updated changelog

This commit is contained in:
Pauli Manninen 2004-04-23 23:16:29 +00:00
parent b66edd4706
commit 6dadb50ae4

View file

@ -1,6 +1,7 @@
CVS HEAD:
* trained AI to take advantage of backstab
* added and improved unit images and castle images
* improved AI recruiting, decisions are now based on terrain and enemy unit structure
* reduced Dwarvish Fighter hitpoints to 36
* reduced Dwarvish Lord hitpoints to 75 and changed ranged attack to 10-2
* increased Dwarvish Steelclad hitpoints to 50 and melee attack to 11-3
@ -17,6 +18,7 @@ CVS HEAD:
* Desert of Death
* made scrollbars faster by avoiding unnecessary redraws
* added HOME and END keys support in textboxes
* added selecting text on textboxes using keyboard or mouse
* implemented mid-scenario changing of some side detail(s)
* attack and defence weighting improvements
* improved macros handling arguments with space
@ -29,6 +31,7 @@ CVS HEAD:
* fixed infliced damage labels being not always displayed
* fixed strange name-endings in name generator
* fixed bug where Scepter of Fire scenario is loaded instead of scenarios after the Scepter of Fire
* fixed Scepter of Fire being winnable by killing all enemies, now you need to get the scepter.
* fixed messages and options not found by make_translation (#7415)
* fixed keeps located on the border of the screen having broken graphics
* fixed bug in Desert of Death scenario
@ -41,6 +44,7 @@ CVS HEAD:
* added fixes for OSX from Sithrandel
* added configure --enable-lite
* minor modifications to slacknoth
* reverted editor indentation to BSD style
* added checking of return values in constructors
* code refactoring: simplified the 'display' module
* code cleanups