updated changelog
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@ -1,6 +1,7 @@
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CVS HEAD:
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* trained AI to take advantage of backstab
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* added and improved unit images and castle images
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* improved AI recruiting, decisions are now based on terrain and enemy unit structure
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* reduced Dwarvish Fighter hitpoints to 36
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* reduced Dwarvish Lord hitpoints to 75 and changed ranged attack to 10-2
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* increased Dwarvish Steelclad hitpoints to 50 and melee attack to 11-3
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@ -17,6 +18,7 @@ CVS HEAD:
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* Desert of Death
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* made scrollbars faster by avoiding unnecessary redraws
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* added HOME and END keys support in textboxes
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* added selecting text on textboxes using keyboard or mouse
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* implemented mid-scenario changing of some side detail(s)
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* attack and defence weighting improvements
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* improved macros handling arguments with space
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@ -29,6 +31,7 @@ CVS HEAD:
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* fixed infliced damage labels being not always displayed
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* fixed strange name-endings in name generator
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* fixed bug where Scepter of Fire scenario is loaded instead of scenarios after the Scepter of Fire
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* fixed Scepter of Fire being winnable by killing all enemies, now you need to get the scepter.
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* fixed messages and options not found by make_translation (#7415)
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* fixed keeps located on the border of the screen having broken graphics
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* fixed bug in Desert of Death scenario
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@ -41,6 +44,7 @@ CVS HEAD:
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* added fixes for OSX from Sithrandel
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* added configure --enable-lite
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* minor modifications to slacknoth
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* reverted editor indentation to BSD style
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* added checking of return values in constructors
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* code refactoring: simplified the 'display' module
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* code cleanups
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