Avoid event taking away a village just captured by the player.
Resolves #6187.
This commit is contained in:
parent
369b90108c
commit
2bba4a4df4
2 changed files with 5 additions and 0 deletions
|
@ -14,6 +14,7 @@
|
|||
* Avoid a few possibilities where the Dust Devil could speak (issue #4892)
|
||||
* Avoid dehydration status icon persisting into the next scenario (issue #5687)
|
||||
* Correct Traveler’s Ring description (issue #6043)
|
||||
* S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
|
||||
### Editor
|
||||
* Avoid rare crash situation after editing scenarios (issue #5883)
|
||||
### Multiplayer
|
||||
|
|
|
@ -1361,6 +1361,10 @@
|
|||
[capture_village]
|
||||
x,y=26,28
|
||||
side=3
|
||||
# This village is closest to the cavern entrance and could be captured by the player as the event is triggered
|
||||
[not]
|
||||
owner_side=1
|
||||
[/not]
|
||||
[/capture_village]
|
||||
|
||||
# dwarf 1 (side4)
|
||||
|
|
Loading…
Add table
Reference in a new issue