added 2 new hiss sounds. wired death and miss sounds to naga, saurians.
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12 changed files with 54 additions and 16 deletions
12
changelog
12
changelog
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@ -32,11 +32,13 @@ SVN trunk (1.1.1+svn):
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* new "units" icon for the menu
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* sound
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* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
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additional female-hit, holy attack, 3 ghostly wails, 3 gryphon sounds,
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miss, 2 orc-die, water blast, wolf-die, wolf-hit
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* sound added to: elvish scout and bat line movement, lightbeam attacks,
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all drakes, dwarves, elves, gryphons, some ghost attacks, some undead
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deaths
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additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
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3 gryphon sounds, miss, 2 orc-die, water blast, wolf-die, wolf-hit
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* sound added to units:
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* death sounds: all drakes, dwarves, orcs & goblins, nagas, saurians
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some undead
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* elvish scout and bat line movement, lightbeam attacks,
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elves, gryphons, some ghost attacks
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* language and i18n:
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* new translations: Vietnamese
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* updated translations: Catalan, Czech, Dutch, German, Finnish, French,
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@ -23,7 +23,9 @@
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cost=14
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usage=fighter
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unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[attack]
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name=sword
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type=blade
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@ -39,6 +41,7 @@
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[sound]
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time=-90
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -28,7 +28,9 @@
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cost=48
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usage=fighter
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unit_description= _ "The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[attack]
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name=sword
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type=blade
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@ -44,6 +46,7 @@
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[sound]
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time=-50
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -27,7 +27,9 @@
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cost=27
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usage=fighter
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unit_description= _ "Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."
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get_hit_sound=mermen-hit.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[attack]
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name=sword
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type=blade
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@ -43,6 +45,7 @@
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[sound]
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time=-50
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -57,7 +60,8 @@
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[/frame]
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[/defend]
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profile=portraits/core/Alex_Jarocha-Ernst/nagini-fighter.png
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[attack]
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[animation]
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[frame]
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@ -23,7 +23,8 @@
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cost=30
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usage=scout
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unit_description= _ "Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[abilities]
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{ABILITY_SKIRMISHER}
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[/abilities]
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@ -46,6 +47,11 @@
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image="units/saurians/ambusher-attack2.png"
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[/frame]
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[/animation]
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[/attack]
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[attack]
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name=spear
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@ -58,6 +64,7 @@
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[frame]
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begin=-150
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@ -24,7 +24,8 @@
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cost=16
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usage=healer
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unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Augurs are valued as healers because they can provide aid to their allies regardless of terrain or opposition. In addition to healing they possess knowledge of cold magic."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[abilities]
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{ABILITY_HEALS}
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[/abilities]
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@ -44,6 +45,7 @@
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### [sound]
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### time=-100
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### sound=staff.wav
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miss_sound=miss.wav
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### [/sound]
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### [/animation]
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[/attack]
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@ -24,9 +24,10 @@
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undead_variation=saurian
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cost=46
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usage=scout
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get_hit_sound=hiss.wav
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unit_description= _ "Saurian Flankers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Flankers possess the strength to take full advantage of this fact."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[abilities]
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{ABILITY_SKIRMISHER}
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[/abilities]
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@ -48,6 +49,11 @@
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end=100
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image="units/saurians/flanker-attack2.png"
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[/frame]
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -61,6 +67,7 @@
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[frame]
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begin=-150
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@ -23,7 +23,8 @@
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cost=27
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usage=archer
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unit_description= _ "Saurian Oracles have eschewed any further training in healing and curing in order to refine their skills with the dark arts. While frail, they can call forth the magic of the cold north, and they do retain their basic healing ability."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[abilities]
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{ABILITY_HEALS}
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[/abilities]
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### [sound]
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### time=-100
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### sound=staff.wav
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miss_sound=miss.wav
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### [/sound]
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### [/animation]
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[/attack]
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@ -23,7 +23,8 @@
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cost=15
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usage=scout
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unit_description= _ "Saurian Skirmishers are skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. The best Skirmishers go on to become Saurian Ambushers."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[abilities]
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{ABILITY_SKIRMISHER}
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[/abilities]
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@ -45,6 +46,10 @@
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end=100
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image="units/saurians/skirmisher-attack2.png"
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[/frame]
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[sound]
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time=-100
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sound=spear.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -58,6 +63,7 @@
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[frame]
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begin=-100
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@ -25,7 +25,8 @@
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cost=27
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usage=healer
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unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aid to their friends regardless of terrain or opposition. In addition to curing their allies they possess knowledge of cold magic."
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get_hit_sound=hiss.wav
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get_hit_sound=hiss-hit.wav
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die_sound=hiss-die.wav
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[abilities]
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{ABILITY_CURES}
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[/abilities]
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### [sound]
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### time=-100
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### sound=staff.wav
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miss_sound=miss.wav
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### [/sound]
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### [/animation]
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[/attack]
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BIN
sounds/hiss-die.wav
Normal file
BIN
sounds/hiss-die.wav
Normal file
Binary file not shown.
BIN
sounds/hiss-hit.wav
Normal file
BIN
sounds/hiss-hit.wav
Normal file
Binary file not shown.
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