* increased melee damage of the Halberdier from 14-3 to 15-3
* decreased HP of the Royal Guard from 75 to 74
* increased HP of the Master Bowman from 50 to 58
* increased ranged fire damage of the Orcish Crossbow from 9-2 to 10-2
* increased HP of the Orcish Slurbow from 50 to 56
* increased ranged fire damage of the Orcish Slurbow from 14-2 to 15-2
* increased HP of the Orcish Warrior from 52 to 58
* increased HP of the Orcish Warlord from 80 to 78
* decreased melee damage of the Orcish Warlord from 13-4 to 15-3
* increased ranged damage of the Orcish Warlord from 5-3 to 8-2
* decreased cost of the Orcish Warlord from 56 to 48
* increased experience requirement of the Troll from 60 to 66
* increased experience requirement of the Troll Whelp from 33 to 36
@ -116,6 +172,8 @@ SVN trunk (1.1.1+svn):
* increased melee damage ot the Elder Wose from 18-2 to 19-2
* decreased experience requirement of the Elder Wose from 160 to 100
* decreased experience requirement of the Bone Shooter from 90 to 80
* increased ranged damage of the Bone Shooter from 9-3 to 10-3
* increased ranged damage of the Soul Shooter from 12-3 to 14-3
* decreased HP of the Dark Sorcerer from 58 to 48
* increased ranged damage of the Dark Sorcerer from 12-2 to 13-2
* increased experience requirement of the Dark Sorcerer from 80 to 90
@ -123,7 +181,7 @@ SVN trunk (1.1.1+svn):
* decreased HP of the Necromancer from 75 to 70
* increased ranged damage of the Necromancer from 15-2 to 17-2
* decreased melee damage of the Death Knight from 12-4 to 11-4
* increased HP of the Draug from 54 to 66
* increased HP of the Draug from 54 to 68
* increased melee damage of the Draug from 11-4 to 12-4
* increased cost of the Draug from 40 to 50
* decreased melee damage of the Blood Bat from 6-3 to 5-3

View file

@ -18,7 +18,7 @@
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=70
hitpoints=80
movement_type=drakefly
movement=6
experience=100
@ -73,7 +73,7 @@
name=sword
type=blade
range=melee
damage=14
damage=16
number=3
icon=attacks/sword.png
[animation]

View file

@ -8,7 +8,7 @@
hitpoints=43
movement_type=drakefoot
movement=5
experience=40
experience=45
level=1
alignment=lawful
advanceto=Drake Gladiator,Drake Slasher
@ -125,7 +125,7 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -5,7 +5,7 @@
image="units/drakes/enforcer.png"
#image_defensive="units/drakes/enforcer-defend.png"
#image_moving="units/drakes/enforcer-flying.png"
hitpoints=87
hitpoints=85
movement_type=drakefoot
movement=5
experience=100
@ -69,7 +69,7 @@
name=sword
type=blade
range=melee
damage=10
damage=11
number=4
icon=attacks/sword.png
[animation]
@ -103,7 +103,7 @@
name=mace
type=impact
range=melee
damage=12
damage=14
number=3
icon=attacks/mace.png
[animation]

View file

@ -3,12 +3,12 @@
name= _ "Drake Fighter"
race=drake
image="units/drakes/fighter.png"
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=39
movement_type=drakefly
movement=6
experience=38
experience=42
level=1
alignment=lawful
advanceto=Drake Warrior
@ -18,7 +18,7 @@
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -175,7 +175,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -19,7 +19,7 @@
[/movement_anim]
image_leading="units/drakes/flameheart-lead.png"
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=84
hitpoints=82
movement_type=drakefly
movement=5
experience=100
@ -79,7 +79,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
name=sword
type=blade
range=melee
damage=12
damage=11
number=3
icon=attacks/sword.png
[animation]
@ -126,7 +126,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
damage=9
number=4
[animation]
[missile_frame]

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
#image_moving="units/drakes/gladiator-flying.png"
hitpoints=62
hitpoints=66
movement_type=drakefoot
movement=5
experience=95
@ -166,7 +166,7 @@
name=mace
type=impact
range=melee
damage=9
damage=10
number=3
icon=attacks/mace.png
[animation]

