pot-update

regenerated doc files
This commit is contained in:
Nils Kneuper 2011-03-01 10:30:53 +00:00
parent dfd833ed7e
commit db491860d6
632 changed files with 72829 additions and 69168 deletions

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@ -37,7 +37,7 @@ strengths and weaknesses; to win, deploy your forces to their best advantage
while denying your foes the chance to do the same. As units gain experience,
they acquire new abilities and become more powerful. Play in your own
language and test your skill against a smart computer opponent, or join
Wesnoth's large community of on\-line players. Create your own custom units,
Wesnoth's large community of online players. Create your own custom units,
scenarios or campaigns, and share them with others.
.
.SH OPTIONS

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@ -163,7 +163,7 @@ A comma separated list of version strings to be accepted by the server. \fB*\fP
and \fB?\fP from wildcard patterns are supported. (defaults to the
corresponding wesnoth version)
.br
Example: versions_accepted="*" accepts any version string.
Example: \fBversions_accepted="*"\fP accepts any version string.
.TP
\fBuser_handler\fP
The name of the user handler to use. Currently available user handlers are

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-05-21 19:21+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -757,70 +757,79 @@ msgstr "Divocí vlci"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr "Snad se ty divoký vlci nedostanou k tomu žrádlu před náma."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Zadrž... Vypadá to, že žrádílko přichází k nám! Čestvé rybočlověčí masíčko! "
"Dem pro ně."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Pozor lidi!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Níp, níp!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Ať jde někdo zjistit, co toho netopýra vzrušuje."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Něco tu trčí z bahna. Uh! Mám to."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr "Vím, co to je. Je to trojzubec bouře. Zřejmě umožnuje sesílat blesky."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
#, fuzzy
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "Trojzubec - útok na dálku 14-2, magický, ohnivé poškození"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "To zní skvěle! Vezmu si ho."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "To zní děsivě. Ať si ho vezme někdo jiný."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Dovol mi vzít ten trojzubec. Chci sesílat blesky!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Prostě nechám ten trojzubec tam, kde je."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.9\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-11 21:08+0100\n"
"Last-Translator: Crommy\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -759,43 +759,52 @@ msgstr "Wilde Wölfe"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
"Hoffen wir, dass die wilden Wölfe das Festmahl nicht vor uns erreichen."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Schaut mal… Festessen voraus mit Frischfisch auf Bestellung! Ran ans Buffet!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Obacht!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Fiep, fiep!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
"Könnte mal jemand herausfinden, warum sich dieses Fledervieh so aufregt?"
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Hier steckt doch was im Matsch. Ich habs."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -803,30 +812,30 @@ msgstr ""
"Ich kenne es es ist ein Dreizack des Sturms. Es verleiht Macht über Blitze."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
"Der Dreizack ist 14-2, magisch, eine Schusswaffe mit <i>Feuerschaden</i>."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "Super die nehm ich."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
"Mit so einem Klabauterkram will ich nix zu tun haben. Da soll jemand anderes "
"ran."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Lass mich! Ich will Blitze beherrschen!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Lassen wir das Ding mal besser stecken wos is."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-23 05:53+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
@ -751,42 +751,51 @@ msgstr "Wild Wolves"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr "Lets hope those wild wolves dont get to the feast before we do."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Beware, people!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Neep, neep!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Someone go find out what is exciting the bat."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "There is something sticking out of the mud here. Ah! I got it."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -795,27 +804,27 @@ msgstr ""
