Revert "Wesnothd/Game: removed unused mp_game_title attribute from level data"
This reverts commit 252e774433
. Turns out the key is used
by replays.wesnoth.org and not the client. The name= key accessible otherwise is only
temporary data sent by the server, whereas this key is saved in the replay.
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@ -1761,6 +1761,10 @@ void game::save_replay()
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std::stringstream replay_data;
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try {
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// level_.set_attr_dup("label", name.str().c_str());
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// Used by replays.wesnoth.org as of December 2017. No client usecases.
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level_.set_attr_dup("mp_game_title", name_.c_str());
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const bool has_old_replay = level_.child("replay") != nullptr;
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// If there is already a replay in the level_, which means this is a reloaded game,
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