DM: Added notes to the scenario's objectives.
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18 changed files with 27 additions and 12 deletions
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@ -96,6 +96,7 @@
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description=_"Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -26,6 +26,7 @@
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canrecruit=yes
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recruit=Mage,Spearman,Horseman,Bowman
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team_name=goodies
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user_team_name= _ "Player"
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[/side]
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[side]
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@ -89,6 +90,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -123,6 +123,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -4,6 +4,7 @@
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id=06_swamps_of_illuven
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next_scenario=07_night_in_the_swamp
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{MEMOIRS_MAP swamp.map}
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#TODO differentiate the difficult levels
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turns=28
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{DEFAULT_SCHEDULE}
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@ -96,6 +97,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -105,6 +105,7 @@
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description=_ "Death of Lionel"
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condition=lose
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[/objective]
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note={NO_EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -154,7 +155,7 @@
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[/event]
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[event]
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name=turn 13
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name=time over
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[if]
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[have_unit]
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side=2
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@ -183,6 +184,7 @@
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[/message]
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[endlevel]
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result=victory
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bonus=no
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[/endlevel]
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[/event]
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[/scenario]
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@ -129,6 +129,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={NO_EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -292,6 +292,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={NO_EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[set_variable]
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@ -65,6 +65,7 @@
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description=_"Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[terrain]
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terrain=Mm
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@ -239,6 +239,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -6,12 +6,8 @@
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next_scenario=13_the_return_of_trouble
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{MEMOIRS_MAP parthyn_ford.map}
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{TURNS 36 36 34}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DEFAULT_SCHEDULE_DUSK}
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{SCENARIO_MUSIC underground.ogg} # No story text, so no intro music
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{EXTRA_SCENARIO_MUSIC loyalists.ogg}
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@ -47,6 +43,7 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -190,6 +190,7 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -4,7 +4,8 @@
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name= _ "Shadows in the dark"
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next_scenario=15_save_the_king
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{MEMOIRS_MAP shadows.map}
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{TURNS 24 28 32}
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{TURNS 32 28 24}
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# {TURNS 24 28 32}
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{DEFAULT_SCHEDULE}
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@ -111,7 +112,7 @@
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[objectives]
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side=1
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[objective]
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description= _ "Defeat all enemies"
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description= _ "Defeat all enemy leaders"
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condition=win
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[/objective]
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[objective]
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@ -126,6 +127,7 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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{OBJ_POTION_HOLY 16 5 shadows_holywater1}
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@ -207,11 +207,11 @@
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description= _ "Death of Garard"
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condition=lose
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[/objective]
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[objective]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[recall]
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id=Chantal
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@ -116,11 +116,11 @@
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description=_ "Death of Relgorn"
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condition=lose
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[/objective]
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[objective]
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description=_"Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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@ -145,6 +145,7 @@
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description=_ "Time runs out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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# Capturing 2,18 is because Ulrek is likely to materialize on top of
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@ -161,6 +161,7 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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{OBJ_POTION_HOLY 26 19 showdown_holywater1}
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@ -117,6 +117,7 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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{DELFADOR_TAKES_CONTROL}
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/event]
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@ -115,6 +115,7 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}
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[/objectives]
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[/event]
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