"the lightning."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "That sounds great! Ill take it."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "That sounds frightening. Let someone else have it."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Let me have that trident. I want to control lightning!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Ill just leave that trident where it is."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-12-03 15:34-0400\n"
"Last-Translator: PeterPorty <p_llorens@hotmail.com>\n"
"Language-Team: none\n"
@ -762,43 +762,52 @@ msgstr "Lobos salvajes"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
"Esperemos que esos lobos salvajes no lleguen a la fiesta antes que nosotros."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Espera... ¡Parece que un festín se nos viene encima! ¡Pescado fresco, "
"chicos! ¡A por ellos!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "¡Tened cuidado gente!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "¡Nip, nip!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Que alguien vaya a buscar lo que está excitando al murciélago."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Hay algo que sobresale del lodo aquí. ¡Ah! Ya lo tengo."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -807,28 +816,28 @@ msgstr ""
"controlar el rayo."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
#, fuzzy
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "El tridente es mágico, a distancia y con 14-2 de daño de fuego."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "¡Eso suena muy bien! Lo cogeré."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "Eso suena aterrador. Dejemos que otro lo tenga."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Déjame tener el tridente ¡Quiero controlar el relámpago!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Dejaré el tridente justo donde está."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-16 10:14-0800\n"
"Last-Translator: Carson Callis <tree_rings@rocketmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -636,67 +636,74 @@ msgstr "Mactíre Allta"
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-05-04 12:09+0100\n"
"Last-Translator: Kelemen Zoltán <kelemen_zoltan@freemail.hu>\n"
"Language-Team: none\n"
@ -753,42 +753,51 @@ msgstr "Farkasok"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr "Reméljük, azok a vad farkasok nem kaparintják meg előlünk a zsákmányt."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Megálljatok... A zsákmány közeledik hozzánk! Friss hal, fiúk! Kapjátok el "
"őket!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Vigyázat, emberek!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Nííííp, níííííp!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Valaki nézze meg, minek örül annyira az a denevér!"
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Van itt valami beleragadva a sárba. Hó! Meg is van."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -797,28 +806,28 @@ msgstr ""
"kilövellni."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
#, fuzzy
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "A viharszigony támadása 14-2, mágikus, távolsági, 'tűz' típusú."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "Ez jól hangzik! Majd én használom."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "Ez félelmetesen hangzik. Valaki esetleg szeretné...?"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Ide azzal a viharszigonnyal! Villámokat akarok szórni."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Itt hagyom ezt a szigonyt, nekem nem kell."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 13:09+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-01-16 11:28+0100\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: none\n"
@ -757,69 +757,77 @@ msgstr "Lupi Selvaggi"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Tenete duro....Sembra che la festa stia venendo nella nostra direzione! "
"Pesce fresco, ragazzi! Andate a prenderlo."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Attenzione, gente!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Neep, neep!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Qualcuno vada a vedere cosa sta eccitando il pipistrello."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Cè qualcosa che spunta dal fango qui. Ah! Lho presa."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "Sembra spaventoso, lasciamolo prendere a qualcun altro."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Lasciami prendere quel tridente. Voglio controllare i fulmini!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth - Dead Water\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-03-01 07:23+0900\n"
"Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
"Language-Team: ja <wesnoth-ja-translate@lists.sourceforge.jp>\n"
@ -752,44 +752,53 @@ msgstr "野生の狼"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
"俺たちより前にオオカミどもがこのご馳走を平らげてしまわないように祈るぞ。"
# %
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"待て……ご馳走が俺たちの方に向かってくるぞ!新鮮な魚、者ども!狩りの時間だ。"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "民よ、気をつけるんだ!"
