Avoid event taking away a village just captured by the player.

Resolves #6187.
This commit is contained in:
Wedge009 2021-10-13 22:09:12 +11:00
parent 369b90108c
commit 2bba4a4df4
2 changed files with 5 additions and 0 deletions

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@ -14,6 +14,7 @@
* Avoid a few possibilities where the Dust Devil could speak (issue #4892)
* Avoid dehydration status icon persisting into the next scenario (issue #5687)
* Correct Travelers Ring description (issue #6043)
* S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
### Editor
* Avoid rare crash situation after editing scenarios (issue #5883)
### Multiplayer

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@ -1361,6 +1361,10 @@
[capture_village]
x,y=26,28
side=3
# This village is closest to the cavern entrance and could be captured by the player as the event is triggered
[not]
owner_side=1
[/not]
[/capture_village]
# dwarf 1 (side4)