Avoid event taking away a village just captured by the player.

Resolves #6187.

(cherry picked from commit 2bba4a4df4)
This commit is contained in:
Wedge009 2021-10-13 22:09:12 +11:00
parent 485b98e5bc
commit da5e23e912
2 changed files with 6 additions and 0 deletions

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@ -4,6 +4,8 @@
### Campaigns
* Sceptre of Fire
* S06: Fix some WML variable handling causing autodefeat in S06 or rune-equip bugs in a later scenario (issue #6146)
* Under the Burning Suns
* S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
### Editor
### Multiplayer
### Lua API

View file

@ -1361,6 +1361,10 @@
[capture_village]
x,y=26,28
side=3
# This village is closest to the cavern entrance and could be captured by the player as the event is triggered
[not]
owner_side=1
[/not]
[/capture_village]
# dwarf 1 (side4)