# %
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "キィー、キィー!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "コウモリが興奮しているぞ、誰がそこに調査に行け。"
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "何かかここの泥に突き刺さっている。ああ!引き抜けたぞ。"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -798,29 +807,29 @@ msgstr ""
"のです。"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
"このトライデントの攻撃範囲は投射です。<i>火炎型</i>の魔法ダメージ 14-2 を与え"
"ます。"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "すばらしい!手にいれたぞ。"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "なんだか恐ろしい。他の誰かにもたせてください。"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "トライデントを手に入れるぞ。稲妻を操ってみたい!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "このトライデントはこのまま置いておこう。"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@ -645,67 +645,74 @@ msgstr "Laukiniai vilkai"
msgid "Vrunt"
msgstr "Vruntas"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Žmonės, atsargiai!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Cyp cyp!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Kas nors eikite patikrinkite ko cypauja šikšnosparnis."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Čia kažkas styro purve. Va, ištraukiau."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr "Žinau kas tai. Tai trišakis audronaša. Jis leidžia valdyti žaibus."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "Skamba puikiai! Aš jį paimsiu."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "Skamba bauginančiai. Tegul kas nors kitas jį paima."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Duokš jį man. Noriu valdyti žaibus!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Gal tiesiog paliksiu šitą trišakį kur radau."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-11-09 20:45+0100\n"
"Last-Translator: l <l@l.nl>\n"
"Language-Team: none\n"
@ -650,67 +650,74 @@ msgstr "Wilde Wolven"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Neep, neep!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-01-20 19:16-0300\n"
"Last-Translator: Diego Inácio Goergen <thegoergen@gmail.com>\n"
"Language-Team: none\n"
@ -748,44 +748,53 @@ msgstr "Lobos Selvagens"
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
"Vamos torcer para que aqueles lobos selvagens não consigam um banquete antes "
"de nós."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Espere... Parece que há um banquete vindo até nós! E é carne de peixe, "
"amigos! Vamos pegá-los."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Cuidado, povo!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Neep, neep!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Alguém vá ver o que está excitando esse morcego."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Tem algo estranho nesse lodo aqui. Ah! Peguei."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -794,27 +803,27 @@ msgstr ""
"raios."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "O tridente é 14-2, mágico, à distância, com dano de <i>fogo</i>."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "Isso parece ótimo! Eu o pegarei."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "Isto é assustador. Deixe que outra pessoa o use."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Deixe-me ficar com o tridente. Eu quero controlar os raios!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Eu simplesmente deixarei o tridente onde o encontrei."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-09-05 00:10+0300\n"
"Last-Translator: Andrey Tikhonov <tiacorpo@gmail.com>\n"
"Language-Team: none\n"
@ -757,43 +757,52 @@ msgstr "Дикие волки"
msgid "Vrunt"
msgstr "Врант"
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#, fuzzy
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
"Будем надеяться, что эти дикие волки не доберутся до угощения раньше нас."
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#, fuzzy
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
"Постойте... Кажется, угощение само к нам пришло! Свежая рыбка, ребята! "
"Возьмите её."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr "Люди, осторожно!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr "Ниип, ниип!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr "Кто-то должен найти то, что так волнует летучую мышь."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "В этой грязи что-то застряло! Ах! Достал."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
@ -802,28 +811,28 @@ msgstr ""
"управлять молниями."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
#, fuzzy
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "Этот трезубец имеет дальнюю магическую огненную атаку 14-2."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr "Звучит прекрасно! Я возьму его."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr "Звучит устрашающе. Пусть кто-нибудь другой возьмёт его."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr "Отдайте мне этот трезубец. Я хочу управлять молниями!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr "Я оставлю этот трезубец там, где он был."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -631,67 +631,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -630,67 +630,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -647,67 +647,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -629,67 +629,74 @@ msgstr ""
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Vrunt
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
msgid "Lets hope those wild wolves dont get to the feast before we do."
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:208
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:213
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:246
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:275
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:280
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:292
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:303
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:341
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:350
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:355
msgid "Ill just leave that trident where it is."
msgstr ""

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:15+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2005-12-05 11:00+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -1166,19 +1166,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Ontsnap uit die hoofstad deur een van die dodepraters te vermoor"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1189,7 +1189,7 @@ msgstr ""
"onnosel om so ver te kom, ons moet terugdraai."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
#, fuzzy
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
@ -1200,7 +1200,7 @@ msgstr ""
"doodmaak. Ek mag dalk wil probeer."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
#, fuzzy
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
@ -1209,7 +1209,7 @@ msgstr ""
"Verpletter hulle!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1218,12 +1218,12 @@ msgstr ""
"die Spoke doodmaak, word een van ons ridders vrygelaat!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Hoekom? Is jul die wandelende dooies se gevangenis?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1236,7 +1236,7 @@ msgstr ""
"vegter verloor maak hulle een van ons dood."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1245,7 +1245,7 @@ msgstr ""
"voordat ons hier ontsnap."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1254,13 +1254,13 @@ msgstr ""
"ons kan bevry."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
#, fuzzy
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Jy waag dit om MY aan te val?!? Gaan terug na jou meester!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1269,7 +1269,7 @@ msgstr ""
"te sterk! Ons moet omdraai, dit was dom om met die aanval te begin."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2008-04-20 12:41+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1065,19 +1065,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr ""
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1085,32 +1085,32 @@ msgid ""
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1118,33 +1118,33 @@ msgid ""
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2007-05-14 22:53+0300\n"
"Last-Translator: Nikolay Vladimirov <nikolay@vladimiroff.com>\n"
"Language-Team: Български\n"
@ -1203,19 +1203,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Избягайте от столицата като убиете един от двамата тъмни мага."
