Removed broken "Host network game" option from multiplayer menu (bug #10800)

This commit is contained in:
Pauli Nieminen 2008-02-04 19:03:00 +00:00
parent 9a4b99eca7
commit e224a594b4
3 changed files with 5 additions and 6 deletions

View file

@ -21,6 +21,7 @@ Version 1.3.15+svn:
* During dialogs the speaker is shown in the sidebar and highlighted.
* During ai moves the source hex is no longer highlighted.
* show unit standing animations and idle animations are now separate options
* Removed broken "Host network game" option from multiplayer menu (bug #10800)
* miscellaneous and bug fixes:
* Fixed networking not to timeout with slow connections but timeout faster
with lost connection (partialy fix bug #10967)

View file

@ -16,6 +16,7 @@ Version 1.3.15+svn:
* User interface
* During dialogs the speaker is shown in the sidebar and highlighted.
* Show unit standing animations and idle animations are now separate options
* Removed broken "Host network game" option from multiplayer menu
Version 1.3.15:
* Language and translations

View file

@ -1477,9 +1477,6 @@ bool game_controller::play_multiplayer()
host_or_join.push_back(pre + "serverother.png"
+ sep1 + _("Connect to Host/Server")
+ sep2 + _("Join a server or hosted game"));
host_or_join.push_back(pre + "hostgame.png"
+ sep1 + _("Host Networked Game")
+ sep2 + _("Host a game using the built-in server. Not well maintained, better use the dedicated server 'wesnothd'."));
host_or_join.push_back(pre + "hotseat.png"
+ sep1 + _("Local Game")
+ sep2 + _("Play a multiplayer game with the AI or humans sharing the same machine"));
@ -1509,12 +1506,12 @@ bool game_controller::play_multiplayer()
events::discard(INPUT_MASK); // prevent the "keylogger" effect
}
if(res >= 2) {
if(res == 2) {
std::vector<std::string> chat;
config game_data;
const mp::controller cntr = (res == 2 ? mp::CNTR_NETWORK : mp::CNTR_LOCAL );
const bool is_server = res == 2;
const mp::controller cntr = mp::CNTR_LOCAL;
const bool is_server = false;
mp::start_server(disp(), game_config_, units_data_, cntr, is_server);