Wesnothd/Game: removed unused mp_game_title attribute from level data
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@ -1756,9 +1756,6 @@ void game::save_replay()
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std::stringstream replay_data;
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try {
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// level_.set_attr_dup("label", name.str().c_str());
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// TODO: comment where mp_game_title= is used.
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level_.set_attr_dup("mp_game_title", name_.c_str());
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const bool has_old_replay = level_.child("replay") != nullptr;
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// If there is already a replay in the level_, which means this is a reloaded game,
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