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Терраент"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1226,7 +1226,7 @@ msgstr ""
"се върнем!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1236,7 +1236,7 @@ msgstr ""
"бих искал да опитам."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
#, fuzzy
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
@ -1244,7 +1244,7 @@ msgstr ""
"Тези хора са посмели да дойдат толкова навътре в земите ми. Смажете ги!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1253,12 +1253,12 @@ msgstr ""
"слугите на Рейванал, един от нас, рицари, бива освободен!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Защо? Затворници ли сте на немъртвите?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1271,7 +1271,7 @@ msgstr ""
"един от нас."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1280,7 +1280,7 @@ msgstr ""
"преди да избягаме от тук."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1289,13 +1289,13 @@ msgstr ""
"към вас, ако можете да ни измъкнете."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
#, fuzzy
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Смееш да атакуваш МЕН?!? Върни се при господаря си!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1304,7 +1304,7 @@ msgstr ""
"прекалено силна! Трябва да се върнем, беше глупаво да избързваме с атаката."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2008-07-13 18:23+0200\n"
"Last-Translator: Marc Orcau <budalokko@gmail.com>\n"
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
@ -1212,19 +1212,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Escapa de la capital matant un dels dos nigromants"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1234,7 +1234,7 @@ msgstr ""
"matar Mal-Ravanal. Ha estat una ximpleria arribar fins aquí, hem de tornar!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1244,7 +1244,7 @@ msgstr ""
"Desitjaria intentar-ho."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
#, fuzzy
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
@ -1252,7 +1252,7 @@ msgstr ""
"Aquests humans han gosat arribar tan lluny en la meva terra. Esclafeu-los!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1261,12 +1261,12 @@ msgstr ""
"dels renascuts, un dels nostres cavallers esdevé lliure!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Per què? Sou presoners dels no morts?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1279,7 +1279,7 @@ msgstr ""
"maten un de nosaltres."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1288,7 +1288,7 @@ msgstr ""
"possible abans d'escapar d'aquí."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1297,13 +1297,13 @@ msgstr ""
"si ens podeu alliberar."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
#, fuzzy
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Goseu atacar-me A MI?!? Torneu amb el vostre mestre!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1312,7 +1312,7 @@ msgstr ""
"Hem de tornar, ha estat una ximpleria precipitar-nos en l'atac."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2008-10-11 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1065,19 +1065,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr ""
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1085,32 +1085,32 @@ msgid ""
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1118,33 +1118,33 @@ msgid ""
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-04-26 21:49+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -1216,12 +1216,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Únik z města zabitím jednoho ze dvou temných čarodějů"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1230,7 +1230,7 @@ msgstr ""
"Ravanala leží před námi!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1240,7 +1240,7 @@ msgstr ""
"zabít Mal-Ravanala. Musíme se vrátit, bylo bláznovství jít tak daleko!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1250,13 +1250,13 @@ msgstr ""
"Možná se o to pokusím."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr "Ti lidé se odvážili dojít tak daleko do mé země. Rozdrťte je!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1265,12 +1265,12 @@ msgstr ""
"jednoho z revenantů, osvobodíš tím jednoho z nás rytířů!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Jak to? Jste snad vězni nemrtvých?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1283,7 +1283,7 @@ msgstr ""
