updated changelog
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@ -1,12 +1,14 @@
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CVS HEAD:
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* trained AI to take advantage of backstab
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* added and improved unit images and castle images
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* improved AI recruiting, decisions are now based on terrain and enemy unit structure
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* reduced Dwarvish Fighter hitpoints to 36
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* reduced Dwarvish Lord hitpoints to 75 and changed ranged attack to 10-2
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* increased Dwarvish Steelclad hitpoints to 50 and melee attack to 11-3
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* new units:
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* Lizardman
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* AI improvements
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* fixed AI attacking from silly places
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* improved AI recruiting, decisions are now based on terrain and enemy unit structure
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* trained AI to take advantage of backstab
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* multiplayer improvements:
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* added Lieutenant to Loyalists in Age of Heroes era
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* 9 player support in random map generator
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@ -25,7 +27,6 @@ CVS HEAD:
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* added attack_weight and defense_weight in [attack] tags so that
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units can choose a different weapon upon attack or defense
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* [have_unit] can now use a location filter
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* fixed AI attacking from silly places
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* fixed victory_when_enemies_defeated attribute wasn't serialized properly
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* fixed statistics showing incorrectly on all but scenario 1
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* fixed infliced damage labels being not always displayed
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