slowed down some unneccesarily fast animations to improve performance.

This commit is contained in:
J.W. Bjerk 2010-09-12 21:06:56 +00:00
parent e8bb04ce29
commit d775692a87
2 changed files with 14 additions and 11 deletions

View file

@ -403,8 +403,8 @@
#ANIMATED
# experimental macro using 1-hex rule to optimize water animation
{GENERIC_SINGLEHEX_PLFB (Wo) 100 -1000 base ANIMATION_15 water/ocean}
{GENERIC_SINGLEHEX_PLFB (Wot) 100 -1000 base ANIMATION_15 water/ocean-tropical}
{GENERIC_SINGLEHEX_PLFB (Wo) 100 -1000 base ANIMATION_15_SLOW water/ocean}
{GENERIC_SINGLEHEX_PLFB (Wot) 100 -1000 base ANIMATION_15_SLOW water/ocean-tropical}
{GENERIC_SINGLEHEX_PLFB (Ww,Wwr) 100 -1000 base ANIMATION_15 water/coast}
# water animation under ford is not really visible, so we disable it for now
{GENERIC_SINGLEHEX_PLFB (Wwf) 100 -1000 base ANIMATION_01 water/coast}
@ -741,22 +741,22 @@
# {TRANSITION_COMPLETE_LF Dd,Ds (!,D*,!,W*,S*) -550 transition3 sand/sand-to-water}
# {TRANSITION_COMPLETE_LFB Wo (!,Wo,!,W*,S*,D*) -551 transition3 ANIMATION_15 water/ocean-blend}
# {TRANSITION_COMPLETE_LFB Wot (!,Wot,!,W*,S*,D*) -551 transition3 ANIMATION_15 water/ocean-tropical-blend}
# {TRANSITION_COMPLETE_LFB Wo (!,Wo,!,W*,S*,D*) -551 transition3 ANIMATION_15_SLOW water/ocean-blend}
# {TRANSITION_COMPLETE_LFB Wot (!,Wot,!,W*,S*,D*) -551 transition3 ANIMATION_15_SLOW water/ocean-tropical-blend}
# {TRANSITION_COMPLETE_LFB Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*) -552 transition3 ANIMATION_15 water/coast-long}
# {TRANSITION_COMPLETE_LFB Wwt (!,Wwt,!,W*,S*,D*) -553 transition3 ANIMATION_15 water/coast-tropical-long}
# {TRANSITION_COMPLETE_LFB Ss (!,Ss,!,W*,D*) -554 transition3 ANIMATION_15 swamp/water-long}
# {TRANSITION_COMPLETE_LB Ss (!,Ss,!,W*,D*) -555 ANIMATION_15 swamp/water-long}
# {TRANSITION_COMPLETE_LB Wwt (!,Wwt,!,W*,S*,D*) -556 ANIMATION_15 water/coast-tropical-long}
# {TRANSITION_COMPLETE_LB Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*) -557 ANIMATION_15 water/coast-long}
# {TRANSITION_COMPLETE_LB Wot (!,Wot,!,W*,S*,D*) -558 ANIMATION_15 water/ocean-tropical-blend}
# {TRANSITION_COMPLETE_LB Wo (!,Wo,!,W*,S*,D*) -558 ANIMATION_15 water/ocean-blend}
# {TRANSITION_COMPLETE_LB Wot (!,Wot,!,W*,S*,D*) -558 ANIMATION_15_SLOW water/ocean-tropical-blend}
# {TRANSITION_COMPLETE_LB Wo (!,Wo,!,W*,S*,D*) -558 ANIMATION_15_SLOW water/ocean-blend}
# {TRANSITION_COMPLETE_L Dd,Ds (!,D*,!,W*,Ss) -559 sand/sand-to-water}
{TRANSITION_COMPLETE_LB Wo (Xv,_off^_usr) -560 ANIMATION_15 water/ocean-long}
{TRANSITION_COMPLETE_LB Wot (Xv,_off^_usr) -561 ANIMATION_15 water/ocean-tropical-long}
{TRANSITION_COMPLETE_LB Wo (Xv,_off^_usr) -560 ANIMATION_15_SLOW water/ocean-long}
{TRANSITION_COMPLETE_LB Wot (Xv,_off^_usr) -561 ANIMATION_15_SLOW water/ocean-tropical-long}
# Animated transitions that meld the edges of out-of-sync animating tiles
# but engine doesn't synchronize animation yet and there is a problem with transition direction

View file

@ -44,7 +44,7 @@
{ANIMATION_01_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
#define ANIMATION_03 IMAGESTEM POSTFIX
{ANIMATION_03_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
{ANIMATION_03_INTERNAL {IMAGESTEM} {POSTFIX}.png 200}#enddef
#define ANIMATION_04 IMAGESTEM POSTFIX
{ANIMATION_04_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
@ -53,13 +53,16 @@
{ANIMATION_10_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
#define ANIMATION_15 IMAGESTEM POSTFIX
{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 100}#enddef
{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 110}#enddef
#define ANIMATION_15_SLOW IMAGESTEM POSTFIX
{ANIMATION_15_INTERNAL {IMAGESTEM} {POSTFIX}.png 150}#enddef
#define ANIMATION_04_140 IMAGESTEM POSTFIX
{ANIMATION_04_INTERNAL {IMAGESTEM} {POSTFIX}.png 140}#enddef
#define ANIMATION_18_70 IMAGESTEM POSTFIX
{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 70}#enddef
{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 130}#enddef
#define BUILD_IMAGE BUILDER IMAGESTEM POSTFIX
{{BUILDER} {IMAGESTEM} {POSTFIX}}#enddef