"nás zabijí."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1292,7 +1292,7 @@ msgstr ""
"než odtud utečeme."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1301,12 +1301,12 @@ msgstr ""
"nás osvobodíš."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Opovažuješ se zaútočit na <i>mne</i>?! Vrať se ke svému pánu!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1315,7 +1315,7 @@ msgstr ""
"bojovat! Musíme se stáhnout, bylo by pošetilé vytrvat v útoku."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-01-16 13:15+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -1213,12 +1213,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Flygt fra hovedstaden ved at dræbe en af de to onde troldmænd"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1227,7 +1227,7 @@ msgstr ""
"hovedstad ligger foran os!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1237,7 +1237,7 @@ msgstr ""
"dræber Mal-Ravanal. det var tåbeligt at tage så langt, vi må returnere!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1247,13 +1247,13 @@ msgstr ""
"ønsker at gøre forsøget."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr "Disse mennesker har vovet at komme langt ind i mit land. Knus dem!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1262,12 +1262,12 @@ msgstr ""
"frigives en ridder!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Hvorfor? Er i de udødes fanger?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1279,7 +1279,7 @@ msgstr ""
"frigives en af os, men når du mister en kæmper, så dræbes en af os."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1288,7 +1288,7 @@ msgstr ""
"flygter herfra."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1297,13 +1297,13 @@ msgstr ""
"kan befri os."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
#, fuzzy
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Du vover at angribe MIG?! Gå tilbage til din herre!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1312,7 +1312,7 @@ msgstr ""
"Hans magi er for stærk! Vi må tilbage, det var dumt at presse angrebet frem."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-04-28 08:43+0200\n"
"Last-Translator: Gerfried Fuchs <rhonda@deb.at>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -1246,12 +1246,12 @@ msgstr ""
"Entflieht der Hauptstadt, indem ihr einen der beiden Schwarzmagier vernichtet"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1260,7 +1260,7 @@ msgstr ""
"scheinen. Mal-Ravanals Nekropole liegt direkt vor uns!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1271,7 +1271,7 @@ msgstr ""
"müssen umkehren!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1281,7 +1281,7 @@ msgstr ""
"immer noch töten. Ich bin versucht, es zu probieren."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
@ -1289,7 +1289,7 @@ msgstr ""
"sie!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1299,12 +1299,12 @@ msgstr ""
"Ritter befreit!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Warum? Seid ihr die Gefangenen der Untoten?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1318,7 +1318,7 @@ msgstr ""
"tötet er einen von uns."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1327,7 +1327,7 @@ msgstr ""
"befreien, bevor wir von hier fliehen."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1336,14 +1336,14 @@ msgstr ""
"schafft, uns zu befreien."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
"Ihr wagt es <i>mich</i> anzugreifen?!? Winselt Hunde und lauft zurück zu "
"eurem Herrn!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1353,7 +1353,7 @@ msgstr ""
"Angriff zu wagen."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2004-10-03 14:34+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1072,19 +1072,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr ""
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1092,32 +1092,32 @@ msgid ""
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1125,33 +1125,33 @@ msgid ""
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2009-10-12 21:45-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -1178,12 +1178,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑚𐑲 𐑒𐑦𐑤𐑦𐑙 𐑢𐑳𐑯 𐑝 𐑞 𐑑𐑵 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "·𐑑𐑻𐑱𐑯𐑑"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1192,7 +1192,7 @@ msgstr ""