View file

@ -18,9 +18,14 @@
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=50
hitpoints=58
movement_type=fly
movement=9
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
experience=100
level=3
alignment=lawful

View file

@ -18,7 +18,7 @@
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=71
hitpoints=68
movement_type=drakefly
movement=5
experience=100
@ -76,7 +76,7 @@
name=claws
type=blade
range=melee
damage=11
damage=12
number=2
icon=attacks/claws.png
[animation]

View file

@ -18,9 +18,14 @@
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=40
hitpoints=45
movement_type=fly
movement=9
[resistance]
blade=90
pierce=110
impact=80
[/resistance]
experience=80
level=2
alignment=lawful

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
#image_moving="units/drakes/slasher-flying.png"
hitpoints=57
hitpoints=62
movement_type=drakefoot
movement=5
experience=105
@ -91,7 +91,7 @@
type=pierce
range=melee
special=firststrike
damage=16
damage=17
number=2
defense_weight=1.10
icon=attacks/halberd.png

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
#image_moving="units/drakes/warden-flying.png"
hitpoints=79
hitpoints=82
movement_type=drakefoot
movement=5
experience=100
@ -80,7 +80,7 @@
name=halberd
type=blade
range=melee
damage=15
damage=16
number=3
icon=attacks/halberd.png
[animation]
@ -97,7 +97,7 @@
type=pierce
range=melee
special=firststrike
damage=22
damage=23
number=2
defense_weight=1.10
icon=attacks/halberd.png

View file

@ -18,7 +18,7 @@
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=55
hitpoints=60
movement_type=drakefly
movement=6
experience=70
@ -77,7 +77,7 @@
name=sword
type=blade
range=melee
damage=10
damage=11
number=3
icon=attacks/sword.png
[animation]

View file

@ -10,7 +10,7 @@
image="units/dwarves/dragonguard-defend.png"
[/frame]
[/defend]
hitpoints=52
hitpoints=59
movement_type=dwarvishfoot
movement=4
experience=100
@ -24,8 +24,8 @@
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=dragonstaff
type=impact
name=dagger
type=blade
range=melee
damage=9
number=3

View file

@ -16,7 +16,7 @@
hitpoints=38
movement_type=dwarvishfoot
movement=4
experience=38
experience=41
level=1
alignment=neutral
advanceto=Dwarvish Steelclad

View file

@ -13,7 +13,7 @@
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=75
hitpoints=79
movement_type=dwarvishfoot
movement=4
experience=100
@ -36,7 +36,7 @@
type=blade
range=melee
icon=attacks/battleaxe.png
damage=14
damage=15
number=3
[animation]
hits=no
@ -69,7 +69,7 @@
name=hammer
type=impact
range=melee
damage=17
damage=19
number=2
[animation]
hits=no

View file

@ -13,7 +13,7 @@
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=55
hitpoints=59
movement_type=dwarvishfoot
[resistance]
blade=70
@ -35,7 +35,7 @@
icon=attacks/battleaxe.png
type=blade
range=melee
damage=10
damage=11
number=3
[animation]
hits=no
@ -68,7 +68,7 @@
name=hammer
type=impact
range=melee
damage=13
damage=14
number=2
[animation]
hits=no

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=42
hitpoints=44
movement_type=dwarvishfoot
movement=4
experience=95

View file

@ -5,7 +5,7 @@
gender=male,female
image="units/elves-wood/archer.png"
image_long="units/elves-wood/archer-bow.png"
hitpoints=29
movement_type=woodland
movement=6
@ -19,7 +19,7 @@
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -125,7 +125,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -142,7 +142,7 @@
image="units/elves-wood/archer-bow-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
@ -165,12 +165,12 @@
image="units/elves-wood/archer-die4.png"
[/frame]
[/death]
[female]
name= _ "female^Elvish Archer"
gender=female
image="units/elves-wood/archer+female.png"
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[death]
@ -207,7 +207,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
image="units/elves-wood/archer+female-defend.png"

