Liberty: Custom Unit for Lord Maddock (#8551)

* Liberty: add custom unit images for lord maddock

* Liberty - upload maddock custom unit .cfg

* Liberty: scenario 4 use custom maddock unit

* Liberty: fix incorrect texdomain in Maddock.cfg

* Liberty: remove whitespace from Maddock.cfg

* Update maddock's unit description

Co-authored-by: nemaara <nemaara@users.noreply.github.com>

* Update Maddock.cfg unit description

* update copyrights

---------

Co-authored-by: nemaara <nemaara@users.noreply.github.com>
Co-authored-by: Gunter Labes <soliton@wesnoth.org>
This commit is contained in:
Dalas121 2024-04-13 03:13:23 -07:00 committed by GitHub
parent 0dd55ce4f6
commit dc538bf100
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11 changed files with 81 additions and 1 deletions

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@ -1370,6 +1370,14 @@ Date,File,License,Author - Real Name(other name);Real Name(other name);etc,Notes
2015/12/21,data/campaigns/Liberty/images/units/human-outlaws/shadow-mage-defend2.png,GNU GPL v2+,(blarumyrran);unknown,,,56d50e2b40b603d3e03b78bc7e832943
2014/02/20,data/campaigns/Liberty/images/units/human-outlaws/shadow-mage.png,GNU GPL v2+,(blarumyrran),,,7246ab32e0968a2d1e7953c6bef354ae
2011/03/11,data/campaigns/Liberty/images/units/human-peasants/female+senior-village-elder.png,GNU GPL v2+,unknown,,,c81531cefee313085169f198998241c4
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-armed.png,GNU GPL v2+,(dalas),,,369d32f68a453528bf4711abeaa14f42
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-defend1.png,GNU GPL v2+,(dalas),,,41ac4cbddf32d23fff64dac3dfbe5361
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-defend2.png,GNU GPL v2+,(dalas),,,0a2c5366b5fa8193f09ad697f26d3662
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-sword1.png,GNU GPL v2+,(dalas),,,8793503ce4b3740fedb620104d1959db
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-sword2.png,GNU GPL v2+,(dalas),,,3ead87c380ec998805a5ea20a4025328
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-sword3.png,GNU GPL v2+,(dalas),,,e99b6be2121977db5feddaf43f8566ca
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock-sword4.png,GNU GPL v2+,(dalas),,,cfddaeeef0ba2dbcda3cfb899bfbb5c0
2024/04/07,data/campaigns/Liberty/images/units/maddock/maddock.png,GNU GPL v2+,(dalas),,,c2b15186a8e04cab33d7d626e1289c89
2020/05/19,data/campaigns/Northern_Rebirth/images/campaign_image.png,GNU GPL v2+,unknown,,,8215c768ecd71b3f1b911e685b5f95d8
2011/03/11,data/campaigns/Northern_Rebirth/images/floor-corpse.png,GNU GPL v2+,unknown,,,3d7454caf1b7a7dbbdb2a172b14fbbfa
2022/04/13,data/campaigns/Northern_Rebirth/images/maps/l10n/de/nr--overlay.webp,GNU GPL v2+,unknown,,,917c96d874f11174c97eea3565ada05c

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@ -40,7 +40,7 @@
# wmllint: directory spelling Maddock
[side]
type=General
type=Lord of Elensefar
id=Lord Maddock
name= _ "Lord Maddock"
profile=portraits/maddock.webp

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@ -0,0 +1,72 @@
#textdomain wesnoth-l
[unit_type]
id=Lord of Elensefar
name= _ "Lord of Elensefar"
race=human
profile="portraits/maddock.webp"
description=_"The grand city-state of Elensefar is the wealthiest human settlement on the Great Continent, commanding a reputation and power that belies its relatively small population. Unlike the more war-minded inland nobles, Elensefars governors master the art of commerce and the skill of sailing, and are known to be particularly agreeable. Yet behind that merchant charm lies a fierce independence, a trait that sometimes puts them at odds with the aristocrats of other regions."
hitpoints=73
movement_type,movement=mounted,8
undead_variation=mounted
level,experience=4,200
cost=120
usage=fighter
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
image="units/maddock/maddock-armed.png"
image_icon="units/maddock/maddock.png"
die_sound=horse-die.ogg
{DEFENSE_ANIM_RANGE "units/maddock/maddock-defend2.png" "units/maddock/maddock-defend1.png" {SOUND_LIST:HUMAN_HIT} ()}
[standing_anim]
[filter]
[not]
[filter_adjacent]
is_enemy=yes
[/filter_adjacent]
[/not]
[/filter]
start_time=-50
[frame]
image="units/maddock/maddock.png:50"
[/frame]
[/standing_anim]
[standing_anim]
[filter]
[filter_adjacent]
is_enemy=yes
[/filter_adjacent]
[/filter]
start_time=-50
[frame]
image="units/maddock/maddock-armed.png:50"
[/frame]
[/standing_anim]
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description=_"longsword"
#textdomain wesnoth-l
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=10
number=5
[/attack]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-250
[frame]
image="units/maddock/maddock-sword[1~4].png:100"
[/frame]
[frame]
image="units/maddock/maddock.png:50"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]