"𐑤𐑲𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1202,7 +1202,7 @@ msgstr ""
"𐑒𐑦𐑤 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤. 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1211,13 +1211,13 @@ msgstr ""
"𐑢𐑰 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑞𐑦𐑕 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑕𐑑𐑦𐑤. 𐑲 𐑥𐑲𐑑 𐑢𐑦𐑖 𐑑 𐑑𐑮𐑲."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr "𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑛𐑺𐑛 𐑓𐑵𐑤𐑦𐑖𐑤𐑦 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸 𐑦𐑯𐑑𐑫 𐑥𐑲 𐑤𐑨𐑯𐑛. 𐑒𐑮𐑳𐑖 𐑞𐑧𐑥!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1226,12 +1226,12 @@ msgstr ""
"𐑝 𐑳𐑕 𐑯𐑲𐑑𐑕 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑮𐑰!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "𐑢𐑲? 𐑸 𐑿 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1243,7 +1243,7 @@ msgstr ""
"𐑓𐑲𐑑𐑼, 𐑞𐑱 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑳𐑕."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1252,7 +1252,7 @@ msgstr ""
"𐑓𐑮𐑪𐑥 𐑣𐑽."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1260,12 +1260,12 @@ msgstr ""
"𐑞𐑺 𐑸 𐑓𐑲𐑝 𐑝 𐑳𐑕 𐑕𐑑𐑦𐑤 𐑤𐑪𐑒𐑑 𐑳𐑐 𐑦𐑯 𐑞 𐑡𐑱𐑤. 𐑷𐑤 𐑝 𐑳𐑕 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑳𐑕 𐑓𐑮𐑰."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "𐑿 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 <i>𐑥𐑰</i>!? 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑿𐑼 𐑥𐑭𐑕𐑑𐑼!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1274,7 +1274,7 @@ msgstr ""
"𐑕𐑑𐑮𐑪𐑙! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒, 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑐𐑮𐑧𐑕 𐑞 𐑩𐑑𐑨𐑒."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-23 07:04+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
@ -1200,12 +1200,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Escape from the capital by killing one of the two dark sorcerers"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1214,7 +1214,7 @@ msgstr ""
"capital lies before us!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1225,7 +1225,7 @@ msgstr ""
"back!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1234,14 +1234,14 @@ msgstr ""
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
"These humans have dared foolishly to come this far into my land. Crush them!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1250,12 +1250,12 @@ msgstr ""
"the Revenants, one of us knights is let free!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Why? Are you the undeads prisoners?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1266,7 +1266,7 @@ msgstr ""
"us is let free, but whenever you lose a fighter, they kill one of us."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1275,7 +1275,7 @@ msgstr ""
"we escape from here."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1284,12 +1284,12 @@ msgstr ""
"you can get us free."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "You dare to attack <i>me</i>!? Go back to your master!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1298,7 +1298,7 @@ msgstr ""
"is too strong! We must turn back, it was foolish to press the attack."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth 1.0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2006-11-29 21:02+0100\n"
"Last-Translator: Maarten Albrecht <maartenalbrecht@gmail.com>\n"
"Language-Team: Esperanto <viliam@bur.ck>\n"
@ -1200,19 +1200,19 @@ msgstr ""
"Vi eskapas el la ĉefurbo per mortigo de unu el la du mallumaj sorĉistoj"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1223,7 +1223,7 @@ msgstr ""
"devas reiri!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1233,7 +1233,7 @@ msgstr ""
"provi."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
#, fuzzy
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
@ -1241,7 +1241,7 @@ msgstr ""
"Ĉi tiuj homoj aŭdacis veni grandan distancon en mian regnon. Detruu ilin!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1250,12 +1250,12 @@ msgstr ""
"revenintojn, unu el ni kavaliroj liberiĝos."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Kial? Ĉu vi estas kaptitoj de la nemalvivaj?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1268,7 +1268,7 @@ msgstr ""
"mortigas unu el ni."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1277,7 +1277,7 @@ msgstr ""
"eskapi."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1286,13 +1286,13 @@ msgstr ""