View file

@ -5,9 +5,9 @@
gender=male,female
image="units/elves-wood/avenger.png"
image_long="units/elves-wood/avenger-bow.png"
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=60
hitpoints=55
movement_type=woodland
movement=6
[movement_costs]
@ -89,7 +89,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=11
damage=10
number=4
[animation]
hits=no
@ -174,7 +174,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -191,7 +191,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
image="units/elves-wood/avenger-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Avenger"
gender=female

View file

@ -22,7 +22,7 @@
[/defend]
image_leading="units/elves-wood/captain-leading.png"
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4
hitpoints=44
hitpoints=47
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
@ -70,7 +70,7 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=6
damage=5
number=3
[animation]
hits=no

View file

@ -3,7 +3,7 @@
name= _ "Elvish Champion"
race=elf
image="units/elves-wood/champion.png"
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=70
movement_type=woodland
@ -23,8 +23,8 @@
name=sword
type=blade
range=melee
damage=12
number=4
damage=9
number=5
[animation]
hits=no
[frame]
@ -44,7 +44,7 @@
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -135,7 +135,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -4,7 +4,7 @@
race=elf
gender=female
image="units/elves-wood/druid.png"
image_healing="units/elves-wood/druid-healing.png"
image_halo_healing="units/elves-wood/druid-healing1.png:90,units/elves-wood/druid-healing2.png:90,units/elves-wood/druid-healing3.png:90,units/elves-wood/druid-healing4.png:90,units/elves-wood/druid-healing5.png:90,units/elves-wood/druid-healing6.png:90,units/elves-wood/druid-healing7.png:90,units/elves-wood/druid-healing8.png:90"
hitpoints=36
@ -52,7 +52,7 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
@ -129,7 +129,7 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -4,7 +4,7 @@
race=elf
gender=female
image="units/elves-wood/enchantress.png"
hitpoints=50
movement_type=woodland
[resistance]
@ -20,7 +20,7 @@
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -140,7 +140,7 @@
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
@ -195,7 +195,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -204,7 +204,7 @@
image="units/elves-wood/enchantress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]

View file

@ -4,13 +4,13 @@
race=elf
image="units/elves-wood/fighter.png"
image_long="units/elves-wood/fighter-bow.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=34
movement_type=woodland
{LESS_NIMBLE_ELF}
movement=5
experience=38
experience=40
level=1
alignment=neutral
advanceto=Elvish Captain,Elvish Hero
@ -19,7 +19,7 @@
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -45,7 +45,7 @@
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -178,7 +178,7 @@
image="units/elves-wood/fighter-move8.png"
[/frame]
[/movement_anim]
[defend]
range=melee
[frame]

View file

@ -4,7 +4,7 @@
race=elf
image="units/elves-wood/hero.png"
image_long="units/elves-wood/hero-bow.png"
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=51
movement_type=woodland
@ -19,7 +19,7 @@
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -45,7 +45,7 @@
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -136,7 +136,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -5,7 +5,7 @@
gender=male,female
image="units/elves-wood/marksman.png"
image_long="units/elves-wood/marksman-bow.png"
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=37
movement_type=woodland
@ -24,7 +24,7 @@ This prodigious skill does come with one cost, that being a lack of practice wit
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
@ -173,7 +173,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -190,7 +190,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
image="units/elves-wood/marksman-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Marksman"
gender=female

View file

@ -26,7 +26,7 @@
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
@ -52,7 +52,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -144,7 +144,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -3,7 +3,7 @@
name= _ "Elvish Outrider"
race=elf
image="units/elves-wood/outrider.png"
hitpoints=57
movement_type=woodland
movement=10
@ -27,7 +27,7 @@
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
@ -125,7 +125,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -5,7 +5,7 @@
gender=male,female
image="units/elves-wood/ranger.png"
image_long="units/elves-wood/ranger-bow.png"
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=42
movement_type=woodland
@ -171,7 +171,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -188,7 +188,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
image="units/elves-wood/ranger-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Ranger"
gender=female

