DM: Updated the endlevel tags to the new syntax.

This commit is contained in:
Fabian Müller 2009-08-31 21:53:31 +00:00
parent 33e3818497
commit d54c84d71d
9 changed files with 44 additions and 4 deletions

View file

@ -226,7 +226,11 @@
[/message]
[endlevel]
result=continue
result=victory
linger_mode=no
carryover_report=no
#result=continue
[/endlevel]
[/event]
[/scenario]

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@ -255,4 +255,13 @@
message=_"Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should."
[/message]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
save=no
[/endlevel]
[/event]
[/scenario]

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@ -156,7 +156,11 @@
{MODIFY_UNIT id=Lionel side 1}
[endlevel]
result=continue
result=victory
linger_mode=no
bonus=no
carryover_percentage=100
carryover_report=no
[/endlevel]
[/event]
[/scenario]

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@ -48,6 +48,7 @@
[side]
{CHANTAL}
# wmllint: recognize Chantal
type=Elvish Druid
{GOLD 100 100 100}
[ai]

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@ -426,5 +426,14 @@
[/gold]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
save=no
[/endlevel]
[/event]
{MEMOIRS_DEATHS}
[/scenario]

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@ -9,6 +9,7 @@
# time for Wesnoth, and (2) Wesnoth changes the army structure to cope
# with the new threat, instead of having an army focused on orcs
#TODO since this is a story only scenario, is there any music heard?
{SCENARIO_MUSIC loyalists.ogg}
{SCENARIO_MUSIC transience.ogg}
@ -135,7 +136,11 @@
[endlevel]
#TODO result=continue_no_save is depricated.
result=continue_no_save
#result=continue_no_save
result=victory
bonus=no
linger_mode=no
carryover_report=no
[/endlevel]
[/event]
[/scenario]

View file

@ -78,6 +78,9 @@
#endif
[ai]
aggression=0.0
#TODO remove or uncomment or tune
#recruitment_pattern=scout, mixed fighter, archer
# there are a lot of close villages
#villages_per_scout=6

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@ -88,6 +88,7 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={NO_GOLD_CARRYOVER_NOTE}
[/objectives]
{OBJ_POTION_HOLY 23 3 object7_holywater}
[/event]
@ -170,7 +171,9 @@
[endlevel]
result=victory
bonus=yes
carryover_report=no
#bonus=yes #?
save=no
[/endlevel]
[/event]

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@ -6,6 +6,7 @@
{NO_MAP_DATA}
{DEFAULT_SCHEDULE}
#TODO finish the campaign with knolls ogg?
{SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
@ -26,6 +27,7 @@
[event]
name=prestart
[endlevel]
result=victory
carryover_report=no
save=no
linger_mode=no