fix the improper sliding bug
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674121a561
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3 changed files with 4 additions and 1 deletions
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@ -43,6 +43,8 @@ Version 1.3.1+svn:
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* remove some old backward compatibility support
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* set_name in attack modification [effect] no longer change the weapon's
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description, use the new set_description instead
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* hit=yes in anim is now an alias of hit=hit,kill instead of hit=hit
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this should fix the sliding bug and fix more bugs than it creates
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* user interface:
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* new sounds for user interface events
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* added the option to show warnings about deprecated WML usage
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@ -32,6 +32,7 @@ Version 1.3.1+svn:
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* Fixed a bug that prevented dead units from fading out at the end of their
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death animation
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* The first turns starts with the proper time of day again.
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* Units won't slide past their opponant on finishing blows
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Version 1.3.1:
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* Campaigns
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@ -219,7 +219,7 @@ fighting_animation::fighting_animation(const config& cfg) :unit_animation(cfg)
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if(*hit == "no" || *hit == "miss") {
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hits.push_back(MISS);
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}
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if(*hit == "kill" ) {
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if(*hit == "yes" || *hit == "kill" ) {
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hits.push_back(KILL);
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}
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}
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