View file

@ -3,7 +3,7 @@
name= _ "Elvish Rider"
race=elf
image="units/elves-wood/rider.png"
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
hitpoints=46
movement_type=woodland
@ -30,7 +30,7 @@
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
@ -138,7 +138,7 @@ This combination of incredible mobility and potent combat strength is one of the
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -2,7 +2,7 @@
id=Elvish Scout
name= _ "Elvish Scout"
image="units/elves-wood/scout.png"
race=elf
hitpoints=32
movement_type=woodland
@ -64,7 +64,7 @@
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -125,7 +125,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -4,7 +4,7 @@
race=elf
gender=female
image="units/elves-wood/shaman.png"
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
image_healing="null"
image_halo_healing="units/elves-wood/shaman-heal1.png:70,units/elves-wood/shaman-heal2.png:70,units/elves-wood/shaman-heal3.png:70,units/elves-wood/shaman-heal4.png:70,units/elves-wood/shaman-heal5.png:70,units/elves-wood/shaman-heal6.png:70,units/elves-wood/shaman-heal7.png:70,units/elves-wood/shaman-heal8.png:70,units/elves-wood/shaman-heal9.png:70"
@ -75,7 +75,7 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -5,9 +5,9 @@
gender=male,female
image="units/elves-wood/sharpshooter.png"
image_long="units/elves-wood/sharpshooter-bow.png"
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=45
hitpoints=47
movement_type=woodland
movement=6
experience=100
@ -23,7 +23,7 @@
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
@ -162,7 +162,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
@ -179,7 +179,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
image="units/elves-wood/sharpshooter-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Sharpshooter"
gender=female

View file

@ -6,7 +6,7 @@
image="units/elves-wood/shyde.png"
image_healing="null"
image_halo_healing="units/elves-wood/shyde-healing1.png:100,units/elves-wood/shyde-healing2.png:100,units/elves-wood/shyde-healing3.png:100,units/elves-wood/shyde-healing4.png:100,units/elves-wood/shyde-healing5.png:100,units/elves-wood/shyde-healing6.png:100,units/elves-wood/shyde-healing7.png:100,units/elves-wood/shyde-healing8.png:100,units/elves-wood/shyde-healing9.png:100,units/elves-wood/shyde-healing10.png:100,units/elves-wood/shyde-healing11.png:100,units/elves-wood/shyde-healing12.png:100"
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
hitpoints=46
movement_type=woodlandfloat
@ -81,7 +81,7 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
@ -120,7 +120,7 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -4,7 +4,7 @@
race=elf
gender=female
image="units/elves-wood/sorceress.png"
hitpoints=41
movement_type=woodland
[resistance]
@ -20,7 +20,7 @@
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -199,7 +199,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -4,7 +4,7 @@
race=elf
gender=female
image="units/elves-wood/sylph.png"
hitpoints=58
movement_type=woodlandfloat
[resistance]
@ -21,7 +21,7 @@
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=faerie touch
icon=attacks/faerie-touch.png
@ -125,7 +125,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Grand Knight"
race=human
image="units/human-loyalists/grand-knight.png"
profile="portraits/core/Jason_Lutes/human-grand-knight.png"
flag_rgb=165,108,176,127,92,134,94,70,99,148,61,166,
hitpoints=78
@ -98,7 +98,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0

View file

@ -3,7 +3,7 @@
name= _ "Knight"
race=human
image="units/human-loyalists/knight.png"
profile="portraits/core/Jason_Lutes/human-knight.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=58
@ -21,7 +21,7 @@
Special Notes: the Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=sword
icon=attacks/human-sword.png
@ -60,7 +60,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[/attack]
[attack]
name=lance
type=pierce
@ -99,7 +99,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
@ -107,7 +107,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
image="units/human-loyalists/knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Lancer"
race=human
image="units/human-loyalists/lancer.png"
profile="portraits/core/Jason_Lutes/human-lancer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=50
@ -22,7 +22,7 @@
Special Notes: the Lancer's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=lance
type=pierce
@ -61,7 +61,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -4,7 +4,7 @@
race=human
image="units/human-loyalists/paladin.png"
image_healing="units/human-loyalists/paladin-healing.png"
profile="portraits/core/Jason_Lutes/human-paladin.png"
hitpoints=65
movement_type=mounted
@ -104,7 +104,7 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0

