added orc-die and wolf-hit sounds. -- now with CFGs.
Rewired all goblin, orc units to have die and melee miss sounds.
This commit is contained in:
parent
8fb02c8ae5
commit
bc7dcca475
16 changed files with 57 additions and 11 deletions
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@ -33,7 +33,7 @@ SVN trunk (1.1.1+svn):
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* sound
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* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
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additional female-hit, holy attack, 3 ghostly wails, 3 gryphon sounds,
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miss, water blast, wolf-die
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miss, 2 orc-die, water blast, wolf-die, wolf-hit
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* sound added to: elvish scout and bat line movement, lightbeam attacks,
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all drakes, dwarves, elves, gryphons, some ghost attacks, some undead
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deaths
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@ -33,7 +33,7 @@
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The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
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Special Notes: anyone struck by a direwolf's claws will be poisoned, and victims of this poison will continually take damage until they can be cured in town or by a healer."
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get_hit_sound=groan.wav
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get_hit_sound=wolf-hit.wav
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die_sound=wolf-die.wav
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[attack]
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name=fangs
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@ -25,6 +25,7 @@
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Special Notes: the length of their weapon allows an impaler to strike first in melee, even in defense."
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get_hit_sound=orc-small-hit.wav
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die_sound=orc-small-die.wav
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[attack]
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name=spear
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type=pierce
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@ -44,6 +45,11 @@ Special Notes: the length of their weapon allows an impaler to strike first in m
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end=100
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image="units/goblins/impaler-attack2.png"
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[/frame]
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -57,6 +63,7 @@ Special Notes: the length of their weapon allows an impaler to strike first in m
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[frame]
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begin=-400
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@ -33,7 +33,7 @@
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unit_description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
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The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
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get_hit_sound=orc-small-hit.wav
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get_hit_sound=wolf-hit.wav
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die_sound=wolf-die.wav
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[attack]
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@ -34,7 +34,7 @@
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unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
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Special Notes: being caught in a net slows enemies down, halving their movement speed and attack damage."
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get_hit_sound=orc-small-hit.wav
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get_hit_sound=wolf-hit.wav
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die_sound=wolf-die.wav
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[attack]
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@ -52,6 +52,7 @@ Special Notes: being caught in a net slows enemies down, halving their movement
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[sound]
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time=-100
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sound=torch-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -27,9 +27,10 @@
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unit_description= _ "Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
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Special Notes: the leadership of a Goblin Rouser enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
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get_hit_sound=wolf-cry.wav
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get_hit_sound=orc-small-hit.wav
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die_sound=orc-small-die.wav
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[attack]
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name=spear
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type=pierce
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range=melee
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@ -41,13 +42,16 @@ Special Notes: the leadership of a Goblin Rouser enables friendly units next to
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end=0
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image=units/goblins/rouser-attack1.png
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[/frame]
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[frame]
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begin=0
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end=150
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image=units/goblins/rouser-attack2.png
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[/frame]
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -23,6 +23,8 @@
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Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
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get_hit_sound=orc-small-hit.wav
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die_sound=orc-small-die.wav
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[attack]
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name=spear
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type=pierce
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@ -36,6 +38,11 @@ Some speculate that the existence of these creatures is the beginning of a failu
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end=100
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image="units/goblins/spearman-melee.png"
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[/frame]
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -61,6 +68,11 @@ Some speculate that the existence of these creatures is the beginning of a failu
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image="projectiles/spear-n.png"
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image_diagonal="projectiles/spear-ne.png"
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[/missile_frame]
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[sound]
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time=-100
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sound=spear.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -22,6 +22,7 @@
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usage=archer
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unit_description= _ "Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
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get_hit_sound=orc-small-hit.wav
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die_sound=orc-small-die.wav
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[attack]
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name=dagger
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@ -38,6 +39,7 @@
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[sound]
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time=-100
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sound=dagger-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -24,6 +24,7 @@
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Special Notes: Orcish Assassins use poison on their throwing knives, and victims of this poison will continually take damage until they can be cured in town or by a healer."
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get_hit_sound=orc-small-hit.wav
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die_sound=orc-small-die.wav
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[attack]
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name=dagger
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type=blade
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@ -39,6 +40,7 @@ Special Notes: Orcish Assassins use poison on their throwing knives, and victims
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[sound]
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time=-100
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sound=dagger-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -66,6 +68,7 @@ Special Notes: Orcish Assassins use poison on their throwing knives, and victims
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[sound]
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time=-100
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sound=dart.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -22,6 +22,8 @@
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usage=archer
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unit_description= _ "Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat."
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get_hit_sound=orc-small-hit.wav
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die_sound=orc-small-die.wav
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[attack]
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name=short sword
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type=blade
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@ -39,6 +41,7 @@
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[sound]
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time=-250
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -23,6 +23,8 @@
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usage=fighter
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unit_description= _ "Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
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get_hit_sound=orc-hit.wav
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die_sound=orc-die.wav
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[attack]
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name=sword
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type=blade
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@ -71,6 +73,7 @@
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[sound]
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time=-250
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -24,7 +24,9 @@
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unit_description= _ "The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
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Special Notes: Orcish Slayers use poison on their throwing knives, and victims of this poison will continually take damage until they can be cured in town or by a healer."
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get_hit_sound=orc-small-hit.wav
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get_hit_sound=orc-hit.wav
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die_sound=orc-die.wav
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[attack]
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name=dagger
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type=blade
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@ -45,6 +47,7 @@ Special Notes: Orcish Slayers use poison on their throwing knives, and victims o
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[sound]
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time=-100
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sound=dagger-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -77,6 +80,7 @@ Special Notes: Orcish Slayers use poison on their throwing knives, and victims o
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[sound]
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time=-100
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sound=dart.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -22,7 +22,8 @@
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cost=43
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usage=archer
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unit_description= _ "Slurbowmen have managed to improve their crossbow with the addition of a cranequin and a metal barrel. As a result they are able to launch lead shot with deadly power and accuracy. Although they remain weaker in ranged combat than their Elven and Human counterparts, they still maintain an edge in melee strength and stamina."
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get_hit_sound=orc-small-hit.wav
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get_hit_sound=orc-hit.wav
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die_sound=orc-die.wav
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[attack]
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name=short sword
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type=blade
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[sound]
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time=-250
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -23,6 +23,7 @@
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usage=fighter
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unit_description= _ "Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand."
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get_hit_sound=orc-hit.wav
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die_sound=orc-die.wav
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[attack]
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name=sword
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type=blade
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[sound]
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time=-150
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -22,6 +22,7 @@
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usage=fighter
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unit_description= _ "Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
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get_hit_sound=orc-hit.wav
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die_sound=orc-die.wav
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[attack]
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name=sword
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type=blade
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[sound]
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time=-250
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sound=sword-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -65,8 +65,9 @@
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unit_description= _ "No one is quite sure how the practice of taming and riding wolves came into being. Goblins are smaller and much weaker than orcs. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
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Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
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get_hit_sound=orc-small-hit.wav
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get_hit_sound=wolf-hit.wav
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die_sound=wolf-die.wav
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[attack]
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name=fangs
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icon=attacks/animal-fangs.png
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