"sekcesas nin liberigi."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
#, fuzzy
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Vi kuraĝas ataki MIN?!? Reiru al via mastro!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1301,7 +1301,7 @@ msgstr ""
"forta magio! Ni devas reiri, ĉi tio malpacienca atako estas malsaĝa."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-07-27 17:25-0400\n"
"Last-Translator: PeterPorty <p_llorens@hotmail.com>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -1218,12 +1218,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Escapar de la capital matando a uno de los dos hechiceros oscuros"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1232,7 +1232,7 @@ msgstr ""
"merecida. ¡La capital de Mal-Ravanal se encuentra ante nosotros!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1243,7 +1243,7 @@ msgstr ""
"aquí, ¡debemos volver!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1253,7 +1253,7 @@ msgstr ""
"intentarlo."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
@ -1261,7 +1261,7 @@ msgstr ""
"trizas!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1270,12 +1270,12 @@ msgstr ""
"los regresados, queda libre uno de nosotros!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "¿Por qué? ¿Sois prisioneros de los no muertos?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1287,7 +1287,7 @@ msgstr ""
"luchadores, pero cuando vos perdáis un soldado, matará a uno de los nuestros."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1296,7 +1296,7 @@ msgstr ""
"antes de escapar de aquí."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1305,12 +1305,12 @@ msgstr ""
"si los liberáis."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "¿Te atreves a <i>atacarme</i>? ¡Vuelve con tu maestro!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1320,7 +1320,7 @@ msgstr ""
"imprudencia forzar el ataque."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-08-16 09:00+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -1181,12 +1181,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Põgene linnast, tappes ühe kahest mustast nõiast"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1194,7 +1194,7 @@ msgstr ""
"Kibesoo on oma kurja kuulsuse ära teeninud. Meie ees on Mal-Ravanali pealinn!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1204,7 +1204,7 @@ msgstr ""
"Ravanali tappa. Oli rumal tulla nii kaugele, peame tagasi minema!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1213,14 +1213,14 @@ msgstr ""
"jälitavad. Kuid ehk saame ka Mal-Ravanalist jagu. Ma vist proovin."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
"Need inimesed on julgenud nii kaugele minu maadele tulla. Lööge nad laiaks!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1229,12 +1229,12 @@ msgstr ""
"rüütel meie seast vabaks!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Mis? Kas te olete kooljate vangid?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1246,7 +1246,7 @@ msgstr ""
"meist vabaks, iga sinu sõduri surma korral aga sureb üks meist."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1255,7 +1255,7 @@ msgstr ""
"siit põgeneme."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1263,12 +1263,12 @@ msgstr ""
"Meid on siin luku taga viis. Kõik me tuleme sinuga, kui meid vabaks saad."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Sa julged <i>mind</i> rünnata!? Keri tagasi oma isanda juurde!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1277,7 +1277,7 @@ msgstr ""
"liialt tugev! Peame ringi pöörama, rünnaku jätkamine on rumalus."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.4-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2004-09-02 21:57+0200\n"
"Last-Translator: Alfredo Beaumont Sainz <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque\n"
@ -1072,19 +1072,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr ""
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1092,32 +1092,32 @@ msgid ""
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1125,33 +1125,33 @@ msgid ""
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-11-28 20:40+0100\n"
"Last-Translator: Jussi Rautio <kipuna@gmail.com>\n"
"Language-Team: Finnish <kde-i18n-doc@kde.org>\n"
@ -1208,12 +1208,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Pakene pääkaupungista tappamalla jompikumpi pimeydennoidista."