View file

@ -3,7 +3,7 @@
name= _ "Horseman"
race=human
image="units/human-loyalists/horseman.png"
profile="portraits/core/Jason_Lutes/human-horseman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=38
@ -21,7 +21,7 @@
Special Notes: the Horseman's only attack is a charge, which doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=spear
type=pierce
@ -60,7 +60,7 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
@ -75,5 +75,5 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
image="units/human-loyalists/horseman-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,7 +4,7 @@
race=human
gender=male
image="units/human-loyalists/bowman.png"
hitpoints=33
movement_type=smallfoot
movement=5
@ -18,7 +18,7 @@
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[death]
[frame]
begin=0
@ -136,7 +136,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -20,7 +20,7 @@
hitpoints=53
movement_type=mounted
movement=9
experience=110
experience=95
level=2
alignment=lawful
advanceto=Cavalier

View file

@ -39,7 +39,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
icon=attacks/halberd.png
type=pierce
range=melee
damage=14
damage=15
number=3
special=firststrike
#ifdef THE_ANIMATIONS_ARE_FINISHED

View file

@ -11,9 +11,12 @@
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-javelineer.png"
hitpoints=45
hitpoints=48
movement_type=smallfoot
movement=5
[resistance]
pierce=60
[/resistance]
experience=100
level=2
alignment=lawful

View file

@ -12,7 +12,7 @@
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=50
hitpoints=58
movement_type=smallfoot
movement=5
experience=100

View file

@ -4,7 +4,7 @@
race=human
image="units/human-loyalists/master-at-arms.png"
#image_defensive="units/human-loyalists/master-at-arms.png"
hitpoints=54
hitpoints=57
movement_type=elusivefoot
movement=7
experience=100

View file

@ -12,7 +12,7 @@
[/defend]
profile="portraits/core/Jason_Lutes/human-royalguard.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=75
hitpoints=74
movement_type=smallfoot
[resistance]
blade=80

View file

@ -11,7 +11,7 @@
image="units/human-outlaws/assassin-defend.png"
[/frame]
[/defend]
hitpoints=42
hitpoints=51
movement_type=elusivefoot
movement=6
experience=100

View file

@ -19,7 +19,7 @@
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=27
cost=23
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=human-male-strong-hit.ogg

View file

@ -11,7 +11,7 @@
image="units/human-outlaws/rogue-defend.png"
[/frame]
[/defend]
hitpoints=36
hitpoints=40
movement_type=elusivefoot
movement=6
experience=70

View file

@ -38,7 +38,7 @@
Special Notes: the light cast by a diviner is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Diviners are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mermaid."
get_hit_sound=mermaid-hit.ogg
die_sound=mermaid-die.ogg
[attack]
name=staff
type=impact

View file

@ -30,7 +30,7 @@ The myriad applications of this rarely occur to land dwellers, who simply regard
Special Notes: the attacks of a siren are magical in nature, and always have a high chance of hitting their opponents."
get_hit_sound=mermaid-hit.ogg
die_sound=mermaid-die.ogg
[attack]
#note - this "naia" is deliberate, it is not a typo, it is not supposed to be "naiad".
name=naia touch

View file

@ -3,7 +3,7 @@
name= _ "Ogre"
race=ogre
image="units/ogres/ogre.png"
hitpoints=68
movement_type=largefoot
movement=5
@ -52,7 +52,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Young Ogre"
race=ogre
image="units/ogres/young-ogre.png"
hitpoints=42
movement_type=largefoot
movement=5
@ -16,7 +16,7 @@
unit_description= _ "When still young, Ogres are sometimes captured and taken into the army to be trained. They cannot manage weapons skillfully, but that is of little concern given their strength."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=cleaver
type=blade
@ -42,7 +42,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
@ -50,7 +50,7 @@
image="units/ogres/young-ogre-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View file

