updated changelog

This commit is contained in:
Pauli Manninen 2004-04-24 00:09:20 +00:00
parent 6dadb50ae4
commit ddedbb610f

View file

@ -1,12 +1,14 @@
CVS HEAD:
* trained AI to take advantage of backstab
* added and improved unit images and castle images
* improved AI recruiting, decisions are now based on terrain and enemy unit structure
* reduced Dwarvish Fighter hitpoints to 36
* reduced Dwarvish Lord hitpoints to 75 and changed ranged attack to 10-2
* increased Dwarvish Steelclad hitpoints to 50 and melee attack to 11-3
* new units:
* Lizardman
* AI improvements
* fixed AI attacking from silly places
* improved AI recruiting, decisions are now based on terrain and enemy unit structure
* trained AI to take advantage of backstab
* multiplayer improvements:
* added Lieutenant to Loyalists in Age of Heroes era
* 9 player support in random map generator
@ -25,7 +27,6 @@ CVS HEAD:
* added attack_weight and defense_weight in [attack] tags so that
units can choose a different weapon upon attack or defense
* [have_unit] can now use a location filter
* fixed AI attacking from silly places
* fixed victory_when_enemies_defeated attribute wasn't serialized properly
* fixed statistics showing incorrectly on all but scenario 1
* fixed infliced damage labels being not always displayed