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1222,7 +1222,7 @@ msgstr ""
"pääkaupunki odottaa meitä!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1233,7 +1233,7 @@ msgstr ""
"meidän on käännyttävä takaisin!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1243,7 +1243,7 @@ msgstr ""
"Saattaisin haluta yrittää."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
@ -1251,7 +1251,7 @@ msgstr ""
"Murskatkaa heidät!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1260,12 +1260,12 @@ msgstr ""
"yksi meistä ritareista vapautuu!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Miksi? Oletteko epäkuolleiden vankeja?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1277,7 +1277,7 @@ msgstr ""
"kerta kun te menetätte taistelijan, he tappavat yhden meistä."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1286,7 +1286,7 @@ msgstr ""
"ennen, kuin pakenemme täältä."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1294,12 +1294,12 @@ msgstr ""
"Meitä on vielä viisi jäljellä. Liitymme teihin, jos saatte meidät vapaiksi."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Rohkenetteko hyökätä <i>minua</i> vastaan!? Palatkaa herranne luo!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1308,7 +1308,7 @@ msgstr ""
"voimansa on liian suuri! Meidän on käännyttävä takaisin, oli hölmöä yrittää."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.7.11-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-05-15 13:01+0100\n"
"Last-Translator: Guigou Guillaume <guillaume.guigou@orange.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -1239,12 +1239,12 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "S'échapper de la capitale en tuant un des deux sorciers des ténèbres"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1253,7 +1253,7 @@ msgstr ""
"capitale de Mal-Ravanal se trouve devant nous !"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1264,7 +1264,7 @@ msgstr ""
"C'était pure folie de venir aussi loin, nous devons faire demi-tour !"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1274,7 +1274,7 @@ msgstr ""
"Ravanal. Je serais tenté d'essayer !"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
@ -1282,7 +1282,7 @@ msgstr ""
"Écrasez-les !"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1291,12 +1291,12 @@ msgstr ""
"éliminez un des revenants, l'un d'entre nous est libéré !"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "Pourquoi ? Êtes-vous prisonniers des morts-vivants ?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1310,7 +1310,7 @@ msgstr ""
"d'entre nous."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1319,7 +1319,7 @@ msgstr ""
"avant de nous échapper d'ici."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1328,12 +1328,12 @@ msgstr ""
"nous joindrons tous à vous si vous parvenez à nous libérer."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Vous osez m'attaquer, <i>moi</i> ?!? Retournez voir votre maître !"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1343,7 +1343,7 @@ msgstr ""
"était une idée stupide !"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2008-04-20 12:41+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1065,19 +1065,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr ""
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1085,32 +1085,32 @@ msgid ""
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1118,33 +1118,33 @@ msgid ""
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2011-02-16 10:16-0800\n"
"Last-Translator: Carson Callis <tree_rings@rocketmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -1072,19 +1072,19 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr ""
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1092,32 +1092,32 @@ msgid ""
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
@ -1125,33 +1125,33 @@ msgid ""
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"POT-Creation-Date: 2011-03-01 11:25+0100\n"
"PO-Revision-Date: 2010-05-16 20:25+0200\n"
"Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -1215,13 +1215,13 @@ msgid "Escape from the capital by killing one of the two dark sorcerers"
msgstr "Foxe da capital matando a un dos dous feiticeiros escuros"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:212
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:211
msgid "Terraent"
msgstr "Terratenente"
# Bitter Swamp=Brañas Inhóspitas FIXADO
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:242
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:241
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
@ -1230,7 +1230,7 @@ msgstr ""
"capital de Mal-Ravanal álzase fronte a nós!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:246
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
@ -1241,7 +1241,7 @@ msgstr ""
"regresar!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:251
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
@ -1251,7 +1251,7 @@ msgstr ""
"intentalo."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:256
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
@ -1259,7 +1259,7 @@ msgstr ""
"terras. Esmagádeos!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:396
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:395
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
@ -1268,12 +1268,12 @@ msgstr ""
"renacidos liberas a un dos nosos cabaleiros!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:399
msgid "Why? Are you the undeads prisoners?"
msgstr "E logo? Sodes prisioneiros dos non mortos?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:404
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:403
#, fuzzy
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
@ -1286,7 +1286,7 @@ msgstr ""
"dos vosos matarán a outro."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:408
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:407
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
@ -1295,7 +1295,7 @@ msgstr ""
"antes de fuxirmos de aquí."
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:412
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:411
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
@ -1304,12 +1304,12 @@ msgstr ""
"liberades."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:539
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:538
msgid "You dare to attack <i>me</i>!? Go back to your master!"
msgstr "Atréveste a atacarme a <i>min</i>!? Volve co teu mestre!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:542
msgid ""
"This is not good; we are unable to attack Mal-Ravanal at all, for his magic "
"is too strong! We must turn back, it was foolish to press the attack."
@ -1319,7 +1319,7 @@ msgstr ""
# Bitter Swamp=Brañas Inhóspitas FIXADO
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:585
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:584
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "

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