@ -130,7 +130,7 @@
name=crossbow
type=fire
range=ranged
damage=9
damage=10
number=2
[animation]
hits=no

View file

@ -10,7 +10,7 @@
image="units/orcs/slurbow-defend.png"
[/frame]
[/defend]
hitpoints=50
hitpoints=56
movement_type=orcishfoot
movement=5
experience=100
@ -131,7 +131,7 @@
name=crossbow
type=fire
range=ranged
damage=14
damage=15
number=2
[animation]
hits=no

View file

@ -28,7 +28,7 @@
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle."
get_hit_sound=orc-hit.wav
die_sound=orc-die.wav
[attack]
name=sword
type=blade

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
profile="portraits/core/James_Woo/orc-warlord.png"
hitpoints=72
hitpoints=78
movement_type=orcishfoot
movement=5
experience=100
@ -28,8 +28,8 @@
name=sword
type=blade
range=melee
damage=12
number=4
damage=15
number=3
[animation]
hits=no
[frame]
@ -83,8 +83,8 @@
name=bow
type=pierce
range=ranged
damage=5
number=3
damage=8
number=2
#the timing for this is based on the elvish marshal's ranged attack
[animation]
hits=no

View file

@ -11,7 +11,7 @@
[/frame]
[/defend]
profile="portraits/core/James_Woo/orc-warlord4.png"
hitpoints=52
hitpoints=58
movement_type=orcishfoot
movement=5
experience=60

View file

@ -15,7 +15,7 @@
hitpoints=32
movement_type=lizard
movement=7
experience=70
experience=55
level=2
alignment=chaotic
advanceto=Saurian Flanker
@ -42,7 +42,7 @@
end=-100
image="units/saurians/ambusher-attack1.png"
[/frame]
[frame]
[frame]
begin=-100
end=-50
image="units/saurians/ambusher-attack1.png"

View file

@ -44,7 +44,7 @@
#[sound]
#time=-100
#sound=staff.wav
# sound_miss=miss.wav
# sound_miss=miss.wav
#[/sound]
#[/animation]
[/attack]

View file

@ -44,7 +44,7 @@
#[sound]
#time=-100
#sound=staff.wav
# sound_miss=miss.wav
# sound_miss=miss.wav
#[/sound]
#[/animation]
[/attack]

View file

@ -45,7 +45,7 @@
#[sound]
#time=-100
#sound=staff.wav
# sound_miss=miss.wav
# sound_miss=miss.wav
#[/sound]
#[/animation]
[/attack]

View file

@ -3,7 +3,7 @@
name= _ "Troll"
race=troll
image="units/trolls/grunt.png"
[abilities]
{ABILITY_REGENERATES}
[/abilities]
@ -47,7 +47,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Troll Warrior"
race=troll
image="units/trolls/warrior.png"
[abilities]
{ABILITY_REGENERATES}
[/abilities]
@ -48,7 +48,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Troll Whelp"
race=troll
image="units/trolls/whelp.png"
[abilities]
{ABILITY_REGENERATES}
[/abilities]
@ -22,7 +22,7 @@
Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
get_hit_sound=troll-hit.wav
die_sound=troll-die.wav
[attack]
name=fist
icon=attacks/fist-troll.png
@ -57,7 +57,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
@ -65,7 +65,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
image="units/trolls/whelp-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View file

@ -32,7 +32,7 @@
Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[death]
[frame]
begin=0

View file

@ -28,7 +28,7 @@ In such condition, their only weapon is the craft they have so committed themsel
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=shadow wave
type=cold
@ -181,7 +181,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
image="units/undead-necromancers/adept-die4.png"
[/frame]
[/death]
[female]
gender=female
name= _ "female^Dark Adept"

View file

@ -27,7 +27,7 @@ The ultimate prize of the dark arts is complete domination of death and life. Da
Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always have a high chance of hitting an opponent."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=staff
icon=attacks/staff-necromantic.png

View file

@ -28,7 +28,7 @@ This ability, in all aspects, is the first step towards cheating death of its ul
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=staff
icon=attacks/staff-necromantic.png

