Converted OBJ_POTION_HOLY to use PICKUPPABLE_ITEM.
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1 changed files with 10 additions and 25 deletions
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@ -283,42 +283,27 @@
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#enddef
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#define OBJ_POTION_HOLY X Y ID
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[item]
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x={X}
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y={Y}
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image=items/holy-water.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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{PICKUPPABLE_ITEM {ID} {X} {Y} side=1 items/holy-water.png
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# FIXME: when not in string freeze, this string should be changed and the object description message
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# re-enabled by removing silent=yes
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_"This water will make melee weapons have the 'arcane' damage type until the end of the current scenario."
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_"I am not suited to the use of this item! Let another take it." (
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[object]
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id={ID}
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name= _ "Holy Water"
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image=items/holy-water.png
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duration=level
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description= _ "This water will make melee weapons have the 'arcane' damage type until the end of the current scenario."
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cannot_use_message= _ "I am not suited to the use of this item! Let another take it."
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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silent=yes
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[effect]
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apply_to=attack
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range=melee
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set_type=arcane
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[/effect]
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[/object]
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[/event]
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[sound]
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name={SOUND_LIST:HOLY}
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[/sound]
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)}
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#enddef
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#define OBJ_POTION_STRONG X Y ID
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