Avoid event taking away a village just captured by the player.
Resolves #6187.
(cherry picked from commit 2bba4a4df4
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@ -4,6 +4,8 @@
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### Campaigns
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* Sceptre of Fire
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* S06: Fix some WML variable handling causing autodefeat in S06 or rune-equip bugs in a later scenario (issue #6146)
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* Under the Burning Suns
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* S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
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### Editor
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### Multiplayer
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### Lua API
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@ -1361,6 +1361,10 @@
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[capture_village]
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x,y=26,28
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side=3
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# This village is closest to the cavern entrance and could be captured by the player as the event is triggered
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[not]
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owner_side=1
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[/not]
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[/capture_village]
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# dwarf 1 (side4)
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