View file

@ -3,7 +3,7 @@
name= _ "Bone Shooter"
race=undead
image="units/undead-skeletal/boneshooter.png"
hitpoints=40
movement_type=undeadfoot
movement=5
@ -19,7 +19,7 @@
usage=archer
get_hit_sound=skeleton-hit.wav
die_sound=skeleton-die.ogg
[death]
[frame]
begin=0
@ -67,7 +67,7 @@
name=bow
type=pierce
range=ranged
damage=9
damage=10
number=3
[animation]
hits=no
@ -132,7 +132,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Death Knight"
race=undead
image="units/undead-skeletal/deathknight.png"
image_leading="units/undead-skeletal/deathknight-leading.png"
hitpoints=66
movement_type=undeadfoot
@ -21,7 +21,7 @@
unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[death]
[frame]
begin=0
@ -119,7 +119,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,7 +3,7 @@
name= _ "Deathblade"
race=undead
image="units/undead-skeletal/deathblade.png"
hitpoints=39
movement_type=undeadfoot
movement=6
@ -83,7 +83,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -3,8 +3,7 @@
name= _ "Draug"
race=undead
image="units/undead-skeletal/draug.png"
hitpoints=66
hitpoints=68
movement_type=undeadfoot
movement=5
experience=100
@ -38,7 +37,7 @@
image="units/undead-skeletal/draug-die-2.png"
[/frame]
[/death]
[attack]
name=axe
type=blade
@ -74,7 +73,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -61,7 +61,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -4,7 +4,6 @@
race=undead
image="units/undead-skeletal/soulshooter.png"
image_long="units/undead-skeletal/soulshooter-ranged.png"
hitpoints=50
movement_type=undeadfoot
movement=5
@ -57,7 +56,7 @@
name=bow
type=pierce
range=ranged
damage=12
damage=14
number=3
[animation]
hits=no
@ -152,7 +151,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]

View file

@ -30,7 +30,7 @@
usage=archer
get_hit_sound=skeleton-hit.wav
die_sound=skeleton-die.ogg
[attack]
name=fist
icon=attacks/fist-skeletal.png
@ -192,5 +192,5 @@
end=1300
image="units/undead-skeletal/archer-die-13.png"
[/frame]
[/death]
[/death]
[/unit]

View file

@ -25,7 +25,7 @@
Special Notes: while a unit with the same allegiance as the nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. Nightgaunts are able to hide at night, leaving no trace of their presence."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[abilities]
{ABILITY_NIGHTSTALK}
[/abilities]

View file

@ -29,7 +29,7 @@ That is a question which is easily answered by a necromancer.
Special Notes: while a unit with the same allegiance as the shadow distracts an enemy, the shadow may strike at the opponent's back, inflicting double damage. Shadows have very unusual resistances to damage, and move quite slowly over open water. Shadows are able to hide at night, leaving no trace of their presence."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=claws
type=blade

View file

@ -3,7 +3,7 @@
name= _ "Spectre"
race=undead
image="units/undead/spectre.png"
hitpoints=33
movement_type=undeadspirit
movement=7
@ -95,7 +95,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -20,7 +20,7 @@ Because of this, a means was made by which the enchantments that drive these cre
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=baneblade
type=blade
@ -47,7 +47,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
@ -79,7 +79,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150

View file

@ -31,7 +31,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
usage=fighter
get_hit_sound=entangle.wav
die_sound=entangle.wav
[attack]
name=crush
type=impact

View file

@ -26,7 +26,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
usage=fighter
get_hit_sound=entangle.wav
die_sound=entangle.wav
[attack]
name=crush
type=impact
@ -62,7 +62,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
@ -70,7 +70,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
image="units/woses/wose-ancient-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View file

@ -3,7 +3,7 @@
name= _ "Elder Wose"
race=wose
image="units/woses/wose-elder.png"
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
@ -25,7 +25,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
usage=fighter
get_hit_sound=entangle.wav
die_sound=entangle.wav
[attack]
name=crush
type=impact
@ -51,7 +51,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150